Mik*_*eir 3 int average colors
我试图平均两种颜色.
我原来的(可怕的)工具如下:
//color is a union
int ColorAverage(int c1, int c2) {
color C1(c1);
color C2(c2);
return color(
(unsigned char)(0.5f * C1.a + 0.5f * C2.a),
(unsigned char)(0.5f * C1.r + 0.5f * C2.r),
(unsigned char)(0.5f * C1.g + 0.5f * C2.g),
(unsigned char)(0.5f * C1.b + 0.5f * C2.b)
).c;
}
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我目前的解决方案如下(表现更好):
int ColorAverage(int c1, int c2) {
unsigned char* b1 = reinterpret_cast<unsigned char*>(&c1);
unsigned char* b2 = reinterpret_cast<unsigned char*>(&c2);
int value;
unsigned char* bv = reinterpret_cast<unsigned char*>(&value);
bv[0] = (b1[0] + b2[0]) / 2;
bv[1] = (b1[1] + b2[1]) / 2;
bv[2] = (b1[2] + b2[2]) / 2;
bv[3] = (b1[3] + b2[3]) / 2;
return(value);
}
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但是,它仍然很慢(大约是我帧时间的3%).
我确实找到了24位的解决方案,但它不适用于32位(alpha丢失):
#define AVERAGE(a, b) ( ((((a) ^ (b)) & 0xfffefefeL) >> 1) + ((a) & (b)) )
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尝试将掩码扩展到32位,如下所示:
#define AVERAGE(a, b) ( ((((a) ^ (b)) & 0xfefefefeL) >> 1) + ((a) & (b)) )
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编辑:我做了一个快速检查,它似乎适用于我的测试用例.漂亮的配方,顺便说一下!