如何在C#和C++中测量经过的时间

Dav*_*ave 17 c# c++ performance

我有一个简单的C#和C++代码来计算点积的总和.

C#代码是:

using System;

namespace DotPerfTestCS
{
    class Program
    {
        struct Point3D
        {
            public double X, Y, Z;

            public Point3D(double x, double y, double z)
            {
                X = x;
                Y = y;
                Z = z;
            }
        }

        static void RunTest()
        {
            unchecked
            {
                const int numPoints = 100000;
                const int numIters = 100000000;

                Point3D[] pts = new Point3D[numPoints];
                for (int i = 0; i < numPoints; i++) pts[i] = new Point3D(i, i + 1, i + 2);

                var begin = DateTime.Now;
                double sum = 0.0;
                var u = new Point3D(1, 2, 3);
                for (int i = 0; i < numIters; i++)
                {
                    var v = pts[i % numPoints];
                    sum += u.X * v.X + u.Y * v.Y + u.Z * v.Z;
                }
                var end = DateTime.Now;
                Console.WriteLine("Sum: {0} Time elapsed: {1} ms", sum, (end - begin).TotalMilliseconds);
            }
        }

        static void Main(string[] args)
        {
            for (int i = 0; i < 5; i++) RunTest();
        }
    }
}
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而C++是

#include <iostream>
#include <vector>
#include <time.h>

using namespace std;

typedef struct point3d
{
    double x, y, z;

    point3d(double x, double y, double z)
    {
        this->x = x;
        this->y = y;
        this->z = z;
    }
} point3d_t;

double diffclock(clock_t clock1,clock_t clock2)
{
    double diffticks=clock1-clock2;
    double diffms=(diffticks*10)/CLOCKS_PER_SEC;
    return diffms;
}

void runTest()
{
    const int numPoints = 100000;
    const int numIters = 100000000;

    vector<point3d_t> pts;
    for (int i = 0; i < numPoints; i++) pts.push_back(point3d_t(i, i + 1, i + 2));

    auto begin = clock();
    double sum = 0.0, dum = 0.0;
    point3d_t u(1, 2, 3);
    for (int i = 0; i < numIters; i++) 
    {
        point3d_t v = pts[i % numPoints];
        sum += u.x * v.x + u.y * v.y + u.z * v.z;
    }
    auto end = clock();
    cout << "Sum: " << sum << " Time elapsed: " << double(diffclock(end,begin)) << " ms" << endl;

}

int main()
{
    for (int i = 0; i < 5; i++) runTest();
    return 0;
}
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C#版本(发布x86,优化开启,x64甚至更慢)输出

Sum: 30000500000000 Time elapsed: 551.0299 ms 
Sum: 30000500000000 Time elapsed: 551.0315 ms 
Sum: 30000500000000 Time elapsed: 552.0294 ms
Sum: 30000500000000 Time elapsed: 551.0316 ms 
Sum: 30000500000000 Time elapsed: 550.0315 ms
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而C++(默认VS2010发布版本设置)产生

Sum: 3.00005e+013 Time elapsed: 4.27 ms
Sum: 3.00005e+013 Time elapsed: 4.27 ms
Sum: 3.00005e+013 Time elapsed: 4.25 ms
Sum: 3.00005e+013 Time elapsed: 4.25 ms
Sum: 3.00005e+013 Time elapsed: 4.25 ms
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现在我希望C#代码会慢一些.但对我来说,慢了130倍似乎太过分了.有人可以向我解释这里发生了什么吗?

编辑

我不是C++程序员,我只是从互联网上的某处获取了diffclock代码而没有真正检查它是否正确.

使用std :: difftime,C++结果是

Sum: 3.00005e+013 Time elapsed: 457 ms
Sum: 3.00005e+013 Time elapsed: 452 ms
Sum: 3.00005e+013 Time elapsed: 451 ms
Sum: 3.00005e+013 Time elapsed: 451 ms
Sum: 3.00005e+013 Time elapsed: 451 ms
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这似乎是正确的.

Chr*_*ens 13

你的diffclock代码是错误的.

如果您更改C++代码以使用它std::clock,std::difftime它似乎显示实际的运行时:

#include <iostream>
#include <vector>
#include <ctime>

using namespace std;

typedef struct point3d
{
    double x, y, z;

    point3d(double x, double y, double z)
    {
        this->x = x;
        this->y = y;
        this->z = z;
    }
} point3d_t;

void runTest()
{
    const int numPoints = 100000;
    const int numIters = 100000000;

    vector<point3d_t> pts;
    for (int i = 0; i < numPoints; i++) pts.push_back(point3d_t(i, i + 1, i + 2));

    auto begin = clock();
    double sum = 0.0, dum = 0.0;
    point3d_t u(1, 2, 3);
    for (int i = 0; i < numIters; i++) 
    {
        point3d_t v = pts[i % numPoints];
        sum += u.x * v.x + u.y * v.y + u.z * v.z;
    }
    auto end = clock();
    cout << "Sum: " << sum << " Time elapsed: " << double(std::difftime(end,begin)) << " ms" << endl;

}

int main()
{
    for (int i = 0; i < 5; i++) runTest();
    return 0;
}
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结果:

Sum: 3.00005e+013 Time elapsed: 346 ms
Sum: 3.00005e+013 Time elapsed: 344 ms
Sum: 3.00005e+013 Time elapsed: 346 ms
Sum: 3.00005e+013 Time elapsed: 347 ms
Sum: 3.00005e+013 Time elapsed: 347 ms
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这是在vs2010之外的默认发布模式优化中运行应用程序.

编辑

正如其他人所指出的那样,在C++中使用clock()并不是计算时间的最准确方法(如在C#中,Stopwatch优于DateTime).

如果您使用的是Windows,则可以始终使用QueryPerformanceCounter进行高分辨率计时.

  • 啊,是的,谢谢.我想这就是当您从互联网上复制粘贴一些代码而不考虑它时会发生的情况. (2认同)

J C*_*ell 6

我相信你会发现你的diffclock实现产生十分之一秒,而不是毫秒(假设CLOCKS_PER_SECOND准确命名).纠正这个问题,C#实现运行速度大约慢了30%,这似乎是合适的.