C++中意外的指针行为

Mic*_*ick 6 c++ pointers b-tree

我的C++指针存在问题,如果有人能够与我分享他们的专业知识,那就太棒了!

我得到的输出是:

1:
2:
END: C
1:C
2:E
END: E
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我期待的输出是:

1:
2:
END: C
1:C
2:C
END: E
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相关代码是这样的:

我的test.cpp

tree.insert('C');
tree.insert('E');
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插入功能:

template <typename T> pair<typename btree<T>::iterator, bool> btree<T>::insert(const T& elem) {
  cout <<  "1:" << this->rbegin_->value() << endl;
  btree_node<T> node(elem);
  cout <<  "2:" << this->rbegin_->value() << endl;
  rbegin_ = &node;
  iterator itr;
  pair<typename btree<T>::iterator, bool> p(itr, false);
  cout << "END: " << this->rbegin_->value() << endl;
  return p;
}
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btree_node的构造函数(基本上是空的):

template <typename T> btree_node<T>::btree_node(const T& elem) : value_(elem), nextCont_(NULL), prevCont_(NULL), nextNode_(NULL), prevNode_(NULL) {}
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btree类有一个私有变量:

btree_node<T>* rbegin_;
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这就是我正在修改的内容.rbegin_最初设置为btree构造函数中的空节点,其中:

btree_node<T> end(NULL);
rbegin_ = &end;
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似乎我的节点构造函数,它什么都不做,正在修改rbegin-> value()的值....

任何帮助赞赏.

Roe*_*rel 6

你得到运气:

1:
2:
END: C
1:C     <--- Undefined.
2:E
END: E
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错误在于:

template <typename T> pair<typename btree<T>::iterator, bool> btree<T>::insert(const T& elem) {
  cout <<  "1:" << this->rbegin_->value() << endl;
  btree_node<T> node(elem); /* LOCAL parameter, will be deleted when leaving scope*/
  cout <<  "2:" << this->rbegin_->value() << endl;
  rbegin_ = &node; /* Pointing to a LOCAL parameter, when leaving the scope it will point to undefined memory. */
  iterator itr;
  pair<typename btree<T>::iterator, bool> p(itr, false);
  cout << "END: " << this->rbegin_->value() << endl;
  return p;
}
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所以:
A.动态分配"node"的内存(malloc左右).
B.我不知道你想要做什么,但是你用每个插入物替换树头上的新值并忽略旧头(免费?)......我不认为你想要的做.