Illustrator SVG效果编码问题

shr*_*gon 3 xml svg adobe-illustrator svg-filters

我在编写SVG XML时遇到了一些很大的问题,并且正如我所期望的那样在Illustrator中进行复制.现在的主要问题是feColorMatrix效应.我理解效果以及矩阵如何改变像素,但我遇到的问题是当我在任何颜色通道行上指定0.5作为最终输出结果时,Illustrator不会将0.5解释为RGB 127,换句话说,50%颜色值.它更像是0.215等于127 RGB十进制.这是一些代码:

<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg
    xmlns="http://www.w3.org/2000/svg"
    version="1.2"
    viewBox="0 0 576 432"
    width="576"
    height="432"
    baseProfile="tiny"
    id="NicoleLovesSVG">
    <g id="Canvas">
        <rect
            width="576"
            height="432"
            x="0"
            y="0"
            transform="scale(1,1)"
            id="Canvas-Rect1"
            style="fill:#9d8654;fill-rule:evenodd;" />
    </g>
    <defs>
        <filter id="ShadowFilter-Text1" filterUnits="objectBoundingBox" primitiveUnits="userSpaceOnUse" width="200%" height="200%" x="-50%" y="-50%">
            <feColorMatrix type="matrix"  in="SourceAlpha"
                values="0 0 0 0 .5
                    0 0 0 0 0
                    0 0 0 0 0
                    0 0 0 1 0"/>
            <feOffset dx="24.395183950936" dy="24.395183950936" result="shadow"/>
            <feBlend in="SourceGraphic" in2="shadow" mode="normal"/>
        </filter>
    </defs>
    <g
        id="Text1"
        transform="translate(1.1272727272727,297.27272727273) rotate(0) scale(3.5238813920454546,2.642911044034091)"
        style="fill:#003300;fill-opacity:1;fill-rule:evenodd;stroke:#ff0000;stroke-width:15px;stroke-linecap:round;stroke-linejoin:round;stroke-opacity:1;"
        filter="url(#ShadowFilter-Text1)">
            <g
                id="Text1-Line1"
                transform="translate(0,0)">
                <path
                    transform="translate(0,0)"
                    vector-effect="non-scaling-stroke"
                    id="Text1-Line1-Glyph1"
                    d="M 0,0 M 46.4,-98.24 L 46.4,-15.68 C 46.4,-8.96 47.466666666667,-3.7333333333333 49.6,-0 L 30.4,-0 C 32.533333333333,-3.7333333333333 33.6,-8.96 33.6,-15.68 L 33.6,-98.24 L 31.36,-98.24 C 21.653333333333,-98.24 12.106666666667,-96.373333333333 2.72,-92.64 L 8.32,-106.72 L 79.68,-106.72 L 74.56,-92.64 C 68.693333333333,-96.48 59.306666666667,-98.346666666667 46.4,-98.24 z" />
            </g>
    </g>
</svg>
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如您所见,第一个过滤器检索全黑的SourceAlpha.然后颜色矩阵采用它并在矩阵的第一行上执行此操作:

(ax红色)+(bx绿色)+(cx蓝色)+(dx alpha)+ e =最终红色输出

插入数字:

(0×0)+(0×0)+(0×0)+(0×0)+ 0.5 = 0.5

应该是50%的红色!或127 RGB !!! 我做了数学计算,在Illy中它更像是0.215 = 127 = 50%??????

Eri*_*röm 5

这是由于过滤器使用的颜色空间,默认情况下为linearRGB.

您可以通过直接指定color-interpolation-filters="sRGB"<filter>元素或<feColorMatrix>元素来获得所需的行为.请参阅颜色插值滤镜.