iOS:以编程方式制作屏幕截图的最快,最高效的方法是什么?

swa*_*ner 77 performance core-graphics graphicscontext ios quartz-core

在我的iPad应用程序中,我想制作UIView占据屏幕重要部分的屏幕截图.不幸的是,子视图非常嵌套,因此需要很长时间才能制作屏幕截图并使页面随后变形.

有没有比"通常"更快的方式?

UIGraphicsBeginImageContext(self.bounds.size);
[self.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *resultingImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
Run Code Online (Sandbox Code Playgroud)

如果可能的话,我想避免缓存或重构我的观点.

3lv*_*vis 111

我找到了一个更好的方法,尽可能使用快照API.

我希望它有所帮助.

class func screenshot() -> UIImage {
    var imageSize = CGSize.zero

    let orientation = UIApplication.shared.statusBarOrientation
    if UIInterfaceOrientationIsPortrait(orientation) {
        imageSize = UIScreen.main.bounds.size
    } else {
        imageSize = CGSize(width: UIScreen.main.bounds.size.height, height: UIScreen.main.bounds.size.width)
    }

    UIGraphicsBeginImageContextWithOptions(imageSize, false, 0)
    for window in UIApplication.shared.windows {
        window.drawHierarchy(in: window.bounds, afterScreenUpdates: true)
    }

    let image = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext()
    return image!
}
Run Code Online (Sandbox Code Playgroud)

想了解更多有关iOS 7快照的信息吗?

Objective-C版本:

+ (UIImage *)screenshot
{
    CGSize imageSize = CGSizeZero;

    UIInterfaceOrientation orientation = [UIApplication sharedApplication].statusBarOrientation;
    if (UIInterfaceOrientationIsPortrait(orientation)) {
        imageSize = [UIScreen mainScreen].bounds.size;
    } else {
        imageSize = CGSizeMake([UIScreen mainScreen].bounds.size.height, [UIScreen mainScreen].bounds.size.width);
    }

    UIGraphicsBeginImageContextWithOptions(imageSize, NO, 0);
    CGContextRef context = UIGraphicsGetCurrentContext();
    for (UIWindow *window in [[UIApplication sharedApplication] windows]) {
        CGContextSaveGState(context);
        CGContextTranslateCTM(context, window.center.x, window.center.y);
        CGContextConcatCTM(context, window.transform);
        CGContextTranslateCTM(context, -window.bounds.size.width * window.layer.anchorPoint.x, -window.bounds.size.height * window.layer.anchorPoint.y);
        if (orientation == UIInterfaceOrientationLandscapeLeft) {
            CGContextRotateCTM(context, M_PI_2);
            CGContextTranslateCTM(context, 0, -imageSize.width);
        } else if (orientation == UIInterfaceOrientationLandscapeRight) {
            CGContextRotateCTM(context, -M_PI_2);
            CGContextTranslateCTM(context, -imageSize.height, 0);
        } else if (orientation == UIInterfaceOrientationPortraitUpsideDown) {
            CGContextRotateCTM(context, M_PI);
            CGContextTranslateCTM(context, -imageSize.width, -imageSize.height);
        }
        if ([window respondsToSelector:@selector(drawViewHierarchyInRect:afterScreenUpdates:)]) {
            [window drawViewHierarchyInRect:window.bounds afterScreenUpdates:YES];
        } else {
            [window.layer renderInContext:context];
        }
        CGContextRestoreGState(context);
    }

    UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    return image;
}
Run Code Online (Sandbox Code Playgroud)

  • 此解决方案的性能是否优于原始海报提供的解决方案?我自己的测试表明它完全一样.总的来说,我会使用原始解决方案,因为代码非常简单. (2认同)

Tre*_*kow 18


编辑10月3日2013 更新以支持iOS 7中新的超快速drawViewHierarchyInRect:afterScreenUpdates:方法.


No. CALayer的renderInContext:就我所知,这是唯一的方法.您可以创建这样的UIView类别,以便您自己前进:

UIView的+ Screenshot.h

#import <UIKit/UIKit.h>

@interface UIView (Screenshot)

- (UIImage*)imageRepresentation;

@end
Run Code Online (Sandbox Code Playgroud)

UIView的+ Screenshot.m

#import <QuartzCore/QuartzCore.h>
#import "UIView+Screenshot.h"

@implementation UIView (Screenshot)

- (UIImage*)imageRepresentation {

    UIGraphicsBeginImageContextWithOptions(self.bounds.size, YES, self.window.screen.scale);

    /* iOS 7 */
    if ([self respondsToSelector:@selector(drawViewHierarchyInRect:afterScreenUpdates:)])            
        [self drawViewHierarchyInRect:self.bounds afterScreenUpdates:NO];
    else /* iOS 6 */
        [self.layer renderInContext:UIGraphicsGetCurrentContext()];

    UIImage* ret = UIGraphicsGetImageFromCurrentImageContext();

    UIGraphicsEndImageContext();

    return ret;

}

@end
Run Code Online (Sandbox Code Playgroud)

通过这种方式,您可以[self.view.window imageRepresentation]在视图控制器中说出来,并获得应用程序的完整屏幕截图.这可能会排除状态栏.

编辑:

我可以补充一下.如果您有一个透明内容的UIView,并且需要带有底层内容的图像表示,您可以获取容器视图的图像表示并裁剪该图像,只需获取子视图的rect并将其转换为容器即可视图坐标系.

[view convertRect:self.bounds toView:containerView]
Run Code Online (Sandbox Code Playgroud)

裁剪看到这个问题的答案:裁剪UIImage


Kla*_*aas 10

iOS 7引入了一种新方法,允许您将视图层次结构绘制到当前图形上下文中.这可以用来获得UIImage非常快的速度.

在以下方面实施为类别方法UIView:

- (UIImage *)pb_takeSnapshot {
    UIGraphicsBeginImageContextWithOptions(self.bounds.size, NO, [UIScreen mainScreen].scale);

    [self drawViewHierarchyInRect:self.bounds afterScreenUpdates:YES];

    UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    return image;
}
Run Code Online (Sandbox Code Playgroud)

它比现有renderInContext:方法快得多.

SWIFT更新:执行相同的扩展:

extension UIView {

    func pb_takeSnapshot() -> UIImage {
        UIGraphicsBeginImageContextWithOptions(self.bounds.size, false, UIScreen.mainScreen().scale);

        self.drawViewHierarchyInRect(self.bounds, afterScreenUpdates: true)

        // old style: self.layer.renderInContext(UIGraphicsGetCurrentContext())

        let image = UIGraphicsGetImageFromCurrentImageContext();
        UIGraphicsEndImageContext();
        return image;
    }
}
Run Code Online (Sandbox Code Playgroud)