fil*_*lou 49 iphone keyboard uiviewcontroller ios ios5
当键盘显示时,我想提升视野.键盘(高度:216)应该用它的高度向上推动我的视线.这可以通过简单的代码实现吗?
djr*_*ero 97
要移动视图up
,只需更改它center
.首先,将原始版本保留在CGPoint
属性中.
- (void)viewDidLoad
{
...
self.originalCenter = self.view.center;
...
}
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然后,在键盘显示时根据需要进行更改:
self.view.center = CGPointMake(self.originalCenter.x, /* new calculated y */);
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最后,在隐藏键盘时恢复它:
self.view.center = self.originalCenter;
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根据需要添加动画糖
您有多种方法可以知道键盘出现的时间.
观察UIKeyboardDidShowNotification通知.
/* register notification in any of your initWithNibName:bundle:, viewDidLoad, awakeFromNib, etc. */
{
...
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardDidShow:) name:UIKeyboardDidShowNotification object:nil];
...
}
- (void)keyboardDidShow:(NSNotification *)note
{
/* move your views here */
}
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与之相反UIKeyboardDidHideNotification
.
-要么-
实现UITextFieldDelegate
在编辑开始/结束时检测以移动视图.
- (void)textFieldDidBeginEditing:(UITextField *)textField
{
/* keyboard is visible, move views */
}
- (void)textFieldDidEndEditing:(UITextField *)textField
{
/* resign first responder, hide keyboard, move views */
}
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根据您可能需要跟踪用户编辑的字段的实际文本字段,添加计时器以避免过多地移动视图.
Ten*_*kar 31
这样做.键盘可见后使用此代码
- (void)textFieldDidBeginEditing:(UITextField *)textField
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.25];
self.view.frame = CGRectMake(0,-10,320,480);
[UIView commitAnimations];
}
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Mic*_*ael 13
我以与djromero类似的方式做到了这一点,除了我调整了视图的帧原点而不是它的中心.
我正在移动的视图是UIScrollView,我希望它相对于UITextField元素移动,以便始终显示文本字段.此文本字段的位置可能会根据滚动视图的偏移量而有所不同.
所以我的代码看起来像这样:
- (void)viewDidLoad
{
[super viewDidLoad];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardDidShow:) name:UIKeyboardDidShowNotification object:nil];
}
- (BOOL)textFieldShouldReturn:(UITextField *)textField
{
[textField resignFirstResponder];
dispatch_async(dispatch_get_main_queue(), ^{
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.2];
[UIView setAnimationCurve:UIViewAnimationCurveLinear];
self.scrollView.frame = CGRectMake(0,0,self.scrollView.frame.size.width,self.scrollView.frame.size.height);
[UIView commitAnimations];
});
return YES;
}
- (NSInteger)getKeyBoardHeight:(NSNotification *)notification
{
NSDictionary* keyboardInfo = [notification userInfo];
NSValue* keyboardFrameBegin = [keyboardInfo valueForKey:UIKeyboardFrameBeginUserInfoKey];
CGRect keyboardFrameBeginRect = [keyboardFrameBegin CGRectValue];
NSInteger keyboardHeight = keyboardFrameBeginRect.size.height;
return keyboardHeight;
}
-(void) keyboardDidShow:(NSNotification*) notification
{
NSInteger keyboardHeight;
keyboardHeight = [self getKeyBoardHeight:notification];
NSInteger scrollViewFrameHeight = self.scrollView.frame.size.height;
NSInteger textFieldRelativePosition = self.tableView.frame.origin.y - self.scrollView.contentOffset.y;
NSInteger textFieldFrameOffset = scrollViewFrameHeight - textFieldRelativePosition;
NSInteger movement = MAX(0,keyboardHeight-textFieldFrameOffset); // Offset from where the keyboard will appear.
dispatch_async(dispatch_get_main_queue(), ^{
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.2];
[UIView setAnimationCurve:UIViewAnimationCurveLinear];
self.scrollView.frame = CGRectMake(0,-movement,
self.scrollView.frame.size.width,
self.scrollView.frame.size.height);
[UIView commitAnimations];
});
}
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视图控制器是一个UITextFieldDelegate,并且还订阅了UIKeyboardDidShowNotification,以便我们能够访问键盘的大小.
当键盘显示时,我们计算UITextField(调整滚动偏移量)和键盘的相对偏移量,它们会改变UIScrollView的原点,使其移动到足以让UITextField显示.
如果即使出现键盘,UITextField仍会显示,则原点不会改变.
Kis*_*har 13
这是实现此目的最简单有效的方法:
添加以下常量:
static const CGFloat KEYBOARD_ANIMATION_DURATION = 0.3;
static const CGFloat MINIMUM_SCROLL_FRACTION = 0.2;
static const CGFloat MAXIMUM_SCROLL_FRACTION = 0.8;
static const CGFloat PORTRAIT_KEYBOARD_HEIGHT = 216;
static const CGFloat LANDSCAPE_KEYBOARD_HEIGHT = 162;
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将其添加到视图控制器:
CGFloat animatedDistance;
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并将这些方法添加到您的代码中:
- (void)textFieldDidBeginEditing:(UITextField *)textField{
CGRect textFieldRect =
[self.view.window convertRect:textField.bounds fromView:textField];
CGRect viewRect =
[self.view.window convertRect:self.view.bounds fromView:self.view];
CGFloat midline = textFieldRect.origin.y + 0.5 * textFieldRect.size.height;
CGFloat numerator =
midline - viewRect.origin.y
- MINIMUM_SCROLL_FRACTION * viewRect.size.height;
CGFloat denominator =
(MAXIMUM_SCROLL_FRACTION - MINIMUM_SCROLL_FRACTION)
* viewRect.size.height;
CGFloat heightFraction = numerator / denominator;
if (heightFraction < 0.0)
{
heightFraction = 0.0;
}
else if (heightFraction > 1.0)
{
heightFraction = 1.0;
}
UIInterfaceOrientation orientation =
[[UIApplication sharedApplication] statusBarOrientation];
if (orientation == UIInterfaceOrientationPortrait ||
orientation == UIInterfaceOrientationPortraitUpsideDown)
{
animatedDistance = floor(PORTRAIT_KEYBOARD_HEIGHT * heightFraction);
}
else
{
animatedDistance = floor(LANDSCAPE_KEYBOARD_HEIGHT * heightFraction);
}
CGRect viewFrame = self.view.frame;
viewFrame.origin.y -= animatedDistance;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION];
[self.view setFrame:viewFrame];
[UIView commitAnimations];
}
- (void)textFieldDidEndEditing:(UITextField *)textfield{
CGRect viewFrame = self.view.frame;
viewFrame.origin.y += animatedDistance;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION];
[self.view setFrame:viewFrame];
[UIView commitAnimations];
}
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