i_a*_*orf 8 animation android viewgroup android-3.1-honeycomb
我有以下布局:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_height="match_parent"
android:layout_width="match_parent">
<FrameLayout android:id="@+id/viewgroup_left"
android:layout_height="match_parent"
android:layout_weight="2"
android:layout_width="0dp">
... children ...
</FrameLayout>
<LinearLayout android:id="@+id/viewgroup_right"
android:layout_height="match_parent"
android:layout_weight="1"
android:layout_width="0dp"
android:orientation="vertical">
... children ...
</LinearLayout>
</LinearLayout>
Run Code Online (Sandbox Code Playgroud)
我最终得到这样的东西:
+------------------------+------------+
| | |
| | |
| Left | Right |
| | |
| | |
+------------------------+------------+
Run Code Online (Sandbox Code Playgroud)
当切换某个切换时,我想要为Left设置动画,使其宽度扩展以填充整个屏幕.同时,我想为Right的宽度设置动画,使其缩小到零.之后,当再次切换切换时,我需要将事物恢复到上述状态.
我已经尝试编写自己调用的动画View.getWidth()
但是当我动画回到该值时(通过设置View.getLayoutParams().width
)它比它开始时更宽.我怀疑我做错了.我还阅读了有关Honeycomb动画内容的所有文档,但我不想翻译或缩放...我想为布局宽度属性设置动画.我找不到这样的例子.
这样做的正确方法是什么?
Kni*_*edi 12
既然没有人帮助你,我的第一个答案是如此混乱,这次我会试着给你正确答案;-)
实际上我喜欢这个想法,我认为这是一个很好的视觉效果,可能对一群人有用.我会实现右视图的溢出(我认为缩小看起来很奇怪,因为文本正在扩展到底部).
但无论如何,这里的代码完全正常(你甚至可以在动画时切换).
快速解释:
您toggle
使用布尔值调用方向,这将启动处理程序动画调用循环.这将根据方向和过去时间增加或减少两个视图的权重(用于平滑计算和动画).只要动画调用循环没有到达开始或结束位置,它就会自动调用.
布局:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="horizontal"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:weightSum="10"
android:id="@+id/slide_layout">
<TextView
android:layout_weight="7"
android:padding="10dip"
android:id="@+id/left"
android:layout_width="0dip"
android:layout_height="fill_parent"></TextView>
<TextView
android:layout_weight="3"
android:padding="10dip"
android:id="@+id/right"
android:layout_width="0dip"
android:layout_height="fill_parent"></TextView>
</LinearLayout>
Run Code Online (Sandbox Code Playgroud)
活动:
public class TestActivity extends Activity {
private static final int ANIMATION_DURATION = 1000;
private View mSlidingLayout;
private View mLeftView;
private View mRightView;
private boolean mAnimating = false;
private boolean mLeftExpand = true;
private float mLeftStartWeight;
private float mLayoutWeightSum;
private Handler mAnimationHandler = new Handler();
private long mAnimationTime;
private Runnable mAnimationStep = new Runnable() {
@Override
public void run() {
long currentTime = System.currentTimeMillis();
float animationStep = (currentTime - mAnimationTime) * 1f / ANIMATION_DURATION;
float weightOffset = animationStep * (mLayoutWeightSum - mLeftStartWeight);
LinearLayout.LayoutParams leftParams = (LinearLayout.LayoutParams)
mLeftView.getLayoutParams();
LinearLayout.LayoutParams rightParams = (LinearLayout.LayoutParams)
mRightView.getLayoutParams();
leftParams.weight += mLeftExpand ? weightOffset : -weightOffset;
rightParams.weight += mLeftExpand ? -weightOffset : weightOffset;
if (leftParams.weight >= mLayoutWeightSum) {
mAnimating = false;
leftParams.weight = mLayoutWeightSum;
rightParams.weight = 0;
} else if (leftParams.weight <= mLeftStartWeight) {
mAnimating = false;
leftParams.weight = mLeftStartWeight;
rightParams.weight = mLayoutWeightSum - mLeftStartWeight;
}
mSlidingLayout.requestLayout();
mAnimationTime = currentTime;
if (mAnimating) {
mAnimationHandler.postDelayed(mAnimationStep, 30);
}
}
};
private void toggleExpand(boolean expand) {
mLeftExpand = expand;
if (!mAnimating) {
mAnimating = true;
mAnimationTime = System.currentTimeMillis();
mAnimationHandler.postDelayed(mAnimationStep, 30);
}
}
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.slide_test);
mLeftView = findViewById(R.id.left);
mRightView = findViewById(R.id.right);
mSlidingLayout = findViewById(R.id.slide_layout);
mLeftStartWeight = ((LinearLayout.LayoutParams)
mLeftView.getLayoutParams()).weight;
mLayoutWeightSum = ((LinearLayout) mSlidingLayout).getWeightSum();
}
}
Run Code Online (Sandbox Code Playgroud)
归档时间: |
|
查看次数: |
26423 次 |
最近记录: |