如何使用canvas修改来自其他域的图像?

0 javascript jquery canvas html5-canvas

这是我正在使用的代码当我有image.src = "/local/directory/image.png"工作,但如果我使用image.src="http://remote/path"它加载图像但休息​​mousemove功能不起作用.你是如何解决的?

复制并粘贴到test.htm

<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.6.4/jquery.min.js"></script>
<script>
$(document).ready(function()
{
  var image = new Image();
  var ctx = $('#canvas')[0].getContext("2d");
  image.src = "http://www.google.com/intl/en_com/images/srpr/logo3w.png";
  //image.src = "/agents/google.png";

  image.width="340";
  image.height="220";
  image.onload = function () 
  {
    ctx.drawImage(image, 0, 0, image.width, image.height);
  }
  $('#canvas').mousemove(function(e) 
  { 
    var canvasOffset = $(this).offset();
    var canvasX = Math.floor(e.pageX - canvasOffset.left);
    var canvasY = Math.floor(e.pageY - canvasOffset.top);
    var imageData = ctx.getImageData(canvasX, canvasY, 1, 1);
    var pixel = imageData.data;

    var pixelColor = "rgba("+pixel[0]+", "+pixel[1]+", "+pixel[2]+", "+pixel[3]+")";
    $(document.body).css('background-color',pixelColor);

  });

});
</script>

<body>
  <canvas id="canvas" width="340" height="220"></canvas>
<body>
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跟进(复制粘贴):

<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.6.4/jquery.min.js"></script>
<script type="text/javascript" src="https://raw.github.com/betamax/getImageData/master/jquery.getimagedata.min.js"></script>
<script>
$(document).ready(function()
{
  //  var image = new Image();
  //  var ctx = $('#canvas')[0].getContext("2d");
  //  //image.src = "http://www.google.com/intl/en_com/images/srpr/logo3w.png";
  //  image.src = "/agents/google.png";
  //  
  //  image.width="340";
  //  image.height="220";
  //  image.onload = function () 
  //  {
  //    ctx.drawImage(image, 0, 0, image.width, image.height);
  //  }
  //  $('#canvas').mousemove(function(e) 
  //  { 
  //    var canvasOffset = $(this).offset();
  //    var canvasX = Math.floor(e.pageX - canvasOffset.left);
  //    var canvasY = Math.floor(e.pageY - canvasOffset.top);
  //    var imageData = ctx.getImageData(canvasX, canvasY, 1, 1);
  //    var pixel = imageData.data;
  //
  //    var pixelColor = "rgba("+pixel[0]+", "+pixel[1]+", "+pixel[2]+", "+pixel[3]+")";
  //    $(document.body).css('background-color',pixelColor);
  //
  //  });
  $.getImageData({
    url: "http://www.google.com/intl/en_com/images/srpr/logo3w.png",
    success: function(image){
   
      // Set up the canvas
      var can = document.getElementsByTagName('canvas')[0];
      var ctx = can.getContext('2d');
   
      // Set the canvas width and heigh to the same as the image
      $(can).attr('width', image.width);
      $(can).attr('height', image.height);
   
      // Draw the image on to the canvas
      ctx.drawImage(image, 0, 0, image.width, image.height);
   
      // Get the image data
      var image_data = ctx.getImageData(0, 0,  image.width, image.height);
      var image_data_array = image_data.data;
   
      // Invert every pixel
      //for (var i = 0, j = image_data_array.length; i < j; i+=4) {
      //image_data_array[i] = 255 - image_data_array[i];
      //image_data_array[i+1] = 255 - image_data_array[i+1];
      //image_data_array[i+2] = 255 - image_data_array[i+2];
      //}
   
      // Write the image data to the canvas
      ctx.putImageData(image_data, 0, 0);

      $('#canvas').mousemove(function(e) 
      { 
        var canvasOffset = $(this).offset();
        var canvasX = Math.floor(e.pageX - canvasOffset.left);
        var canvasY = Math.floor(e.pageY - canvasOffset.top);
        var imageData = ctx.getImageData(canvasX, canvasY, 1, 1);
        var pixel = imageData.data;

        var pixelColor = "rgba("+pixel[0]+", "+pixel[1]+", "+pixel[2]+", "+pixel[3]+")";
        $(document.body).css('background-color',pixelColor);

      });
   
    },
    error: function(xhr, text_status){
      // Handle your error here
    }
  });

});
</script>

<body>
  <canvas id="canvas" width="340" height="220"></canvas>
<body>
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Rob*_*b W 6

无法直接从其他域读取图像.

但是,可以通过获取图像的base-64字符串解释来实现从另一个域操纵图像,并使用它.

此功能在$.imagedata插件的jQuery中实现,可以在此站点下载.

  • 如果你能做到这一点,为什么规范要费心使用 getImageData 来防止相同的行为呢? (2认同)
  • @Google:它很慢的原因是因为它使用外部服务器作为流程的一部分.我再一次非常鼓励你使用不同的环境.即使必须在浏览器中完成,也许使用其他一些技术(java,flash等). (2认同)