Bar*_*ski 149
您可以使用currentItem属性访问当前播放的项目:
AVPlayerItem *currentItem = yourAVPlayer.currentItem;
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然后,您可以轻松获得所需的时间值
CMTime duration = currentItem.duration; //total time
CMTime currentTime = currentItem.currentTime; //playing time
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com*_*tos 22
_audioPlayer = [self playerWithAudio:_audio];
_observer =
[_audioPlayer addPeriodicTimeObserverForInterval:CMTimeMake(1, 2)
queue:dispatch_get_main_queue()
usingBlock:^(CMTime time)
{
_progress = CMTimeGetSeconds(time);
}];
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Bra*_*n A 12
斯威夫特3
let currentTime:Double = player.currentItem.currentTime().seconds
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您可以通过访问该seconds属性来获取当前时间的秒数currentTime().这将返回Double表示秒的时间.然后,您可以使用此值构建可读时间以呈现给您的用户.
首先,包含一个方法来返回H:mm:ss您将向用户显示的时间变量:
func getHoursMinutesSecondsFrom(seconds: Double) -> (hours: Int, minutes: Int, seconds: Int) {
let secs = Int(seconds)
let hours = secs / 3600
let minutes = (secs % 3600) / 60
let seconds = (secs % 3600) % 60
return (hours, minutes, seconds)
}
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接下来,将上面检索到的值转换为可读字符串的方法:
func formatTimeFor(seconds: Double) -> String {
let result = getHoursMinutesSecondsFrom(seconds: seconds)
let hoursString = "\(result.hours)"
var minutesString = "\(result.minutes)"
if minutesString.characters.count == 1 {
minutesString = "0\(result.minutes)"
}
var secondsString = "\(result.seconds)"
if secondsString.characters.count == 1 {
secondsString = "0\(result.seconds)"
}
var time = "\(hoursString):"
if result.hours >= 1 {
time.append("\(minutesString):\(secondsString)")
}
else {
time = "\(minutesString):\(secondsString)"
}
return time
}
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现在,使用先前的计算更新UI:
func updateTime() {
// Access current item
if let currentItem = player.currentItem {
// Get the current time in seconds
let playhead = currentItem.currentTime().seconds
let duration = currentItem.duration.seconds
// Format seconds for human readable string
playheadLabel.text = formatTimeFor(seconds: playhead)
durationLabel.text = formatTimeFor(seconds: duration)
}
}
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Kem*_*nak 10
使用Swift 4.2,使用此;
let currentPlayer = AVPlayer()
if let currentItem = currentPlayer.currentItem {
let duration = currentItem.asset.duration
}
let currentTime = currentPlayer.currentTime()
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小智 10
斯威夫特 4
self.playerItem = AVPlayerItem(url: videoUrl!)
self.player = AVPlayer(playerItem: self.playerItem)
self.player?.addPeriodicTimeObserver(forInterval: CMTimeMakeWithSeconds(1, 1), queue: DispatchQueue.main, using: { (time) in
if self.player!.currentItem?.status == .readyToPlay {
let currentTime = CMTimeGetSeconds(self.player!.currentTime())
let secs = Int(currentTime)
self.timeLabel.text = NSString(format: "%02d:%02d", secs/60, secs%60) as String//"\(secs/60):\(secs%60)"
})
}
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Swift 5:如果你想要一个平滑的进度条,Timer.scheduledTimer 似乎比 addPeriodicTimeObserver 更好
var currenTime = 0.0
var currenTimeString = "00:00"
func showAudioTime()
{
Timer.scheduledTimer(withTimeInterval: 1/60, repeats: true) { timer in
guard let player = self.player else { return }
DispatchQueue.main.async
{
if player.currentItem?.status == .readyToPlay {
let timeElapsed = CMTimeGetSeconds(player.currentTime())
let secs = Int(timeElapsed)
self.currenTime = timeElapsed
self.currenTimeString = NSString(format: "%02d:%02d", secs/60, secs%60) as String
self.currentPlaybackTimeLabel.text = self.currenTimeString
print("AudioPlayer TIME UPDATE: \(self.currenTime) \(self.currenTimeString)")
}
}
}
}
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AVPlayerItem *currentItem = player.currentItem;
NSTimeInterval currentTime = CMTimeGetSeconds(currentItem.currentTime);
NSLog(@" Capturing Time :%f ",currentTime);
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迅速:
let currentItem = yourAVPlayer.currentItem
let duration = currentItem.asset.duration
var currentTime = currentItem.asset.currentTime
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