Mik*_*e A 7 iphone core-animation core-graphics ipad ios
我正在尝试使用创建一个简单的动画饼图CAShapeLayer
.我想让它从0动画到提供的百分比.
要创建形状图层,我使用:
CGMutablePathRef piePath = CGPathCreateMutable();
CGPathMoveToPoint(piePath, NULL, self.frame.size.width/2, self.frame.size.height/2);
CGPathAddLineToPoint(piePath, NULL, self.frame.size.width/2, 0);
CGPathAddArc(piePath, NULL, self.frame.size.width/2, self.frame.size.height/2, radius, DEGREES_TO_RADIANS(-90), DEGREES_TO_RADIANS(-90), 0);
CGPathAddLineToPoint(piePath, NULL, self.frame.size.width/2 + radius * cos(DEGREES_TO_RADIANS(-90)), self.frame.size.height/2 + radius * sin(DEGREES_TO_RADIANS(-90)));
pie = [CAShapeLayer layer];
pie.fillColor = [UIColor redColor].CGColor;
pie.path = piePath;
[self.layer addSublayer:pie];
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然后动画我用:
CGMutablePathRef newPiePath = CGPathCreateMutable();
CGPathAddLineToPoint(newPiePath, NULL, self.frame.size.width/2, 0);
CGPathMoveToPoint(newPiePath, NULL, self.frame.size.width/2, self.frame.size.height/2);
CGPathAddArc(newPiePath, NULL, self.frame.size.width/2, self.frame.size.height/2, radius, DEGREES_TO_RADIANS(-90), DEGREES_TO_RADIANS(125), 0);
CGPathAddLineToPoint(newPiePath, NULL, self.frame.size.width/2 + radius * cos(DEGREES_TO_RADIANS(125)), self.frame.size.height/2 + radius * sin(DEGREES_TO_RADIANS(125)));
CABasicAnimation *pieAnimation = [CABasicAnimation animationWithKeyPath:@"path"];
pieAnimation.duration = 1.0;
pieAnimation.removedOnCompletion = NO;
pieAnimation.fillMode = kCAFillModeForwards;
pieAnimation.fromValue = pie.path;
pieAnimation.toValue = newPiePath;
[pie addAnimation:pieAnimation forKey:@"animatePath"];
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显然,这是以一种非常奇怪的方式制作动画.形状只是变成了最终状态.有没有一种简单的方法可以让这个动画跟随圆圈的方向?或者这是CAShapeLayer
动画的限制?
zwa*_*ski 34
我知道这个问题早已回答,但我不太认为这是一个很好的案例CAShapeLayer
和CAKeyframeAnimation
.Core Animation有能力为我们做动画补间动画.这是一个类(带有包装UIView
,如果你喜欢),我用它来很好地完成效果.
图层子类为progress属性启用隐式动画,但视图类将其setter包装在UIView
动画方法中.使用0.0长度动画的有趣(并且最终有用)副作用UIViewAnimationOptionBeginFromCurrentState
是每个动画取消前一个动画,导致平滑,快速,高帧率的饼,像这样(动画)和这个(不是动画的,但是递增).
DZRoundProgressView.h
@interface DZRoundProgressLayer : CALayer
@property (nonatomic) CGFloat progress;
@end
@interface DZRoundProgressView : UIView
@property (nonatomic) CGFloat progress;
@end
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DZRoundProgressView.m
#import "DZRoundProgressView.h"
#import <QuartzCore/QuartzCore.h>
@implementation DZRoundProgressLayer
// Using Core Animation's generated properties allows
// it to do tweening for us.
@dynamic progress;
// This is the core of what does animation for us. It
// tells CoreAnimation that it needs to redisplay on
// each new value of progress, including tweened ones.
+ (BOOL)needsDisplayForKey:(NSString *)key {
return [key isEqualToString:@"progress"] || [super needsDisplayForKey:key];
}
// This is the other crucial half to tweening.
// The animation we return is compatible with that
// used by UIView, but it also enables implicit
// filling-up-the-pie animations.
- (id)actionForKey:(NSString *) aKey {
if ([aKey isEqualToString:@"progress"]) {
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:aKey];
animation.fromValue = [self.presentationLayer valueForKey:aKey];
return animation;
}
return [super actionForKey:aKey];
}
// This is the gold; the drawing of the pie itself.
// In this code, it draws in a "HUD"-y style, using
// the same color to fill as the border.
- (void)drawInContext:(CGContextRef)context {
CGRect circleRect = CGRectInset(self.bounds, 1, 1);
CGColorRef borderColor = [[UIColor whiteColor] CGColor];
CGColorRef backgroundColor = [[UIColor colorWithWhite: 1.0 alpha: 0.15] CGColor];
CGContextSetFillColorWithColor(context, backgroundColor);
CGContextSetStrokeColorWithColor(context, borderColor);
CGContextSetLineWidth(context, 2.0f);
CGContextFillEllipseInRect(context, circleRect);
CGContextStrokeEllipseInRect(context, circleRect);
CGFloat radius = MIN(CGRectGetMidX(circleRect), CGRectGetMidY(circleRect));
CGPoint center = CGPointMake(radius, CGRectGetMidY(circleRect));
CGFloat startAngle = -M_PI / 2;
CGFloat endAngle = self.progress * 2 * M_PI + startAngle;
CGContextSetFillColorWithColor(context, borderColor);
CGContextMoveToPoint(context, center.x, center.y);
CGContextAddArc(context, center.x, center.y, radius, startAngle, endAngle, 0);
CGContextClosePath(context);
CGContextFillPath(context);
[super drawInContext:context];
}
@end
@implementation DZRoundProgressView
+ (Class)layerClass {
return [DZRoundProgressLayer class];
}
- (id)init {
return [self initWithFrame:CGRectMake(0.0f, 0.0f, 37.0f, 37.0f)];
}
- (id)initWithFrame:(CGRect)frame {
if ((self = [super initWithFrame:frame])) {
self.opaque = NO;
self.layer.contentsScale = [[UIScreen mainScreen] scale];
[self.layer setNeedsDisplay];
}
return self;
}
- (void)setProgress:(CGFloat)progress {
[(id)self.layer setProgress:progress];
}
- (CGFloat)progress {
return [(id)self.layer progress];
}
@end
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