Eri*_*low 2 ruby events metaprogramming observer-pattern
继承人我拥有/想要的东西:
module Observable
def observers; @observers; end
def trigger(event, *args)
good = true
return good unless (@observers ||= {})[event]
@obersvers[event].each { |e| good = false and break unless e.call(self, args) }
good
end
def on(event, &block)
@obersvers ||= {}
@obersvers[event] ||= []
@observers[event] << block
end
end
class Item < Thing
include Observable
def pickup(pickuper)
return unless trigger(:before_pick_up, pickuper)
pickuper.add_to_pocket self
trigger(:after_pick_up, pickuper)
end
def drop(droper)
return unless trigger(:before_drop, droper)
droper.remove_from_pocket self
trigger(:after_drop, droper)
end
# Lots of other methods
end
# How it all should work
Item.new.on(:before_pickup) do |item, pickuper|
puts "Hey #{pickuper} thats my #{item}"
return false # The pickuper never picks up the object
end
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在开始尝试使用Ruby创建游戏时,我认为如果它可以基于观察者和事件,那就太棒了.问题是必须编写所有这些触发器似乎是一种浪费,因为它似乎是很多重复的代码.我觉得必须有一些元编程方法来包装具有功能的方法.
理想的Sceanrio:
class CustomBaseObject
class << self
### Replace with correct meta magic
def public_method_called(name, *args, &block)
return unless trigger(:before_+name.to_sym, args)
yield block
trigger(:after_+name.to_sym, args)
end
###
end
end
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然后我将所有对象都继承自此Class.
我还是Ruby的更高级元编程主题的新手,所以关于这类事物的任何知识都会很棒.
在元编程魔法的帮助下,有几种方法可以做到这一点.例如,您可以定义如下方法:
def override_public_methods(c)
c.instance_methods(false).each do |m|
m = m.to_sym
c.class_eval %Q{
alias #{m}_original #{m}
def #{m}(*args, &block)
puts "Foo"
result = #{m}_original(*args, &block)
puts "Bar"
result
end
}
end
end
class CustomBaseObject
def test(a, &block)
puts "Test: #{a}"
yield
end
end
override_public_methods(CustomBaseObject)
foo = CustomBaseObject.new
foo.test(2) { puts 'Block!' }
# => Foo
Test: 2
Block!
Bar
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在这种情况下,您可以通过使用instance_methods然后覆盖它们来确定类中定义的所有必需方法.
另一种方法是使用所谓的"钩子"方法:
module Overrideable
def self.included(c)
c.instance_methods(false).each do |m|
m = m.to_sym
c.class_eval %Q{
alias #{m}_original #{m}
def #{m}(*args, &block)
puts "Foo"
result = #{m}_original(*args, &block)
puts "Bar"
result
end
}
end
end
end
class CustomBaseObject
def test(a, &block)
puts "Test: #{a}"
yield
end
include Overrideable
end
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included当您使用include该模块时,将调用此模块中定义的挂钩.这要求您include在类定义结束时使用模块,因为included应该知道所有已经定义的方法.我觉得这很难看:)
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