mat*_*hew 1 coroutine unity-game-engine
我正在尝试创建一个每 2 秒运行一次协程的类。如果它有效,它应该每 2 秒打印一次到控制台“Ran”。然而,当前版本只是打印控制台似乎每一帧。从逻辑上如何解决这个问题?
public class EveryXSeconds: MonoBehaviour
{
public bool running = true;
private void Update()
{
StartCoroutine(MyCoroutine());
}
IEnumerator MyCoroutine()
{
// Set the function as running
running = true;
// Do the job until running is set to false
while (running)
{
// Do your code
print("Ran");
// wait for seconds
yield return new WaitForSeconds(2f);
running = false;
}
}
}
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小智 5
public class EveryXSeconds: MonoBehaviour{
private void Start()
{
StartCoroutine(MyCoroutine());
}
IEnumerator MyCoroutine()
{
while (true)
{
// Do your code
print("Ran");
// wait for seconds
yield return new WaitForSeconds(2f);
}
}
}
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如果你写了上面的内容,它将每2秒打印一次。
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