为什么运算符比方法调用慢得多?(结构在较旧的JIT上较慢)

Bri*_*edy 83 .net c# optimization performance jit

简介: 我用C#编写高性能代码.是的,我知道C++会给我更好的优化,但我仍然选择使用C#.我不想辩论这个选择.相反,我想听听那些像我一样试图在.NET Framework上编写高性能代码的人.

问题:

  • 为什么下面的代码中的运算符比等效的方法调用慢?
  • 为什么在下面的代码中传递两个双精度的方法比传递一个内部有两个双精度的结构的等效方法更快?(答:较旧的JIT优化结构很差)
  • 有没有办法让.NET JIT编译器像结构的成员一样有效地处理简单的结构?(答:获得更新的JIT)

我想我知道: 原始的.NET JIT编译器不会内联涉及结构的任何内容.奇怪的给定结构只应该用于需要像内置函数那样优化的小值类型的情况,但是确实如此.幸运的是,在.NET 3.5SP1和.NET 2.0SP2中,他们对JIT Optimizer进行了一些改进,包括对内联的改进,特别是对于结构.(我猜他们这样做是因为否则他们引入的新的Complex结构会表现得非常糟糕......所以复杂团队可能会对JIT Optimizer团队产生影响.)因此,.NET 3.5 SP1之前的任何文档都可能是与这个问题不太相关.

我的测试显示: 我已经通过检查C:\ Windows\Microsoft.NET\Framework\v2.0.50727\mscorwks.dll文件的版本> = 3053来验证我有更新的JIT优化器,所以应该有这些改进到JIT优化器.然而,即便如此,我的拆卸时间和外观都表明:

用于传递具有两个双精度的结构的JIT生成的代码远不如直接传递两个双精度的代码有效.

与传递struct作为参数相比,JIT生成的struct方法代码传递'this'的效率要高得多.

如果你传递两个双打而不是传递一个带有两个双精度的结构,JIT仍然可以更好地内联,即使是由于明显在循环中的乘数.

时间: 实际上,看看反汇编,我意识到循环中的大部分时间只是从List中访问测试数据.如果分解循环的开销代码和访问数据,则进行相同调用的四种方法之间的差异会大不相同.对于PlusEqual(double,double)而不是PlusEqual(Element),我可以获得5倍到20倍的加速比.使用PlusEqual(double,double)代替运算符+ = 10x到40x.哇.伤心.

这是一组时间:

Populating List<Element> took 320ms.
The PlusEqual() method took 105ms.
The 'same' += operator took 131ms.
The 'same' -= operator took 139ms.
The PlusEqual(double, double) method took 68ms.
The do nothing loop took 66ms.
The ratio of operator with constructor to method is 124%.
The ratio of operator without constructor to method is 132%.
The ratio of PlusEqual(double,double) to PlusEqual(Element) is 64%.
If we remove the overhead time for the loop accessing the elements from the List...
The ratio of operator with constructor to method is 166%.
The ratio of operator without constructor to method is 187%.
The ratio of PlusEqual(double,double) to PlusEqual(Element) is 5%.
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代码:

namespace OperatorVsMethod
{
  public struct Element
  {
    public double Left;
    public double Right;

    public Element(double left, double right)
    {
      this.Left = left;
      this.Right = right;
    }

    public static Element operator +(Element x, Element y)
    {
      return new Element(x.Left + y.Left, x.Right + y.Right);
    }

    public static Element operator -(Element x, Element y)
    {
      x.Left += y.Left;
      x.Right += y.Right;
      return x;
    }    

    /// <summary>
    /// Like the += operator; but faster.
    /// </summary>
    public void PlusEqual(Element that)
    {
      this.Left += that.Left;
      this.Right += that.Right;
    }    

    /// <summary>
    /// Like the += operator; but faster.
    /// </summary>
    public void PlusEqual(double thatLeft, double thatRight)
    {
      this.Left += thatLeft;
      this.Right += thatRight;
    }    
  }    

  [TestClass]
  public class UnitTest1
  {
    [TestMethod]
    public void TestMethod1()
    {
      Stopwatch stopwatch = new Stopwatch();

      // Populate a List of Elements to multiply together
      int seedSize = 4;
      List<double> doubles = new List<double>(seedSize);
      doubles.Add(2.5d);
      doubles.Add(100000d);
      doubles.Add(-0.5d);
      doubles.Add(-100002d);

      int size = 2500000 * seedSize;
      List<Element> elts = new List<Element>(size);

      stopwatch.Reset();
      stopwatch.Start();
      for (int ii = 0; ii < size; ++ii)
      {
        int di = ii % seedSize;
        double d = doubles[di];
        elts.Add(new Element(d, d));
      }
      stopwatch.Stop();
      long populateMS = stopwatch.ElapsedMilliseconds;

      // Measure speed of += operator (calls ctor)
      Element operatorCtorResult = new Element(1d, 1d);
      stopwatch.Reset();
      stopwatch.Start();
      for (int ii = 0; ii < size; ++ii)
      {
        operatorCtorResult += elts[ii];
      }
      stopwatch.Stop();
      long operatorCtorMS = stopwatch.ElapsedMilliseconds;

      // Measure speed of -= operator (+= without ctor)
      Element operatorNoCtorResult = new Element(1d, 1d);
      stopwatch.Reset();
      stopwatch.Start();
      for (int ii = 0; ii < size; ++ii)
      {
        operatorNoCtorResult -= elts[ii];
      }
      stopwatch.Stop();
      long operatorNoCtorMS = stopwatch.ElapsedMilliseconds;

      // Measure speed of PlusEqual(Element) method
      Element plusEqualResult = new Element(1d, 1d);
      stopwatch.Reset();
      stopwatch.Start();
      for (int ii = 0; ii < size; ++ii)
      {
        plusEqualResult.PlusEqual(elts[ii]);
      }
      stopwatch.Stop();
      long plusEqualMS = stopwatch.ElapsedMilliseconds;

      // Measure speed of PlusEqual(double, double) method
      Element plusEqualDDResult = new Element(1d, 1d);
      stopwatch.Reset();
      stopwatch.Start();
      for (int ii = 0; ii < size; ++ii)
      {
        Element elt = elts[ii];
        plusEqualDDResult.PlusEqual(elt.Left, elt.Right);
      }
      stopwatch.Stop();
      long plusEqualDDMS = stopwatch.ElapsedMilliseconds;

      // Measure speed of doing nothing but accessing the Element
      Element doNothingResult = new Element(1d, 1d);
      stopwatch.Reset();
      stopwatch.Start();
      for (int ii = 0; ii < size; ++ii)
      {
        Element elt = elts[ii];
        double left = elt.Left;
        double right = elt.Right;
      }
      stopwatch.Stop();
      long doNothingMS = stopwatch.ElapsedMilliseconds;

      // Report results
      Assert.AreEqual(1d, operatorCtorResult.Left, "The operator += did not compute the right result!");
      Assert.AreEqual(1d, operatorNoCtorResult.Left, "The operator += did not compute the right result!");
      Assert.AreEqual(1d, plusEqualResult.Left, "The operator += did not compute the right result!");
      Assert.AreEqual(1d, plusEqualDDResult.Left, "The operator += did not compute the right result!");
      Assert.AreEqual(1d, doNothingResult.Left, "The operator += did not compute the right result!");

      // Report speeds
      Console.WriteLine("Populating List<Element> took {0}ms.", populateMS);
      Console.WriteLine("The PlusEqual() method took {0}ms.", plusEqualMS);
      Console.WriteLine("The 'same' += operator took {0}ms.", operatorCtorMS);
      Console.WriteLine("The 'same' -= operator took {0}ms.", operatorNoCtorMS);
      Console.WriteLine("The PlusEqual(double, double) method took {0}ms.", plusEqualDDMS);
      Console.WriteLine("The do nothing loop took {0}ms.", doNothingMS);

      // Compare speeds
      long percentageRatio = 100L * operatorCtorMS / plusEqualMS;
      Console.WriteLine("The ratio of operator with constructor to method is {0}%.", percentageRatio);
      percentageRatio = 100L * operatorNoCtorMS / plusEqualMS;
      Console.WriteLine("The ratio of operator without constructor to method is {0}%.", percentageRatio);
      percentageRatio = 100L * plusEqualDDMS / plusEqualMS;
      Console.WriteLine("The ratio of PlusEqual(double,double) to PlusEqual(Element) is {0}%.", percentageRatio);

      operatorCtorMS -= doNothingMS;
      operatorNoCtorMS -= doNothingMS;
      plusEqualMS -= doNothingMS;
      plusEqualDDMS -= doNothingMS;
      Console.WriteLine("If we remove the overhead time for the loop accessing the elements from the List...");
      percentageRatio = 100L * operatorCtorMS / plusEqualMS;
      Console.WriteLine("The ratio of operator with constructor to method is {0}%.", percentageRatio);
      percentageRatio = 100L * operatorNoCtorMS / plusEqualMS;
      Console.WriteLine("The ratio of operator without constructor to method is {0}%.", percentageRatio);
      percentageRatio = 100L * plusEqualDDMS / plusEqualMS;
      Console.WriteLine("The ratio of PlusEqual(double,double) to PlusEqual(Element) is {0}%.", percentageRatio);
    }
  }
}
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IL :(也就是上面编译的内容)

public void PlusEqual(Element that)
    {
00000000 push    ebp 
00000001 mov     ebp,esp 
00000003 push    edi 
00000004 push    esi 
00000005 push    ebx 
00000006 sub     esp,30h 
00000009 xor     eax,eax 
0000000b mov     dword ptr [ebp-10h],eax 
0000000e xor     eax,eax 
00000010 mov     dword ptr [ebp-1Ch],eax 
00000013 mov     dword ptr [ebp-3Ch],ecx 
00000016 cmp     dword ptr ds:[04C87B7Ch],0 
0000001d je     00000024 
0000001f call    753081B1 
00000024 nop       
      this.Left += that.Left;
00000025 mov     eax,dword ptr [ebp-3Ch] 
00000028 fld     qword ptr [ebp+8] 
0000002b fadd    qword ptr [eax] 
0000002d fstp    qword ptr [eax] 
      this.Right += that.Right;
0000002f mov     eax,dword ptr [ebp-3Ch] 
00000032 fld     qword ptr [ebp+10h] 
00000035 fadd    qword ptr [eax+8] 
00000038 fstp    qword ptr [eax+8] 
    }
0000003b nop       
0000003c lea     esp,[ebp-0Ch] 
0000003f pop     ebx 
00000040 pop     esi 
00000041 pop     edi 
00000042 pop     ebp 
00000043 ret     10h 
 public void PlusEqual(double thatLeft, double thatRight)
    {
00000000 push    ebp 
00000001 mov     ebp,esp 
00000003 push    edi 
00000004 push    esi 
00000005 push    ebx 
00000006 sub     esp,30h 
00000009 xor     eax,eax 
0000000b mov     dword ptr [ebp-10h],eax 
0000000e xor     eax,eax 
00000010 mov     dword ptr [ebp-1Ch],eax 
00000013 mov     dword ptr [ebp-3Ch],ecx 
00000016 cmp     dword ptr ds:[04C87B7Ch],0 
0000001d je     00000024 
0000001f call    75308159 
00000024 nop       
      this.Left += thatLeft;
00000025 mov     eax,dword ptr [ebp-3Ch] 
00000028 fld     qword ptr [ebp+10h] 
0000002b fadd    qword ptr [eax] 
0000002d fstp    qword ptr [eax] 
      this.Right += thatRight;
0000002f mov     eax,dword ptr [ebp-3Ch] 
00000032 fld     qword ptr [ebp+8] 
00000035 fadd    qword ptr [eax+8] 
00000038 fstp    qword ptr [eax+8] 
    }
0000003b nop       
0000003c lea     esp,[ebp-0Ch] 
0000003f pop     ebx 
00000040 pop     esi 
00000041 pop     edi 
00000042 pop     ebp 
00000043 ret     10h 
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Han*_*ant 9

我得到了非常不同的结果,更不那么戏剧化了.但是没有使用测试运行器,我将代码粘贴到控制台模式应用程序中.在32位模式下,5%的结果是~87%,在我尝试时,64位模式下的结果是~100%.

对齐对于双精度至关重要,.NET运行时只能承诺在32位机器上对齐4.在我看来,测试运行器正在启动测试方法,其堆栈地址与4而不是8对齐.当双重超过高速缓存行边界时,错位惩罚会变得非常大.


Cor*_*sak 5

我复制你的结果有些困难.

我拿了你的代码:

  • 使它成为独立的控制台应用程序
  • 构建了一个优化(发布)版本
  • 将"尺寸"因素从2.5M增加到10M
  • 从命令行运行它(在IDE外部)

当我这样做时,我得到了以下与你的时间大不相同的时间.为避免疑义,我将准确发布我使用的代码.

这是我的时间

Populating List<Element> took 527ms.
The PlusEqual() method took 450ms.
The 'same' += operator took 386ms.
The 'same' -= operator took 446ms.
The PlusEqual(double, double) method took 413ms.
The do nothing loop took 229ms.
The ratio of operator with constructor to method is 85%.
The ratio of operator without constructor to method is 99%.
The ratio of PlusEqual(double,double) to PlusEqual(Element) is 91%.
If we remove the overhead time for the loop accessing the elements from the List...
The ratio of operator with constructor to method is 71%.
The ratio of operator without constructor to method is 98%.
The ratio of PlusEqual(double,double) to PlusEqual(Element) is 83%.
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这些是我对您的代码的编辑:

namespace OperatorVsMethod
{
  public struct Element
  {
    public double Left;
    public double Right;

    public Element(double left, double right)
    {
      this.Left = left;
      this.Right = right;
    }    

    public static Element operator +(Element x, Element y)
    {
      return new Element(x.Left + y.Left, x.Right + y.Right);
    }

    public static Element operator -(Element x, Element y)
    {
      x.Left += y.Left;
      x.Right += y.Right;
      return x;
    }    

    /// <summary>
    /// Like the += operator; but faster.
    /// </summary>
    public void PlusEqual(Element that)
    {
      this.Left += that.Left;
      this.Right += that.Right;
    }    

    /// <summary>
    /// Like the += operator; but faster.
    /// </summary>
    public void PlusEqual(double thatLeft, double thatRight)
    {
      this.Left += thatLeft;
      this.Right += thatRight;
    }    
  }    

  public class UnitTest1
  {
    public static void Main()
    {
      Stopwatch stopwatch = new Stopwatch();

      // Populate a List of Elements to multiply together
      int seedSize = 4;
      List<double> doubles = new List<double>(seedSize);
      doubles.Add(2.5d);
      doubles.Add(100000d);
      doubles.Add(-0.5d);
      doubles.Add(-100002d);

      int size = 10000000 * seedSize;
      List<Element> elts = new List<Element>(size);

      stopwatch.Reset();
      stopwatch.Start();
      for (int ii = 0; ii < size; ++ii)
      {
        int di = ii % seedSize;
        double d = doubles[di];
        elts.Add(new Element(d, d));
      }
      stopwatch.Stop();
      long populateMS = stopwatch.ElapsedMilliseconds;

      // Measure speed of += operator (calls ctor)
      Element operatorCtorResult = new Element(1d, 1d);
      stopwatch.Reset();
      stopwatch.Start();
      for (int ii = 0; ii < size; ++ii)
      {
        operatorCtorResult += elts[ii];
      }
      stopwatch.Stop();
      long operatorCtorMS = stopwatch.ElapsedMilliseconds;

      // Measure speed of -= operator (+= without ctor)
      Element operatorNoCtorResult = new Element(1d, 1d);
      stopwatch.Reset();
      stopwatch.Start();
      for (int ii = 0; ii < size; ++ii)
      {
        operatorNoCtorResult -= elts[ii];
      }
      stopwatch.Stop();
      long operatorNoCtorMS = stopwatch.ElapsedMilliseconds;

      // Measure speed of PlusEqual(Element) method
      Element plusEqualResult = new Element(1d, 1d);
      stopwatch.Reset();
      stopwatch.Start();
      for (int ii = 0; ii < size; ++ii)
      {
        plusEqualResult.PlusEqual(elts[ii]);
      }
      stopwatch.Stop();
      long plusEqualMS = stopwatch.ElapsedMilliseconds;

      // Measure speed of PlusEqual(double, double) method
      Element plusEqualDDResult = new Element(1d, 1d);
      stopwatch.Reset();
      stopwatch.Start();
      for (int ii = 0; ii < size; ++ii)
      {
        Element elt = elts[ii];
        plusEqualDDResult.PlusEqual(elt.Left, elt.Right);
      }
      stopwatch.Stop();
      long plusEqualDDMS = stopwatch.ElapsedMilliseconds;

      // Measure speed of doing nothing but accessing the Element
      Element doNothingResult = new Element(1d, 1d);
      stopwatch.Reset();
      stopwatch.Start();
      for (int ii = 0; ii < size; ++ii)
      {
        Element elt = elts[ii];
        double left = elt.Left;
        double right = elt.Right;
      }
      stopwatch.Stop();
      long doNothingMS = stopwatch.ElapsedMilliseconds;

      // Report speeds
      Console.WriteLine("Populating List<Element> took {0}ms.", populateMS);
      Console.WriteLine("The PlusEqual() method took {0}ms.", plusEqualMS);
      Console.WriteLine("The 'same' += operator took {0}ms.", operatorCtorMS);
      Console.WriteLine("The 'same' -= operator took {0}ms.", operatorNoCtorMS);
      Console.WriteLine("The PlusEqual(double, double) method took {0}ms.", plusEqualDDMS);
      Console.WriteLine("The do nothing loop took {0}ms.", doNothingMS);

      // Compare speeds
      long percentageRatio = 100L * operatorCtorMS / plusEqualMS;
      Console.WriteLine("The ratio of operator with constructor to method is {0}%.", percentageRatio);
      percentageRatio = 100L * operatorNoCtorMS / plusEqualMS;
      Console.WriteLine("The ratio of operator without constructor to method is {0}%.", percentageRatio);
      percentageRatio = 100L * plusEqualDDMS / plusEqualMS;
      Console.WriteLine("The ratio of PlusEqual(double,double) to PlusEqual(Element) is {0}%.", percentageRatio);

      operatorCtorMS -= doNothingMS;
      operatorNoCtorMS -= doNothingMS;
      plusEqualMS -= doNothingMS;
      plusEqualDDMS -= doNothingMS;
      Console.WriteLine("If we remove the overhead time for the loop accessing the elements from the List...");
      percentageRatio = 100L * operatorCtorMS / plusEqualMS;
      Console.WriteLine("The ratio of operator with constructor to method is {0}%.", percentageRatio);
      percentageRatio = 100L * operatorNoCtorMS / plusEqualMS;
      Console.WriteLine("The ratio of operator without constructor to method is {0}%.", percentageRatio);
      percentageRatio = 100L * plusEqualDDMS / plusEqualMS;
      Console.WriteLine("The ratio of PlusEqual(double,double) to PlusEqual(Element) is {0}%.", percentageRatio);
    }
  }
}
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Mat*_*hew 0

我可以想象,当您访问结构体的成员时,它实际上是在执行额外的操作来访问该成员,即 THIS 指针+偏移量。