可能重复:
随机数生成器不按我计划的方式工作(C#)
我创建了一个方法,返回一个随机数:
public static int SelectRandomMachine(int max)
{
int seed = (int)DateTime.Now.Ticks;
Random rndNumber = new Random(seed);
int randMachine = rndNumber.Next(0, max);
return randMachine;
}
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如果我两次调用该方法,目前它返回相同的随机数:
randM1 = SelectRandomMachine(maxNumber);
randM2 = SelectRandomMachine(maxNumber);
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任何建议都将受到高度赞赏.
提示看看这一行:
int seed = (int)DateTime.Now.Ticks;
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如果您连续两次执行该行,您认为这些值是什么?
例如:
int seed1 = (int)DateTime.Now.Ticks;
int seed2 = (int)DateTime.Now.Ticks;
// Write it out *after* executing; console output can take a while
Console.WriteLine(seed1);
Console.WriteLine(seed2);
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有关解决方案和更多信息,请参阅我的随机性文章.
编辑:这是一个缺乏线程安全导致问题的快速而肮脏的例子:
using System.Collections.Generic;
using System.Threading;
class Program
{
const int Iterations = 1000000;
static readonly Random rng = new Random();
static void Main(string[] args)
{
List<Thread> threads = new List<Thread>();
for (int i = 0; i < 8; i++)
{
Thread t = new Thread(ExerciseRandom);
threads.Add(t);
t.Start();
}
foreach (Thread t in threads)
{
t.Join();
}
Console.WriteLine(rng.Next());
Console.WriteLine(rng.Next());
Console.WriteLine(rng.Next());
}
static void ExerciseRandom()
{
for (int i = 0; i < Iterations; i++)
{
rng.Next();
}
}
}
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我的盒子输出:
0
0
0
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