Ruby:在事件触发器中自动包装方法

Eri*_*low 2 ruby events metaprogramming observer-pattern

继承人我拥有/想要的东西:

module Observable
  def observers; @observers; end

  def trigger(event, *args)
    good = true
    return good unless (@observers ||= {})[event]
    @obersvers[event].each { |e| good = false and break unless e.call(self, args) }
    good
  end

  def on(event, &block)
    @obersvers ||= {}
    @obersvers[event] ||= []
    @observers[event] << block
  end

end

class Item < Thing
  include Observable
  def pickup(pickuper)
    return unless trigger(:before_pick_up, pickuper)

    pickuper.add_to_pocket self

    trigger(:after_pick_up, pickuper)
  end

  def drop(droper)
    return unless trigger(:before_drop, droper)

    droper.remove_from_pocket self

    trigger(:after_drop, droper)
  end

  # Lots of other methods
end

# How it all should work
Item.new.on(:before_pickup) do |item, pickuper| 
  puts "Hey #{pickuper} thats my #{item}"
  return false # The pickuper never picks up the object
end
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在开始尝试使用Ruby创建游戏时,我认为如果它可以基于观察者和事件,那就太棒了.问题是必须编写所有这些触发器似乎是一种浪费,因为它似乎是很多重复的代码.我觉得必须有一些元编程方法来包装具有功能的方法.

理想的Sceanrio:

class CustomBaseObject
   class << self
     ### Replace with correct meta magic
     def public_method_called(name, *args, &block)
       return unless trigger(:before_+name.to_sym, args)
       yield block
       trigger(:after_+name.to_sym, args)
     end
     ###
   end
end
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然后我将所有对象都继承自此Class.

我还是Ruby的更高级元编程主题的新手,所以关于这类事物的任何知识都会很棒.

War*_*Hog 6

在元编程魔法的帮助下,有几种方法可以做到这一点.例如,您可以定义如下方法:

def override_public_methods(c)
  c.instance_methods(false).each do |m|
    m = m.to_sym
    c.class_eval %Q{
      alias #{m}_original #{m}
      def #{m}(*args, &block)
        puts "Foo"
        result = #{m}_original(*args, &block)
        puts "Bar"
        result
      end
    }
  end
end

class CustomBaseObject
  def test(a, &block)
    puts "Test: #{a}"
    yield
  end
end

override_public_methods(CustomBaseObject)

foo = CustomBaseObject.new
foo.test(2) { puts 'Block!' }
# => Foo
     Test: 2
     Block!
     Bar
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在这种情况下,您可以通过使用instance_methods然后覆盖它们来确定类中定义的所有必需方法.

另一种方法是使用所谓的"钩子"方法:

module Overrideable
  def self.included(c)
    c.instance_methods(false).each do |m|
      m = m.to_sym
      c.class_eval %Q{
        alias #{m}_original #{m}
        def #{m}(*args, &block)
          puts "Foo"
          result = #{m}_original(*args, &block)
          puts "Bar"
          result
        end
      }
    end
  end
end

class CustomBaseObject
  def test(a, &block)
    puts "Test: #{a}"
    yield
  end

  include Overrideable
end
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included当您使用include该模块时,将调用此模块中定义的挂钩.这要求您include在类定义结束时使用模块,因为included应该知道所有已经定义的方法.我觉得这很难看:)