我正在实现一个变体类(不使用boost),我想知道如何处理你存储任何字符串,整数或双精度的情况,并通过ToString()自动将其转换为所需的类型, ToInt()或ToDouble().
例如,
Variant a = 7;
cout << "The answer is" + a.ToString() << endl; // should print "The answer is 7"
a = "7.4";
double &b = a.ToDouble();
b += 1;
cout << a.ToString() << endl; // should print 8.4
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ToXXX函数应返回要转换为的类型的引用.现在,我有一个代码,它可以返回与最初分配给(Variant a = Int(7); a.ToInt()工作)相同的类型,并在分配的类型与您要转换的类型不同时引发异常.
抱歉,使用boost不是一种选择.
Bru*_*Adi 11
#include <string>
#include <iostream>
class Variant{
public:
Variant(){
data.type = UNKOWN;
data.intVal = 0;
}
Variant(int v){
data.type = INT;
data.intVal = v;
}
Variant(double v){
data.type = DOUBLE;
data.realVal = v;
}
Variant(std::string v){
data.type = STRING;
data.strVal = new std::string(v);
}
//the missing copy constructor
Variant(Variant const& other)
{
*this = other;// redirect to the copy assignment
}
~Variant(){
if(STRING == data.type){
delete data.strVal;
}
}
Variant& operator = (const Variant& other){
if(this != &other)
{
if(STRING == data.type){
delete data.strVal;
}
switch(other.data.type){
case STRING:{
data.strVal = new std::string(*(other.data.strVal));
data.type = STRING;
break;
}
default:{
memcpy(this, &other, sizeof(Variant));
break;
}
}
}
return *this;
}
Variant& operator = (int newVal){
if(STRING == data.type){
delete data.strVal;
}
data.type = INT;
data.intVal= newVal;
return *this;
}
Variant& operator = (double newVal){
if(STRING == data.type){
delete data.strVal;
}
data.type = DOUBLE;
data.realVal= newVal;
return *this;
}
Variant& operator = (std::string& newVal){
if(STRING == data.type){
delete data.strVal;
}
data.type = STRING;
data.strVal= new std::string(newVal);
return *this;
}
operator int&() {
if(INT == data.type)
{
return data.intVal;
}
//do type conversion if you like
throw std::runtime_error("bad cast");
}
operator double&() {
if(DOUBLE == data.type){
return data.realVal;
}
//do type conversion if you like
throw std::runtime_error("bad cast");
}
operator std::string&() {
if(STRING == data.type){
return *data.strVal;
}
throw std::runtime_error("bad cast");
}
private:
enum Type{
UNKOWN=0,
INT,
DOUBLE,
STRING
};
struct{
Type type;
union
{
int intVal;
double realVal;
std::string* strVal;
};
} data;
};
int main(){
Variant v("this is string");//string
v=1;//int
v=1.0;//double
v=std::string("another string");//
Variant v2; //unkown type
v2=v;//string
std::cout << (std::string&)v2 << std::endl;
return 0;
}
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要实现这样的东西,你需要能够改变存储的类型,因为如果用户通过引用更改变量,他希望更改影响存储的值,所以我写这样的东西:
class Variant
{
private:
enum StoreType
{
Integer,
Float,
String,
}
store_type;
union
{
int * as_integer;
double * as_double;
std::string * as_string;
}
store_pointer;
// convert to type
void integer_to_double();
void integer_to_string();
void double_to_integer();
void double_to_string();
void string_to_integer();
void string_to_double();
public:
...
int & ToInt()
{
switch (store_type)
{
case Integer: break;
case Double: double_to_integer(); break;
case String: string_to_integer(); break;
}
return * as_integer;
}
...
}
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