use*_*342 3 c++ performance user-interface svg qt4
所以我正在尝试为吉他效果程序制作一个gui.一个目标是允许其他人设计svg"皮肤"来定制外观.我创建了继承每个小部件(即qdial)的小部件,并在初始化程序中将皮肤指定的svg文件加载到qGraphicsSvgItem中.这被放入场景和视图中,我重载了调整大小并重新适当地重新绘制.这有效.
当我将几个这些自定义svg小部件(5个拨号,一个按钮和一个led)加载到父小部件中时,cpu rails和我的程序冻结.我完全是错误的做法吗?我应该使用QT吗?这似乎比尝试用样式表做所有事情更容易(特别是我无法弄清楚如何改变表盘外观).将小部件保留为qGraphicsSvgItems并将它们全部放入父窗口小部件的场景和视图中会改进吗?
这是一个实时信号处理程序,所以我不想在GUI中烧掉很多cpu.我试图对它进行一些研究但是找不到svg的很多东西.我也没有在qtCreator中看到任何性能检查器,或者我试着看看瓶颈是什么.无论如何,在我花更多时间尝试以错误的方式做事之前,我真的很感激你能给出的任何建议.
非常感谢!_ssj71
ps以下是svg小部件的一些代码(希望足够):
#ifndef QSVGDIAL_H
#define QSVGDIAL_H
#include <QWidget>
#include <QDial>
#include <QtSvg/QSvgRenderer>
#include <QtSvg/QGraphicsSvgItem>
#include <QGraphicsView>
#include <QGraphicsScene>
class qSVGDial : public QDial
{
Q_OBJECT
public:
explicit qSVGDial(QWidget *parent = 0);
explicit qSVGDial(QString knobFile = "defaultKnob.svg", QString needleFile = "defaultNeedle.svg", QWidget *parent = 0);
~qSVGDial();
private:
void paintEvent(QPaintEvent *pe);
void resizeEvent(QResizeEvent *re);
float degPerPos;
float middle;
float mysize;
QGraphicsView view;
QGraphicsScene scene;
QGraphicsSvgItem *knob;
QGraphicsSvgItem *needle;
QSize k,n;
};
#endif // QSVGDIAL_H
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cpp:
#include "qsvgdial.h"
#include "math.h"
qSVGDial::qSVGDial(QWidget *parent) :
QDial(parent)
{
knob = new QGraphicsSvgItem("defaultKnob.svg");
needle = new QGraphicsSvgItem("defaultNeedle.svg");
view.setStyleSheet("background: transparent; border: none");
k = knob->renderer()->defaultSize();
n = needle->renderer()->defaultSize();
needle->setTransformOriginPoint(n.width()/2,n.height()/2);
knob->setTransformOriginPoint(k.width()/2,k.height()/2);
degPerPos = 340/(this->maximum() - this->minimum());
middle = (this->maximum() - this->minimum())/2;
mysize = k.width();
if (mysize<n.width()) mysize = n.width();
if (mysize<k.height()) mysize = k.height();
if (mysize<n.height()) mysize = n.height();
mysize = sqrt(2)*mysize;
view.setDisabled(true);
view.setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
view.setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
scene.addItem(knob);
scene.addItem(needle);
view.setScene(&scene);
view.setParent(this,Qt::FramelessWindowHint);
}
qSVGDial::qSVGDial(QString knobFile, QString needleFile, QWidget *parent) :
QDial(parent)
{
knob = new QGraphicsSvgItem(knobFile);
needle = new QGraphicsSvgItem(needleFile);
view.setStyleSheet("background: transparent; border: none");
k = knob->renderer()->defaultSize();
n = needle->renderer()->defaultSize();
needle->setTransformOriginPoint(n.width()/2,n.height()/2);
knob->setTransformOriginPoint(k.width()/2,k.height()/2);
if (k!=n)
needle->setPos((k.width()-n.width())/2,(k.height()-n.height())/2);
degPerPos = 340/(this->maximum() - this->minimum());
middle = (this->maximum() - this->minimum())/2;
mysize = k.width();
if (mysize<n.width()) mysize = n.width();
if (mysize<k.height()) mysize = k.height();
if (mysize<n.height()) mysize = n.height();
mysize = sqrt(2)*mysize;
view.setDisabled(true);
view.setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
view.setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
scene.addItem(knob);
scene.addItem(needle);
view.setScene(&scene);
view.setParent(this,Qt::FramelessWindowHint);
}
qSVGDial::~qSVGDial()
{
//delete ui;
}
void qSVGDial::paintEvent(QPaintEvent *pe)
{
needle->setRotation((this->sliderPosition() - middle)*degPerPos);
}
void qSVGDial::resizeEvent(QResizeEvent *re)
{
if (this->width()>this->height())
{
view.setFixedSize(this->height(),this->height());
view.move((this->width()-this->height())/2,0);
knob->setScale(this->height()/mysize);
needle->setScale(this->height()/mysize);
view.centerOn(knob);
}
else
{
view.setFixedSize(this->width(),this->width());
view.move(0,(this->height()-this->width())/2);
knob->setScale(this->width()/mysize);
needle->setScale(this->width()/mysize);
view.centerOn(knob);
}
QDial::resizeEvent(re);
}
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父标题:
#ifndef PEDAL_H
#define PEDAL_H
#include <QtGui/QWidget>
#include <QString>
#include <QtSvg/QSvgRenderer>
#include <QtSvg/QGraphicsSvgItem>
#include <QGraphicsView>
#include <QGraphicsScene>
#include <skin.h>
#include <qsvgdial.h>
#include <qsvgbutton.h>
#include <qsvgled.h>
#include <qsvgslider.h>
class Pedal : public QWidget
{
Q_OBJECT
public:
explicit Pedal(QWidget *parent = 0);
explicit Pedal(QString boxFile, QWidget *parent = 0);
~Pedal();
int LoadSkin(skin skinfiles);
QWidget* AddControl(QString type, QString param, int x, int y, int w, int h, QString file1, QString file2, QString file3, QString file4);
private:
void resizeEvent(QResizeEvent *re);
QRect PedalPosition();
float myheight;
float mywidth;
float scale;
int effectNumber;
QGraphicsView view;
QGraphicsScene scene;
QGraphicsSvgItem *box;
QSize p;
QWidget* controls[20];
QRect ctrlPos[20];
int numControls;
};
#endif // PEDAL_H
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父母cpp
#include "pedal.h"
#include "math.h"
Pedal::Pedal(QWidget *parent)
: QWidget(parent)
{
numControls = 0;
box = new QGraphicsSvgItem("stompbox.svg");
view.setStyleSheet("background: transparent; border: none");
p = box->renderer()->defaultSize();
box->setTransformOriginPoint(p.width()/2,p.height()/2);
myheight = p.height();
mywidth = p.width();
view.setDisabled(true);
view.setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
view.setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
scene.addItem(box);
view.setScene(&scene);
view.setParent(this,Qt::FramelessWindowHint);
}
Pedal::Pedal(QString boxFile, QWidget *parent) :
QWidget(parent)
{
numControls = 0;
box = new QGraphicsSvgItem(boxFile);
view.setStyleSheet("background: transparent; border: none");
p = box->renderer()->defaultSize();
box->setTransformOriginPoint(p.width()/2,p.height()/2);
myheight = p.height();
mywidth = p.width();
view.setDisabled(true);
view.setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
view.setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
scene.addItem(box);
view.setScene(&scene);
view.setParent(this,Qt::FramelessWindowHint);
}
Pedal::~Pedal()
{
}
void Pedal::resizeEvent(QResizeEvent *re)
{
view.setFixedSize(this->width(),this->height());
//view.move((this->width()-this->height())/2,(this->width()-this->height())/2);
if (this->width()/mywidth>this->height()/myheight)
{
scale = this->height()/myheight;
}
else
{
scale = this->width()/mywidth;
}
box->setScale(scale);
view.centerOn(box);
//QWidget::resizeEvent(re);
QRect v = PedalPosition();
QRect cpos;
for(int i = 0; i<numControls; i++)
{
cpos = ctrlPos[i];
controls[i]->setGeometry(v.x()+cpos.x()*scale,v.y()+cpos.y()*scale,cpos.width()*scale,cpos.height()*scale);
}
}
QWidget* Pedal::AddControl(QString type, QString param, int x, int y, int w, int h, QString file1, QString file2, QString file3, QString file4)
{
QWidget* control;
if (type.toLower() == "dial")
{
if (!file2.isEmpty())
control = new qSVGDial(file1,file2,this);
else
control = new qSVGDial(this);
}
else if (type.toLower() == "button")
{
if (!file2.isEmpty())
control = new qSVGButton(file1,file2,this);
else if (!file1.isEmpty())
control = new qSVGButton(file1,this);
else
control = new qSVGButton(this);
}
else if (type.toLower() == "slider")
{
if (!file2.isEmpty())
control = new qSVGSlider(file1,file2,this);
else if (!file1.isEmpty())
control = new qSVGSlider(file1,this);
else
control = new qSVGSlider(this);
}
else if (type.toLower() == "led")
{
if (!file2.isEmpty())
control = new qSVGLED(file1,file2,this);
else
control = new qSVGLED(this);
}
control->setToolTip(param);
ctrlPos[numControls] = QRect(x,360-y-h,w,h);
controls[numControls] = control;
numControls++;
return control;
}
QRect Pedal::PedalPosition()
{
QRect mypos;
mypos.setWidth(mywidth*scale);
mypos.setHeight(myheight*scale);
mypos.setX((this->width()-mypos.width())/2);
mypos.setY((this->height()-mypos.height())/2);
return mypos;
}
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最后测试主要
#include <QtGui/QApplication>
#include "pedal.h"
#include <string.h>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
Pedal w("skins/default/stompbox.svg",0);
w.AddControl("Dial" , "Level", 133, 295, 47, 47, "skins/default/blackKnob.svg", "skins/default/whiteNeedle.svg","","");
w.AddControl("Button", "On", 20, 21, 182, 111, "skins/default/blackButton.svg","","","");
w.AddControl("LED", "On", 106, 328, 11, 11, "skins/default/redLEDOff.svg", "skins/default/redLEDOn.svg","","");
w.AddControl("Dial", "Gain", 44, 295, 47, 47, "skins/default/blackKnob.svg", "skins/default/whiteNeedle.svg","","");
w.AddControl("Dial", "Low", 36, 244, 31, 31, "skins/default/blackKnob.svg", "skins/default/whiteNeedle.svg","","");
w.AddControl("Dial", "Mid", 98, 244, 31, 31, "skins/default/blackKnob.svg", "skins/default/whiteNeedle.svg","","");
w.AddControl("Dial", "High", 160, 244, 31, 31, "skins/default/blackKnob.svg", "skins/default/whiteNeedle.svg","","");
w.show();
return a.exec();
}
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希望这会有所帮助.正如您所看到的,我有一些QGraphicsViews,每个都有一个小部件.我怀疑现在这可能是最糟糕的做法,所以我想知道是否有人在我朝着糟糕的方向前进之前有更多的经验.在玩了更多它之后,当我有2个qSVGDial实例时,似乎会出现问题.如果我加载其他小部件组合,它可以正常工作.再次感谢大家!
void qSVGDial::paintEvent(QPaintEvent *pe)
{
needle->setRotation((this->sliderPosition() - middle)*degPerPos);
}
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这对我来说非常可疑.做任何可能导致从paintEvent
方法重绘的事情是危险的,可能会导致无限的更新循环.
您应该将拨号盘的sliderMoved
信号连接到班级中的插槽并旋转该插槽中的指针,然后paintEvent
完全取下处理程序.如果这不会触发更新,也请update()
在该插槽中调用,但我不认为这是必要的.
(要首先检查这是否是问题,尝试在paintEvent
处理程序内的控制台上打印一些东西.如果它像疯了一样打印,那就是你的问题.)