Gra*_*eme 28 android android-keypad android-layout android-input-method
我有一个使用这种布局的虚假对话框:
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_height="match_parent"
android:layout_width="match_parent"
android:id="@+id/containerPageConatiner">
<FrameLayout android:id="@+id/dialogHolder"
android:layout_height="wrap_content"
android:layout_width="wrap_content"
android:padding="15dp"
android:layout_gravity="center"
android:background="@drawable/panel_picture_frame_bg_focus_blue"/>
</FrameLayout>
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我<FrameLayout>根据打开的对话框放置一个片段- 控制Dialog的活动如下所示:
<activity
android:label="@string/app_name"
android:name=".activity.DialogActivity"
android:theme="@style/CustomTheme.Screen.Transparent"
android:windowSoftInputMode="adjustResize">
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不幸的是,当您单击对话框内的编辑文本时,不会进行大小调整.在windowSoftInputMode字面上没有什么区别的功能是一样的全景模式.
文档说"这当然只适用于具有可调整区域的应用程序,可以缩小以留出足够的空间",但不会告诉您"可调整区域"的含义,并让我认为在某种程度上我不喜欢Ť有一个可调整大小的面积?
如果有人知道什么事可以帮助我吗?
编辑
如此围绕对话框不会改变任何东西:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/containerPageConatiner"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" >
<View
android:layout_width="0dp"
android:layout_height="0dp"
android:layout_weight="1" />
<FrameLayout
android:id="@+id/dialogHolder"
android:layout_height="wrap_content"
android:layout_width="wrap_content"
android:padding="15dp"
android:layout_gravity="center"
android:background="@drawable/panel_picture_frame_bg_focus_blue"/>
<View
android:layout_width="0dp"
android:layout_height="0dp"
android:layout_weight="1" />
</LinearLayout>
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EDIT2
Scrollview作为父级也无济于事:
<?xml version="1.0" encoding="utf-8"?>
<ScrollView xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/containerPageConatiner"
android:layout_width="match_parent"
android:layout_height="match_parent" >
<FrameLayout
android:id="@+id/dialogHolder"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:padding="15dp" />
</ScrollView>
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Gra*_*eme 50
我创建了一个新项目,以便尝试获得用于窗口大小调整的基本功能,并慢慢将其移向我项目的目标.这样做我跟踪到了这个问题:
在我的主题层次结构中,我有这个属性:
<item name="android:windowFullscreen">true</item>
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它被埋葬在Theme.Black.NoTitleBar.FullScreen- 我的自定义主题的祖先.
该文件表明,这是一个"标志,指示此窗口是否应填满整个屏幕".如果你有一个占据整个屏幕的应用程序,这听起来是件好事......除了它仍然占用整个屏幕没有标志.
事实上,一旦你把它拿出来,应用程序根本就没有变化......除了adjustResize现在完美无缺.
mik*_*enz 46
前段时间我在我创建的库中也有同样的问题.(MaterialDrawer)
据我所知,所有提供的答案都没有解决主要问题,他们只是指出删除全屏标志(android:windowFullscreen),这对许多人来说都没有解决方案.
上述"问题"仅出现在以API Level 19(KITKAT)开头的Android版本中,因为它们改变了行为.为了正确,它没有问题,它按预期工作.查看Android员工的评论(Android-Issue).
所以我开始挖掘Android源代码,并通过使用ViewTreeObserver.OnGlobalLayoutListener并在键盘显示/隐藏时做出反应来实现以下解决方案.如果显示键盘,我将填充添加到容器视图的底部,然后将模拟与预期相同的内容adjustResize.
为了简化用法,我将整个事情包装在一个简单的KeyboardUtil帮助器类中.
/**
* Created by mikepenz on 14.03.15.
* This class implements a hack to change the layout padding on bottom if the keyboard is shown
* to allow long lists with editTextViews
* Basic idea for this solution found here: http://stackoverflow.com/a/9108219/325479
*/
public class KeyboardUtil {
private View decorView;
private View contentView;
public KeyboardUtil(Activity act, View contentView) {
this.decorView = act.getWindow().getDecorView();
this.contentView = contentView;
//only required on newer android versions. it was working on API level 19 (Build.VERSION_CODES.KITKAT)
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
decorView.getViewTreeObserver().addOnGlobalLayoutListener(onGlobalLayoutListener);
}
}
public void enable() {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
decorView.getViewTreeObserver().addOnGlobalLayoutListener(onGlobalLayoutListener);
}
}
public void disable() {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
decorView.getViewTreeObserver().removeOnGlobalLayoutListener(onGlobalLayoutListener);
}
}
//a small helper to allow showing the editText focus
ViewTreeObserver.OnGlobalLayoutListener onGlobalLayoutListener = new ViewTreeObserver.OnGlobalLayoutListener() {
@Override
public void onGlobalLayout() {
Rect r = new Rect();
//r will be populated with the coordinates of your view that area still visible.
decorView.getWindowVisibleDisplayFrame(r);
//get screen height and calculate the difference with the useable area from the r
int height = decorView.getContext().getResources().getDisplayMetrics().heightPixels;
int diff = height - r.bottom;
//if it could be a keyboard add the padding to the view
if (diff != 0) {
// if the use-able screen height differs from the total screen height we assume that it shows a keyboard now
//check if the padding is 0 (if yes set the padding for the keyboard)
if (contentView.getPaddingBottom() != diff) {
//set the padding of the contentView for the keyboard
contentView.setPadding(0, 0, 0, diff);
}
} else {
//check if the padding is != 0 (if yes reset the padding)
if (contentView.getPaddingBottom() != 0) {
//reset the padding of the contentView
contentView.setPadding(0, 0, 0, 0);
}
}
}
};
/**
* Helper to hide the keyboard
*
* @param act
*/
public static void hideKeyboard(Activity act) {
if (act != null && act.getCurrentFocus() != null) {
InputMethodManager inputMethodManager = (InputMethodManager) act.getSystemService(Activity.INPUT_METHOD_SERVICE);
inputMethodManager.hideSoftInputFromWindow(act.getCurrentFocus().getWindowToken(), 0);
}
}
}
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然后,您可以通过执行以下操作在活动或片段中使用它:
//initialize the KeyboardUtil (you can do this global)
KeyboardUtil keyboardUtil = new KeyboardUtil(activity, getContent().getChildAt(0));
//enable it
keyboardUtil.enable();
//disable it
keyboardUtil.disable();
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整个util类在上面提到的库MaterialDrawer中使用,可以在这里找到KeyboardUtil.这将始终包含最新版本.(如果有改进)
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