C#在随机位置仅更改数组的一部分

jon*_*atr 2 c# arrays random

我在控制台c#代码(7X3'单元')中有一个int数组.我创建它的那一刻,它用零初始化.

我必须将只有五个'细胞'的值改为1,而不改变其他'细胞'的值.我知道这是一个基本的东西,但是,作为C#的绝对新秀,无论我使用什么单元格,我都无法让它工作.你能帮助我吗?

提前致谢.

(注意:因为我经常使用/贡献者,我知道它看起来像经典的"做我的功课"问题而且我道歉,但因为我真的被困在这个weenie部分(我的项目的其余部分都没问题) ,我很感激帮助).

Joh*_*mer 8

以下是解决这个问题的两种方法,第一种方法; 调用BruteForceRandomImplementation很容易实现和理解,但是一旦你试图用1来标记大量的位置,由于它的强制使用Random直到它填充足够的位置,所以很慢.

    /// <summary>
    /// This method uses a random based algorithm to create a two-dimensional array of [height, width] 
    /// with exactly locationsToFind locations set to 1. 
    /// </summary>
    /// <param name="height"></param>
    /// <param name="width"></param>
    /// <param name="locationsToFind"></param>
    /// <returns></returns>
    public int[,] BruteForceRandomImplementation(int height, int width, int locationsToFind)
    {
        var random = new Random();
        locationsToFind = LimitLocationsToFindToMaxLocations(height, width, locationsToFind);

        // Create our two-dimensional array.
        var map = new int[height, width];

        int locationsFound = 0;

        // Randomly set positons to 1 untill we have set locationsToFind locations to 1. 
        while (locationsFound < locationsToFind)
        {
            // Get a random Y location - limit the max value to our height - 1. 
            var randomY = random.Next(height);
            // Get a random X location - limit the max value to our width - 1. 
            var randomX = random.Next(width);

            // Find another random location if this location is already set to 1. 
            if (map[randomY, randomX] == 1)
                continue;

            // Otherwise set our location to 1 and increment the number of locations we've found.
            map[randomY, randomX] = 1;
            locationsFound += 1;
        }

        return map;
    }
Run Code Online (Sandbox Code Playgroud)

使用以下辅助方法来保持我们的locationsToFind范围合理:

    /// <summary>
    /// Limits the locationsToFind variable to the maximum available locations. This avoids attempting to 
    /// mark more locations than are available for our width and height. 
    /// </summary>
    /// <param name="height"></param>
    /// <param name="width"></param>
    /// <param name="locationsToFind"></param>
    /// <returns></returns>
    public int LimitLocationsToFindToMaxLocations(int height, int width, int locationsToFind)
    {
        return Math.Min(locationsToFind, height * width);
    }
Run Code Online (Sandbox Code Playgroud)

我所谓的第二实施ShuffleImplementation是一个很大更快当你标记大量的独特位置.它创建了一个一维数组,用足够的1来填充它以满足您的需求然后使用Fisher-Yates shuffle对该数组进行洗牌,最后将这个一维数组扩展为二维数组:

    /// <summary>
    /// This method uses a shuffle based algorithm to create a two-dimensional array of [height, width] 
    /// with exactly locationsToFind locations set to 1. 
    /// </summary>
    /// <param name="height"></param>
    /// <param name="width"></param>
    /// <param name="locationsToFind"></param>
    /// <returns></returns>
    public int[,] ShuffleImplementation(int height, int width, int locationsToFind)
    {
        locationsToFind = LimitLocationsToFindToMaxLocations(height, width, locationsToFind);
        // Create a 1 dimensional array large enough to contain all our values. 
        var array = new int[height * width];

        // Set locationToFind locations to 1. 
        for (int location = 0; location < locationsToFind; location++)
            array[location] = 1;

        // Shuffle our array.
        Shuffle(array);

        // Now let's create our two-dimensional array.
        var map = new int[height, width];

        int index = 0;

        // Expand our one-dimensional array into a two-dimensional one. 
        for (int y = 0; y < height; y++)
        {
            for (int x = 0; x < width; x++)
            {
                map[y, x] = array[index];
                index++;
            }
        }

        return map;
    }

    /// <summary>
    /// Shuffles a one-dimensional array using the Fisher-Yates shuffle. 
    /// </summary>
    /// <typeparam name="T"></typeparam>
    /// <param name="arr"></param>
    public static void Shuffle<T>(T[] array)
    {
        var random = new Random();

        for (int i = array.Length - 1; i > 0; i--)
        {
            int n = random.Next(i + 1);
            Swap(ref array[i], ref array[n]);
        }
    }

    /// <summary>
    /// Swaps two values around. 
    /// </summary>
    /// <typeparam name="T"></typeparam>
    /// <param name="valueA"></param>
    /// <param name="valueB"></param>
    public static void Swap<T>(ref T valueA, ref T valueB)
    {
        T tempValue = valueA;
        valueA = valueB;
        valueB = tempValue;
    }
Run Code Online (Sandbox Code Playgroud)

用法:

var map = BruteForceRandomImplementation(7, 3, 5);
Run Code Online (Sandbox Code Playgroud)

要么:

var map = ShuffleImplementation(7, 3, 5);
Run Code Online (Sandbox Code Playgroud)

取决于您要使用的是哪一个.有关两者之间性能差异的一个很好的例子,请尝试:

        int width = 1000;
        int height = 1000;
        int locationsToFind = (width * height) - 1;

        var stopwatch = new Stopwatch();

        stopwatch.Start();
        BruteForceRandomImplementation(height, width, locationsToFind);
        stopwatch.Stop();

        Console.WriteLine(string.Format("BruteForceRandomImplementation took {0}ms", stopwatch.ElapsedMilliseconds));

        stopwatch.Restart();
        ShuffleImplementation(height, width, locationsToFind);
        stopwatch.Stop();

        Console.WriteLine(string.Format("ShuffleImplementation took {0}ms", stopwatch.ElapsedMilliseconds));
Run Code Online (Sandbox Code Playgroud)

在我的笔记本电脑上,BruteForceRandomImplementation耗时1205ms,ShuffleImplementation耗时67ms或接近18倍.

  • 如果选择的随机数是五次相同怎么办?这不起作用. (2认同)