Swi*_*ton 24 xml 3d animation android
我已经使用这个android教程创建了一个视图的3D翻转 但是,我已经以编程方式完成了它,如果可能的话,我想在xml中完成所有操作.我不是在谈论简单地将视图缩小到中间然后退出,而是实际的3D翻转.
这可以通过xml吗?
Swi*_*ton 58
这是答案,但它只适用于3.0及以上版本.
1)创建一个名为"animator"的新资源文件夹.
2)创建一个新的.xml文件,我称之为"翻转".使用以下xml代码:
<?xml version="1.0" encoding="utf-8"?>
<objectAnimator xmlns:android="http://schemas.android.com/apk/res/android"
android:valueFrom="0" android:valueTo="360" android:propertyName="rotationY" >
</objectAnimator>
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不,objectAnimator标签不以大写"O"开头.
3)使用以下代码启动动画:
ObjectAnimator anim = (ObjectAnimator) AnimatorInflater.loadAnimator(mContext, R.animator.flipping);
anim.setTarget(A View Object reference goes here i.e. ImageView);
anim.setDuration(3000);
anim.start();
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我从这里得到了这一切.
A. *_*gen 25
由于这个问题的答案相当过时,这里是一个依赖ValueAnimators的更现代的解决方案.这个解决方案实现了真实的,视觉上吸引人的3D翻转,因为它不仅可以翻转视图,还可以在翻转时进行缩放(Apple就是这样做的).
首先我们设置ValueAnimator:
mFlipAnimator = ValueAnimator.ofFloat(0f, 1f);
mFlipAnimator.addUpdateListener(new FlipListener(frontView, backView));
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和相应的更新监听器:
public class FlipListener implements ValueAnimator.AnimatorUpdateListener {
private final View mFrontView;
private final View mBackView;
private boolean mFlipped;
public FlipListener(final View front, final View back) {
this.mFrontView = front;
this.mBackView = back;
this.mBackView.setVisibility(View.GONE);
}
@Override
public void onAnimationUpdate(final ValueAnimator animation) {
final float value = animation.getAnimatedFraction();
final float scaleValue = 0.625f + (1.5f * (value - 0.5f) * (value - 0.5f));
if(value <= 0.5f){
this.mFrontView.setRotationY(180 * value);
this.mFrontView.setScaleX(scaleValue);
this.mFrontView.setScaleY(scaleValue);
if(mFlipped){
setStateFlipped(false);
}
} else {
this.mBackView.setRotationY(-180 * (1f- value));
this.mBackView.setScaleX(scaleValue);
this.mBackView.setScaleY(scaleValue);
if(!mFlipped){
setStateFlipped(true);
}
}
}
private void setStateFlipped(boolean flipped) {
mFlipped = flipped;
this.mFrontView.setVisibility(flipped ? View.GONE : View.VISIBLE);
this.mBackView.setVisibility(flipped ? View.VISIBLE : View.GONE);
}
}
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而已!
完成此设置后,您可以通过调用来翻转视图
mFlipAnimator.start();
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并通过调用来反转翻转
mFlipAnimator.reverse();
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如果要检查视图是否被翻转,请实现并调用此函数:
private boolean isFlipped() {
return mFlipAnimator.getAnimatedFraction() == 1;
}
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您还可以通过实现此方法来检查视图当前是否正在翻转:
private boolean isFlipping() {
final float currentValue = mFlipAnimator.getAnimatedFraction();
return (currentValue < 1 && currentValue > 0);
}
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您可以结合上述功能来实现一个很好的功能来切换翻转,具体取决于它是否被翻转:
private void toggleFlip() {
if(isFlipped()){
mFlipAnimator.reverse();
} else {
mFlipAnimator.start();
}
}
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而已!简单易行.请享用!
我创建了一个简单的程序来创建视图翻转,如:

在Activity中,您必须创建此方法,以便在视图中添加flip_rotation.
private void applyRotation(View view)
{
final Flip3dAnimation rotation = new Flip3dAnimation(view);
rotation.applyPropertiesInRotation();
view.startAnimation(rotation);
}
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为此,您必须复制用于提供flip_rotation的主类.
import android.graphics.Camera;
import android.graphics.Matrix;
import android.util.Log;
import android.view.View;
import android.view.animation.AccelerateInterpolator;
import android.view.animation.Animation;
import android.view.animation.Transformation;
public class Flip3dAnimation extends Animation {
private final float mFromDegrees;
private final float mToDegrees;
private final float mCenterX;
private final float mCenterY;
private Camera mCamera;
public Flip3dAnimation(View view) {
mFromDegrees = 0;
mToDegrees = 720;
mCenterX = view.getWidth() / 2.0f;
mCenterY = view.getHeight() / 2.0f;
}
@Override
public void initialize(int width, int height, int parentWidth,
int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
mCamera = new Camera();
}
public void applyPropertiesInRotation()
{
this.setDuration(2000);
this.setFillAfter(true);
this.setInterpolator(new AccelerateInterpolator());
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
final float fromDegrees = mFromDegrees;
float degrees = fromDegrees
+ ((mToDegrees - fromDegrees) * interpolatedTime);
final float centerX = mCenterX;
final float centerY = mCenterY;
final Camera camera = mCamera;
final Matrix matrix = t.getMatrix();
camera.save();
Log.e("Degree",""+degrees) ;
Log.e("centerX",""+centerX) ;
Log.e("centerY",""+centerY) ;
camera.rotateY(degrees);
camera.getMatrix(matrix);
camera.restore();
matrix.preTranslate(-centerX, -centerY);
matrix.postTranslate(centerX, centerY);
}
}
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在不使用资源动画的情况下翻转图像的更好解决方案之一如下:-
ObjectAnimator animation = ObjectAnimator.ofFloat(YOUR_IMAGEVIEW, "rotationY", 0.0f, 360f); // HERE 360 IS THE ANGLE OF ROTATE, YOU CAN USE 90, 180 IN PLACE OF IT, ACCORDING TO YOURS REQUIREMENT
animation.setDuration(500); // HERE 500 IS THE DURATION OF THE ANIMATION, YOU CAN INCREASE OR DECREASE ACCORDING TO YOURS REQUIREMENT
animation.setInterpolator(new AccelerateDecelerateInterpolator());
animation.start();
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