React-Native 捏合手势处理程序缩放位置

Jho*_*hon 9 javascript pinchzoom react-native react-native-gesture-handler

我在捏合手势处理程序内有一个平移手势处理程序,用于创建多方向滚动可缩放视图的效果,该效果一切正常。但我遇到的问题是,当用户放大时,视图不会在手指下放大,而当用户缩放时,视图会放大其他地方,而不是保持相同的位置。这是我的代码:

这是一个可复制的演示:Expo Demo

这是视图:

<PinchGestureHandler
          simultaneousHandlers={[panRef]}
          ref={pinchRef}
          onGestureEvent={pinchGestureHandler}>
          <Animated.View style={animatedStyle}>
            <PanGestureHandler
              simultaneousHandlers={[pinchRef]}
              ref={panRef}
            onGestureEvent={panGestureHandler}></PanGestureHandler>
        </Animated.View>
        </PinchGestureHandler>
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这是我的处理程序:

const translateX = useSharedValue(0);
  const translateY = useSharedValue(0);
  const scale = useSharedValue(1);
  const panRef = useRef();
  const pinchRef = useRef();

  const panGestureHandler = useAnimatedGestureHandler({
    onStart: (_, ctx) => {
      ctx.startX = translateX.value;
      ctx.startY = translateY.value;
    },
    onActive: (event, ctx) => {
      translateX.value = ctx.startX + event.translationX;
      translateY.value = ctx.startY + event.translationY;
    },
    onEnd: (event, ctx) => {
      translateX.value = withDecay({
        velocity: event.velocityX,
        deceleration: 0.99,
      });
      translateY.value = withDecay({
        velocity: event.velocityY,
        deceleration: 0.99,
      });
    },
  });

  const pinchGestureHandler = useAnimatedGestureHandler({
    onStart: (_, ctx) => {
      ctx.startScale = scale.value;
    },
    onActive: (event, ctx) => {
      scale.value = ctx.startScale * event.scale;
    },
    onEnd: (event, ctx) => {
      scale.value = withSpring(Math.min(Math.max(scale.value, 1), 3));
    },
  });

  const animatedStyle = useAnimatedStyle(() => {
    return {
      transform: [
        {translateX: translateX.value},
        {translateY: translateY.value},
        {scale: scale.value},
      ],
    };
  });
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尝试:

尝试调整处理程序以考虑焦点,但缩放仍然远离手指点

const pinchGestureHandler = useAnimatedGestureHandler({
    onStart: (_, ctx) => {
      ctx.startScale = scale.value;
      ctx.startTranslateX = translateX.value;
      ctx.startTranslateY = translateY.value;
    },
    onActive: (event, ctx) => {
      scale.value = ctx.startScale * event.scale;


      const focalX = event.focalX;
      const focalY = event.focalY;
      
      // Adjust translations
      translateX.value = ctx.startTranslateX + (1 - event.scale) * (focalX - ctx.startTranslateX);
      translateY.value = ctx.startTranslateY + (1 - event.scale) * (focalY - ctx.startTranslateY);
    },
    onEnd: (_) => {
      scale.value = withSpring(Math.min(Math.max(scale.value, 1), 3));
    },
});
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Enz*_*ano 0

实际上我认为使用焦点的想法很棒。但我会采取不同的做法。

也许你可以创造两个共享价值观:

const focalX = useSharedValue(0);
const focalY = useSharedValue(0);

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然后在紧要关头:

const pinchGestureHandler = useAnimatedGestureHandler({
    onActive: (event, ctx) => {
      scale.value = event.scale;

      focalX.value = event.focalX;
      focalY.value = event.focalY;
      
      // No need to adjust translations manually
      // translateX.value = ctx.startTranslateX + (1 - event.scale) * (focalX - ctx.startTranslateX);
      // translateY.value = ctx.startTranslateY + (1 - event.scale) * (focalY - ctx.startTranslateY);
    },
    onEnd: (_) => {
      scale.value = withSpring(Math.min(Math.max(scale.value, 1), 3));
    },
});
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在动画风格中你可以尝试:

 const animatedStyle = useAnimatedStyle(() => {
    return {
      transform: [
          { translateX: -focalX.value },
          { translateY: -focalY.value},
          { scale: scale.value },
          { translateY: focalY.value},
          { translateX: focalX.value},
          { translateX: translateX.value },
          { translateY: translateY.value },
      ],
    };
  });
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基本上在缩放之前,我只是将缩放变换与焦点位置居中。

希望这有效:)