Jer*_*oen 5 entity-framework-4 ef-code-first
TryGetObjectStateEntry返回false,但是当我尝试附加实体时,我得到'具有相同键的对象已存在于ObjectStateManager中.ObjectStateManager无法使用相同的键跟踪多个对象.
实体键的类型为Guid.
这怎么可能?
编辑:我正在附加2个具有不同键的实体.错误始终发生在我附加的此类型的第二个实体上.如果我交换它们,错误仍然在第二个.
public bool IsAttached<T>(T obj) where T : class
{
ObjectStateEntry entry = null;
ObjectContext objCtx = GetObjectContext();
bool isKeyAttached = false;
EntityContainer container = objCtx.MetadataWorkspace.GetEntityContainer(objCtx.DefaultContainerName, DataSpace.CSpace);
EntitySetBase entitySet = container.BaseEntitySets.Where(item => item.ElementType.Name.Equals(typeof(T).Name)).FirstOrDefault();
System.Data.EntityKey key = objCtx.CreateEntityKey(entitySet.Name, obj);
if (objCtx.ObjectStateManager.TryGetObjectStateEntry(key, out entry))
{
isKeyAttached = entry.State != System.Data.EntityState.Detached;
}
return isKeyAttached;
}
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如果您附加的实体具有引用其他实体的导航属性,则可能会出现此问题。例子:
public class Parent
{
public int Id { get; set; }
public Child Child { get; set; }
}
public class Child
{
public int Id { get; set; }
}
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下面的代码会抛出异常:
using (var context = new MyDbContext())
{
var parent = new Parent { Id = 1 };
var child1 = new Child { Id = 1 };
parent.Child = child1;
var child2 = new Child { Id = 1 }; // same key
context.Children.Attach(child2); // child with key = 1 is attached now
var objContext = ((IObjectContextAdapter)context).ObjectContext;
ObjectStateEntry entry;
bool isAttached = objContext.ObjectStateManager.TryGetObjectStateEntry(
new EntityKey("MyDbContext.Parents", "Id", parent.Id), out entry);
// isAttached will be false because a Parent with Id = 1 is not attached
if (!isAttached)
{
// we assume now that we could attach the parent safely
context.Parents.Attach(parent);
// Assumption is wrong -> Exception, because Attach attaches the whole
// object graph, so it tries also to attach child1 together with parent
// But child1 has the same key as child2 which is already attached
}
}
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因此,重点是TryGetObjectStateEntry仅检查基本实体的状态,而不考虑任何导航属性。Attach另一方面,不仅附加基本实体,还附加尚未附加的子实体,从而导致异常。