Dev*_*ley 1 c++ private class operator-overloading friend
我遇到了我的operator<<重载问题,无论我做什么都无法访问它所属类的私有变量,因为它会说变量作为编译器错误是私有的.这是我目前的代码:
#include "library.h"
#include "Book.h"
using namespace cs52;
Library::Library(){
myNumberOfBooksSeenSoFar=0;
}
//skipping most of the functions here for space
Library operator << ( ostream &out, const Library & l ){
int i=myNumberOfBooksSeenSoFar;
while(i<=0)
{
cout<< "Book ";
cout<<i;
cout<< "in library is:";
cout<< l.myBooks[i].getTitle();
cout<< ", ";
cout<< l.myBooks[i].getAuthor();
}
return (out);
}
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而函数原型和私有变量library.h都是
#ifndef LIBRARY_H
#define LIBRARY_H
#define BookNotFound 1
#include "Book.h"
#include <iostream>
#include <cstdlib>
using namespace std;
namespace cs52{
class Library{
public:
Library();
void newBook( string title, string author );
void checkout( string title, string author ) {throw (BookNotFound);}
void returnBook( string title, string author ) {throw (BookNotFound);}
friend Library operator << ( Library& out, const Library & l );
private:
Book myBooks[ 20 ];
int myNumberOfBooksSeenSoFar;
};
}
#endif
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您的<<运营商应该具有以下原型:
std::ostream& operator << ( std::ostream &out, const Library & l )
^^^^^^^^^^^^^
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您需要返回std::ostream对象的引用,以便链接流操作.
此外,如果您在Library类中声明它是朋友,您应该能够访问Library重载函数中类的所有成员(私有/受保护).
因此我无法理解您的代码,您将<<运营商声明为:
friend Library operator << ( Library& out, const Library & l );
^^^^^^^^^^^^
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您使用原型定义了操作员函数:
Library operator << ( ostream &out, const Library & l )
^^^^^^^^^^^
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它们是不同的!
简而言之,您从未声明过您作为班级朋友访问私有成员的函数,因此错误.此外,返回类型是不正确的,如前所述.