使用精灵数组列表时发生并发错误

Tom*_*mas 2 concurrency android

目前,我正在详细研究游戏开发,并(在一些在线教程的帮助下)创建了以下示例游戏。目的是触摸屏幕上的精灵,从而杀死它们(即,将它们从屏幕上移除)。屏幕截图如下

屏幕截图

当我杀死其中的几个时,我得到以下例外

E/AndroidRuntime(  277): FATAL EXCEPTION: Thread-8
E/AndroidRuntime(  277): java.util.ConcurrentModificationException
E/AndroidRuntime(  277):        at java.util.ArrayList$ArrayListIterator.next(ArrayList.java:573)
E/AndroidRuntime(  277):        at cz.trada.gd101.GameView.draw(GameView.java:65)
E/AndroidRuntime(  277):        at cz.trada.gd101.GameLoopThread.run(GameLoopThread.java:32)
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源代码如下所示。不幸的是,我不知道如何在SO上突出显示确切的代码行,因此我在它们前面加了以下注释://ERROR COMING 因此,您可以轻松地找到这些行。

请帮助我了解并发错误的原因并找到解决方案。

PS:图片资源my_sprite_girlmy_sprite_boy游戏中使用的内容附在本文末尾。

Main.java

package cz.trada.gd101;
import android.app.Activity;
import android.os.Bundle;
import android.view.Window;

public class Main extends Activity {
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        requestWindowFeature(Window.FEATURE_NO_TITLE);
        setContentView(new GameView(this));
    }
}
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GameView.java

package cz.trada.gd101;
import java.util.ArrayList;
import java.util.List;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.util.Log;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceHolder.Callback;
import android.view.SurfaceView;

public class GameView extends SurfaceView {
    private static final String TAG = "GameView";
    SurfaceHolder holder;   

    GameLoopThread gameLoopThread;
    List<Sprite> sprites = new ArrayList<Sprite>();

    long lastClick;

    public GameView(Context context) {
        super(context);

        gameLoopThread = new GameLoopThread(this);
        holder = getHolder();
        holder.addCallback(new Callback() {

            @Override
            public void surfaceDestroyed(SurfaceHolder holder) {
                boolean retry = true;
                gameLoopThread.setRunning(false);
                while (retry) {
                    try {
                        gameLoopThread.join();
                        retry = false;
                    } catch (InterruptedException e) {
                        Log.d(TAG, e.getMessage());
                    }
                }   
            }

            @Override
            public void surfaceCreated(SurfaceHolder holder) {
                createSprites();
                gameLoopThread.setRunning(true);
                gameLoopThread.start();             
            }

            @Override
            public void surfaceChanged(SurfaceHolder holder, int format, int width,
                    int height) {
            }
        }); 

    }

    @Override
    public void draw(Canvas canvas) {
        canvas.drawColor(Color.BLACK);
        for (Sprite sprite : sprites) {
//ERROR COMING
                sprite.draw(canvas);
        }
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
          if (System.currentTimeMillis() - lastClick > 500) {
                 lastClick = System.currentTimeMillis();
                 float x = event.getX();
                 float y = event.getY();
                 synchronized (getHolder()) {
                     for (int i = sprites.size() - 1; i >= 0; i--) {
                         Sprite sprite = sprites.get(i);
                         if (sprite.isCollision(x, y)) {
                             sprites.remove(sprite);
                             break;
                         }
                     }
                 }
          }
          return true;
    }

    private void createSprites() {
        for (int i = 0; i < 10; i++) {
            sprites.add(createSprite(R.drawable.my_sprite_girl));
            sprites.add(createSprite(R.drawable.my_sprite_boy));
        }
    }

    private Sprite createSprite(int resource) {
        Bitmap bmp = BitmapFactory.decodeResource(getResources(), resource);
        return new Sprite(this, bmp);
    }
}
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GameLoopThread.java

package cz.trada.gd101;
import android.graphics.Canvas;
import android.util.Log;

public class GameLoopThread extends Thread {
    private static final String TAG = "GameLoopThread";
    private static final int FPS = 10;

    private GameView view;
    private boolean running = false;

    public GameLoopThread(GameView view) {
        this.view = view;       
    }

    public void setRunning(boolean run) {
        running = run;
    }

    @Override
    public void run() {
        long ticksPS = 1000 / FPS;
        long startTime;
        long sleepTime;
        while (running) {
            Canvas c = null;
            startTime = System.currentTimeMillis();                 
            try {
                c = view.getHolder().lockCanvas();
                synchronized (view.getHandler()) {
//ERROR COMING
                    view.draw(c);                   
                }
            } 
            finally {
                if (c != null) {
                    view.getHolder().unlockCanvasAndPost(c);
                }
            }

            sleepTime = ticksPS - (System.currentTimeMillis() - startTime);
            try {
                if (sleepTime > 0)
                    sleep(sleepTime);
                else
                    sleep(10);
            } catch (Exception e) {
                Log.d(TAG, e.getMessage());
            }
        }
    }
}
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资源资源

my_sprite_girl my_sprite_boy

Phi*_*art 5

您的错误可能是由于在循环遍历子画面时调用remove()in onTouchEvent()而引起draw()的。

如果您的Sprite类已经具有equals()hashCode()(或添加它们),则可以ConcurrentSkipListSet改用它给您提供无锁功能containsremoveadd在log(n)中进行操作。

CopyOnWriteArrayList 可能也可以解决问题,但性能不高(由于写时复制)。

作为样式说明,您还可以在循环中使用an Iterator及其remove()方法onTouchEvent()

Iterator<Sprite> it = sprites.iterator();
while (it.hasNext()) {
    Sprite sprite = sprites.next();
    if (sprite.isCollision(x, y)) {
        it.remove();
        break;
        }
}
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