这个例子有一个良好的开端,但我发现它有很多不必要的垃圾.主要的是你不需要一个单独的WPF项目.
这是做什么的:
为了提高效率,您可以重复使用相同的线程,而不是为每个图像创建一个新线程.在这种情况下,您只需要在关闭线程时清理调度程序.
这是我的完整工作代码:
using System;
using System.Web;
using System.Threading;
using System.IO;
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Controls;
using System.Windows.Documents;
public partial class _Default : System.Web.UI.Page
{
private byte[] imageBuffer;
public void Page_Load(object sender, EventArgs e)
{
this.RenderImage();
Response.Clear();
Response.ContentType = @"image/png";
Response.BufferOutput = true;
Response.BinaryWrite(this.imageBuffer);
Response.Flush();
}
public void RenderImage()
{
Thread worker = new Thread(new ThreadStart(this.RenderImageWorker));
worker.SetApartmentState(ApartmentState.STA);
worker.Name = "RenderImageWorker";
worker.Start();
worker.Join();
}
public void RenderImageWorker()
{
Canvas imageCanvas = new Canvas { Width = 600, Height = 200, Background = Brushes.Azure };
TextBlock tb = new TextBlock();
tb.Width = (double)400;
//tb.Height = (double)200;
tb.TextAlignment = TextAlignment.Center;
tb.Inlines.Add(new Run("This is "));
tb.Inlines.Add(new Bold(new Run("bold")));
tb.Inlines.Add(new Run(" text."));
tb.FontSize = 30;
tb.Foreground = Brushes.Blue;
imageCanvas.Children.Add(tb);
// Update layout
imageCanvas.Measure(new Size(imageCanvas.Width, imageCanvas.Height));
imageCanvas.Arrange(new Rect(new Size(imageCanvas.Width, imageCanvas.Height)));
RenderTargetBitmap bitmapRenderer = new RenderTargetBitmap((int)imageCanvas.ActualWidth, (int)imageCanvas.ActualHeight, 96, 96, PixelFormats.Pbgra32);
bitmapRenderer.Render(imageCanvas);
PngBitmapEncoder png = new PngBitmapEncoder();
png.Frames.Add(BitmapFrame.Create(bitmapRenderer));
using (MemoryStream memoryStream = new MemoryStream())
{
png.Save(memoryStream);
this.imageBuffer = memoryStream.ToArray();
}
if (bitmapRenderer.Dispatcher.Thread.IsAlive)
{
bitmapRenderer.Dispatcher.InvokeShutdown();
}
}
}
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