像颤振中的轨道一样滚动 Gridview

RK *_*ios 6 flutter flutter-animation

Flutter 没有动画网格所以,我想要实现的是像 Flutter 中的轨道一样滚动 gridview。就像下面这样。尝试使用TweenAnimationBuilderflutter_staggered_animations: ^1.0.0打包。但无法达到预期的效果

TweenAnimationBuilder 代码是

    import 'package:flutter/material.dart';
import 'dart:math' as math;

import 'package:tween_animation_check/animatedgeidView.dart';
import 'package:flutter_staggered_animations/flutter_staggered_animations.dart';

void main() {
  runApp(const MyApp());
}

class MyApp extends StatelessWidget {
  const MyApp({super.key});

  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData(
        // This is the theme of your application.
        //
        // Try running your application with "flutter run". You'll see the
        // application has a blue toolbar. Then, without quitting the app, try
        // changing the primarySwatch below to Colors.green and then invoke
        // "hot reload" (press "r" in the console where you ran "flutter run",
        // or simply save your changes to "hot reload" in a Flutter IDE).
        // Notice that the counter didn't reset back to zero; the application
        // is not restarted.
        primarySwatch: Colors.blue,
      ),
      home: const MyHomePage(title: 'Flutter Demo Home Page'),
    );
  }
}

class MyHomePage extends StatefulWidget {
  const MyHomePage({super.key, required this.title});

  // This widget is the home page of your application. It is stateful, meaning
  // that it has a State object (defined below) that contains fields that affect
  // how it looks.

  // This class is the configuration for the state. It holds the values (in this
  // case the title) provided by the parent (in this case the App widget) and
  // used by the build method of the State. Fields in a Widget subclass are
  // always marked "final".

  final String title;

  @override
  State<MyHomePage> createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> with TickerProviderStateMixin {
  int _counter = 0;
  var string = [
    0,
    1,
    2,
    3,
    4,
    5,
    6,
    7,
    8,
    9,
    10,
    11,
    12,
  ];
  _onStartScroll(ScrollMetrics metrics) {
    // if you need to do something at the start
  }

  _onUpdateScroll(ScrollMetrics metrics) {
    // do your magic here to change the value
    // if(spaceBetween == 30.0) return;
    // spaceBetween = 30.0;
    setState(() {});
  }

  _onEndScroll(ScrollMetrics metrics) {
    // do your magic here to return the value to normal
    setState(() {});
  }

  late final AnimationController rotationAnimationController =
      AnimationController(vsync: this, duration: const Duration(seconds: 2));
  ScrollController scrollController = ScrollController();

  late final AnimationController _controller = AnimationController(
    duration: const Duration(seconds: 1),
    reverseDuration: Duration(seconds: 1),
    animationBehavior: AnimationBehavior.normal,
    vsync: this,
  )..repeat(reverse: false);
  late final Animation<double> _animation = CurvedAnimation(
      parent: _controller, curve: Curves.easeIn, reverseCurve: Curves.easeIn);

  void _incrementCounter() {
    setState(() {
      // This call to setState tells the Flutter framework that something has
      // changed in this State, which causes it to rerun the build method below
      // so that the display can reflect the updated values. If we changed
      // _counter without calling setState(), then the build method would not be
      // called again, and so nothing would appear to happen.
      _counter++;
    });
  }

  @override
  void initState() {
    // TODO: implement initState
    super.initState();
    scrollController.addListener(() {
      print(scrollController.offset);
      // string.forEach((element) {
      //   //element % 2 == 0 ?

      // });
      // rotationAnimationController.animateTo(scrollController.offset, duration: Duration(seconds: 3), curve: Curves.bounceIn);
      

     // Scrollable.ensureVisible(animatedBoxKey.,curve: Curves.bounceIn, duration: Duration(seconds: 2));
    });
    //rotationAnimationController.animateTo(0.5);
  }

  @override
  Widget build(BuildContext context) {
    // This method is rerun every time setState is called, for instance as done
    // by the _incrementCounter method above.
    //
    // The Flutter framework has been optimized to make rerunning build methods
    // fast, so that you can just rebuild anything that needs updating rather
    // than having to individually change instances of widgets.
    return Scaffold(
      appBar: AppBar(
        // Here we take the value from the MyHomePage object that was created by
        // the App.build method, and use it to set our appbar title.
        title: Text(widget.title),
      ),

      body: Center(
        child: GridView.count(
            crossAxisCount: 2,
            crossAxisSpacing: 70,
            mainAxisSpacing: 70,
            reverse: true,
            controller: scrollController,
            children: string.map((e) {
              //string.map((e) {
              return TweenAnimationBuilder(
                tween: Tween<double>(begin: 0.9, end: 0),
                curve: Curves.easeIn,
                duration: const Duration(seconds: 2),
                builder: ((context, value, child) {
                  return Transform.translate(
                    filterQuality: FilterQuality.low,
                    offset: e.isEven ? Offset(value * e * -500, 0.0) : Offset(value * e * 500, 0.0),
                    child: Transform.translate(
                      offset: e.isEven
                          ? Offset(0.0, value * e * -500)
                          : Offset(0.0, value * e * -500),
                      child: child,
                    ),
                  );
                }),
                child: Container(
                  child: Text(e.toString()),
                  color: Colors.red,
                  height: 50,
                ),
              );
            }).toList()),
      ),


      floatingActionButton: FloatingActionButton(
        onPressed: _incrementCounter,
        tooltip: 'Increment',
        child: const Icon(Icons.add),
      ), // This trailing comma makes auto-formatting nicer for build methods.
    );
  }
}
Run Code Online (Sandbox Code Playgroud)

挣扎了一个星期。指导我在这里做错了什么。提前致谢

小智 6

我尝试实现这种效果

特征:

  • 初始动画
  • 旋转效应
  • 不透明效果
  • 无限滚动

限制:

  • 如果项目计数为奇数,则无限滚动将不会按预期运行
  • 如果观看次数是偶数,垂直项目将不会位于中心

演示: https: //i.stack.imgur.com/lNzvi.jpg

代码:

轨道页面.dart

class OrbitPage extends StatelessWidget {
  const OrbitPage({super.key});

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      backgroundColor: Colors.black26,
      body: Padding(
        padding: const EdgeInsets.symmetric(
          vertical: 30,
        ),
        child: OrbitView.builder(
          itemCount: 10,
          itemBuilder: (context, index) {
            return Placeholder(
              child: CircleAvatar(
                child: Center(
                  child: Text('$index'),
                ),
              ),
            );
          },
        ),
      ),
    );
  }
}
Run Code Online (Sandbox Code Playgroud)

轨道视图.dart

import 'dart:math' as math;
import 'package:flutter/material.dart';
import 'package:flutter/scheduler.dart';

class OrbitView extends StatefulWidget {
  /// number of items
  final int itemCount;

  /// number of vertical pairs
  final int viewCount;

  /// aspect ratio of the child widget
  final double aspectRatio;

  /// margin from the edge of screen
  final double edgeMargin;

  /// vertical margin
  final double verticalMargin;

  /// this distance affect rotation angle
  final double shiftDistance;

  final Duration animationDuration;
  final Duration animationDelay;

  final Curve opacityCurve, rotationCurve, animationCurve;
  final Widget Function(BuildContext, int) itemBuilder;

  const OrbitView.builder({
    super.key,
    this.viewCount = 5,
    this.aspectRatio = 1,
    this.edgeMargin = 20.0,
    this.verticalMargin = 35.0,
    this.shiftDistance = 100.0,
    this.opacityCurve = Curves.easeIn,
    this.rotationCurve = Curves.linear,
    this.animationCurve = Curves.easeInOutQuad,
    this.animationDuration = const Duration(seconds: 2),
    this.animationDelay = const Duration(seconds: 1),
    required this.itemCount,
    required this.itemBuilder,
  });

  @override
  State<OrbitView> createState() => _OrbitViewState();
}

class _OrbitViewState extends State<OrbitView> {
  /// to simulate infinite backwords scroll
  final _initialPage = 10000;
  double _currentPage = 10000.0;
  bool _duringInitialAnimation = true;
  late final PageController _controller;

  @override
  void initState() {
    _controller = PageController(
      initialPage: _initialPage,
      viewportFraction: math.min(.25, 1 / widget.viewCount),
    );
    _controller.addListener(updateCurrentPage);

    SchedulerBinding.instance.addPostFrameCallback((_) async {
      await Future.delayed(widget.animationDelay);
      await _controller.animateToPage(
        _initialPage - widget.viewCount,
        duration: widget.animationDuration,
        curve: widget.animationCurve,
      );
      _duringInitialAnimation = false;
    });

    super.initState();
  }

  @override
  void dispose() {
    _controller.removeListener(updateCurrentPage);
    _controller.dispose();
    super.dispose();
  }

  void updateCurrentPage() {
    _currentPage = _controller.page!;
  }

  /// for each index (page), contains the left and the right widget
  Widget left(BuildContext context, int index) {
    final realIndex = (2 * index) % widget.itemCount;
    return widget.itemBuilder(context, realIndex);
  }

  /// for each index (page), contains the left and the right widget
  Widget right(BuildContext context, int index) {
    final realIndex = (2 * index + 1) % widget.itemCount;
    return widget.itemBuilder(context, realIndex);
  }

  /// build the left and the right widget
  Widget buildNode(int i, Widget node, bool isLeft) {
    return AnimatedBuilder(
      animation: _controller,
      child: AspectRatio(
        aspectRatio: widget.aspectRatio,
        child: node,
      ),
      builder: (context, child) {
        final dist = widget.shiftDistance + widget.edgeMargin;
        final diff = _calc(i, _currentPage, widget.viewCount);

        /// apply the curve to the position
        final transDist = dist * widget.rotationCurve.transform(diff);

        /// apply the curve to the opacity
        double transOpactiy = widget.opacityCurve.transform(diff);

        /// for initial animation
        final offset = _initialPage - widget.viewCount ~/ 2;

        /// initially hide some items for the scroll animation effect
        if (_duringInitialAnimation && i > offset) transOpactiy = 0;

        return Positioned(
          top: isLeft ? 0 : widget.verticalMargin,
          left: isLeft ? -widget.shiftDistance + transDist : null,
          right: isLeft ? null : -widget.shiftDistance + transDist,
          bottom: isLeft ? widget.verticalMargin : 0,
          child: Opacity(opacity: transOpactiy, child: child!),
        );
      },
    );
  }

  @override
  Widget build(BuildContext context) {
    return PageView.builder(
      controller: _controller,
      scrollDirection: Axis.vertical,
      itemBuilder: (context, index) {
        return Stack(
          children: [
            buildNode(index, left(context, index), true),
            buildNode(index, right(context, index), false),
          ],
        );
      },
    );
  }
}

/// this function transforms the distance between
/// the index of the current page and the other nearby pages
///
/// e.g: initially for viewCount of 3 (only display 3 pages) we have
/// i = 9998, 9999, 10000, 10000, 10001, and p is 10000
/// the first and the last should not be displayed, we can do this like this:
///
/// this function maps the i values to 2, 1, 0, 1, 2    (abs)
/// then returns                       0, 1, 1, 1, 0
double _calc(int i, double p, int viewCount) {
  final dist = (i - p).abs();

  /// index is inside view range
  if (dist <= viewCount ~/ 2) return 1;

  /// index is not inside view range
  /// e.g in opacity this means not visible
  if (dist >= viewCount ~/ 2 + 1) return 0;

  /// index is partially inside view range
  /// we can use this as opacity and rotation fraction
  return viewCount ~/ 2 + 1 - dist;
}
Run Code Online (Sandbox Code Playgroud)