Wil*_*iam 3 c# properties object switch-statement
这是一个不同版本的代码,使我更清楚我要做的事情:
class Program
{
static void Main(string[] args)
{
RepairCar(Car.Ferrari);
}
public static void RepairCar(Car BrokenCar)
{
switch (BrokenCar)
{
case Car.Ferrari:
Console.WriteLine("${0} of Insurance Needed", CalculateInsurance(BrokenCar));
//
// Repair Algorithm Here
//
break;
case Car.BMW:
Console.WriteLine("${0} of Insurance Needed", CalculateInsurance(BrokenCar));
//
// Repair Algorithm Here
//
break;
case Car.Audi:
Console.WriteLine("${0} of Insurance Needed", CalculateInsurance(BrokenCar));
//
// Repair Algorithm Here
//
break;
default:
Console.WriteLine("${0} of Insurance Needed", CalculateInsurance(BrokenCar));
//
// Repair Algorithm Here
//
break;
}
}
public static double CalculateInsurance(Car BrokenCar)
{
return (BrokenCar.Price / 10);
}
}
public class Car
{
public double Price;
public int MaxSpeed;
public int MinSpeed;
public Car(double Price, int MaxSpeed, int MinSpeed)
{
this.Price = Price;
this.MaxSpeed = MaxSpeed;
this.MinSpeed = MinSpeed;
}
public static Car Ferrari = new Car(100000, 250, 10);
public static Car Audi = new Car(50000, 120, 30);
public static Car BMW = new Car(35000, 80, 75);
}
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如上所述,这将无法编译,因为它不会让我在RepairCar方法中切换BrokenCar.有什么建议?
我正在尝试创建一个可以存储静态属性的对象,更重要的是能够切换 - 这是一个例子 -
class Program
{
static void Main(string[] args)
{
Console.WriteLine(GetMaxSpeed(Car.Ferrari));
Console.ReadLine();
}
public static int GetMaxSpeed(Car ModelType)
{
switch (ModelType)
{
case Car.Ferrari:
return Car.Ferrari.MaxSpeed;
case Car.VW:
return Car.VW.MaxSpeed;
case Car.AstonMartin:
return Car.AstonMartin.MaxSpeed;
}
}
public class Car
{
public int MinSpeed;
public int MaxSpeed;
public Car(int MinSpeed, int MaxSpeed)
{
this.MinSpeed = MinSpeed;
this.MaxSpeed = MaxSpeed;
}
public static Car Ferrari = new Car(30, 240);
public static Car VW = new Car(10, 50);
public static Car AstonMartin = new Car(75, 180);
}
}
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有没有人有任何想法?
提前致谢!
威廉
此示例描述了一个更大,更复杂的系统.为了说明为什么我需要这样做,请参阅以下更新:
public static void OnCarSale(Car CarSold)
{
double LuxuryTax = 75;
switch (CarSold)
{
case Car.Ferrari:
Console.WriteLine("Total Price: {0}", Car.Ferrari.Price + LuxuryTax);
break;
case Car.VW:
Console.WriteLine("Total Price: {0}", Car.VW);
break;
case Car.AstonMartin:
Console.WriteLine("Total Price: {0}", Car.Ferrari.Price + LuxuryTax);
break;
}
}
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这将由本课外的事件调用 -
小智 8
从 C# 7.0 开始,您可以使用模式匹配:
public static void RepairCar(Car BrokenCar)
{
switch (BrokenCar)
{
case var car when car == Car.Ferrari:
Console.WriteLine("${0} of Insurance Needed", CalculateInsurance(BrokenCar));
//
// Repair Algorithm Here
//
break;
case var car when car == Car.BMW:
System.Console.WriteLine("${0} of Insurance Needed", CalculateInsurance(BrokenCar));
//
// Repair Algorithm Here
//
break;
case var car when car == Car.Audi:
Console.WriteLine("${0} of Insurance Needed", CalculateInsurance(BrokenCar));
//
// Repair Algorithm Here
//
break;
default:
Console.WriteLine("${0} of Insurance Needed", CalculateInsurance(BrokenCar));
//
// Repair Algorithm Here
//
break;
}
}
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要直接回答您的问题,请将ModelType设为枚举并关闭该值。在下面的示例中,让Car类型具有一个名为“ Model”的ModelType属性。
public enum ModelType
{
Ferrari = 0,
AstonMartin = 1
}
public int GetMaxSpeed( Car car )
{
switch( car.Model )
{
case Ferrari:
return 300;
case AstonMartin:
return 250;
default:
return 100;
}
}
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但是更好的问题是,为什么不使用多态呢?您可以将Car设为基本类型,并从其继承不同的模型。基本的Car类型应具有MaxSpeed属性。无论您从Car继承了什么子类,都可以引用MaxSpeed来获取该特定模型的属性值。这可能会使您的示例过于复杂(家庭作业?),但这会使您的代码更加面向对象。
public class Car
{
private int _maxSpeed = 200;
public int MaxSpeed
{
get { return _maxSpeed; }
protected set { _maxSpeed = value; }
}
}
public class Ferrari : Car
{
public Ferrari()
{
// Constructor
this.MaxSpeed = 250;
}
}
// client code
public void DoStuff()
{
Car ferrari = new Ferrari();
Console.WriteLine( ferrari.MaxSpeed );
}
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如果您想使用带有汽车列表的Garage类,则外观如下所示。请记住,这是非常原始的代码,但是它可以在注释中显示您在谈论什么。
public class Garage
{
private List<Car> Cars { get; set; }
public Garage()
{
this.LoadCars();
}
private void LoadCars()
{
this.Cars = new List<Car>();
this.Cars.Add( new Ferrari() );
this.Cars.Add( new AstonMartin() );
}
public int GetMaxSpeedOfAllCars()
{
int maxSpeed = 0;
foreach( Car car in this.Cars )
{
if( car.MaxSpeed > maxSpeed )
{
maxSpeed = car.MaxSpeed;
}
}
return maxSpeed;
}
}
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这取决于你想用它做什么.如果"开关"是给汽车额外的行为,那就把它放在班级本身.例如,在你的情况下你已经有了相应的字段(ick,public fields,但是......)你可以使用:
public static int GetMaxSpeed(Car car)
{
return car.MaxSpeed;
}
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在其他情况下,您可以为类型提供方法,并且可以使用嵌套类根据不同的值以不同方式实现方法.为"base"类提供私有构造函数和抽象方法,然后将派生类创建为嵌套类,以便它们仍然可以使用私有构造函数并公开特定值.我将这些类型称为"智能枚举".
如果要将每个值映射到另一个值,请使用Dictionary<Car,string>
(或其他).如果要将每个值映射到某个操作,请使用Dictionary<Car, Action>
.
基本上你将无法使用开关,除非你有一个枚举或一些整体类型......这通常会很痛苦.使用字典通常是一种更简单的方法.
如果你能提供一个不那么容易解决的更现实的例子,我们可以帮助更多......
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