Tom*_*mas 2 concurrency android
目前,我正在详细研究游戏开发,并(在一些在线教程的帮助下)创建了以下示例游戏。目的是触摸屏幕上的精灵,从而杀死它们(即,将它们从屏幕上移除)。屏幕截图如下
当我杀死其中的几个时,我得到以下例外
E/AndroidRuntime( 277): FATAL EXCEPTION: Thread-8
E/AndroidRuntime( 277): java.util.ConcurrentModificationException
E/AndroidRuntime( 277): at java.util.ArrayList$ArrayListIterator.next(ArrayList.java:573)
E/AndroidRuntime( 277): at cz.trada.gd101.GameView.draw(GameView.java:65)
E/AndroidRuntime( 277): at cz.trada.gd101.GameLoopThread.run(GameLoopThread.java:32)
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源代码如下所示。不幸的是,我不知道如何在SO上突出显示确切的代码行,因此我在它们前面加了以下注释://ERROR COMING
因此,您可以轻松地找到这些行。
请帮助我了解并发错误的原因并找到解决方案。
PS:图片资源my_sprite_girl和my_sprite_boy游戏中使用的内容附在本文末尾。
Main.java
package cz.trada.gd101;
import android.app.Activity;
import android.os.Bundle;
import android.view.Window;
public class Main extends Activity {
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
setContentView(new GameView(this));
}
}
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GameView.java
package cz.trada.gd101;
import java.util.ArrayList;
import java.util.List;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.util.Log;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceHolder.Callback;
import android.view.SurfaceView;
public class GameView extends SurfaceView {
private static final String TAG = "GameView";
SurfaceHolder holder;
GameLoopThread gameLoopThread;
List<Sprite> sprites = new ArrayList<Sprite>();
long lastClick;
public GameView(Context context) {
super(context);
gameLoopThread = new GameLoopThread(this);
holder = getHolder();
holder.addCallback(new Callback() {
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
boolean retry = true;
gameLoopThread.setRunning(false);
while (retry) {
try {
gameLoopThread.join();
retry = false;
} catch (InterruptedException e) {
Log.d(TAG, e.getMessage());
}
}
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
createSprites();
gameLoopThread.setRunning(true);
gameLoopThread.start();
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
}
});
}
@Override
public void draw(Canvas canvas) {
canvas.drawColor(Color.BLACK);
for (Sprite sprite : sprites) {
//ERROR COMING
sprite.draw(canvas);
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (System.currentTimeMillis() - lastClick > 500) {
lastClick = System.currentTimeMillis();
float x = event.getX();
float y = event.getY();
synchronized (getHolder()) {
for (int i = sprites.size() - 1; i >= 0; i--) {
Sprite sprite = sprites.get(i);
if (sprite.isCollision(x, y)) {
sprites.remove(sprite);
break;
}
}
}
}
return true;
}
private void createSprites() {
for (int i = 0; i < 10; i++) {
sprites.add(createSprite(R.drawable.my_sprite_girl));
sprites.add(createSprite(R.drawable.my_sprite_boy));
}
}
private Sprite createSprite(int resource) {
Bitmap bmp = BitmapFactory.decodeResource(getResources(), resource);
return new Sprite(this, bmp);
}
}
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GameLoopThread.java
package cz.trada.gd101;
import android.graphics.Canvas;
import android.util.Log;
public class GameLoopThread extends Thread {
private static final String TAG = "GameLoopThread";
private static final int FPS = 10;
private GameView view;
private boolean running = false;
public GameLoopThread(GameView view) {
this.view = view;
}
public void setRunning(boolean run) {
running = run;
}
@Override
public void run() {
long ticksPS = 1000 / FPS;
long startTime;
long sleepTime;
while (running) {
Canvas c = null;
startTime = System.currentTimeMillis();
try {
c = view.getHolder().lockCanvas();
synchronized (view.getHandler()) {
//ERROR COMING
view.draw(c);
}
}
finally {
if (c != null) {
view.getHolder().unlockCanvasAndPost(c);
}
}
sleepTime = ticksPS - (System.currentTimeMillis() - startTime);
try {
if (sleepTime > 0)
sleep(sleepTime);
else
sleep(10);
} catch (Exception e) {
Log.d(TAG, e.getMessage());
}
}
}
}
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资源资源
您的错误可能是由于在循环遍历子画面时调用remove()in onTouchEvent()而引起draw()的。
如果您的Sprite类已经具有equals()和hashCode()(或添加它们),则可以ConcurrentSkipListSet改用它给您提供无锁功能contains,remove并add在log(n)中进行操作。
CopyOnWriteArrayList 可能也可以解决问题,但性能不高(由于写时复制)。
作为样式说明,您还可以在循环中使用an Iterator及其remove()方法onTouchEvent():
Iterator<Sprite> it = sprites.iterator();
while (it.hasNext()) {
Sprite sprite = sprites.next();
if (sprite.isCollision(x, y)) {
it.remove();
break;
}
}
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