Dan*_*ers 5 xcode cmake xib nib ios
我的目标是 iOS(设备和模拟器)并设置 CMake 以添加捆绑包中所需的不同资源。“xib”文件给我带来了一些问题。如果我不采取进一步操作,iPhone/iPad 模拟器运行将失败并出现错误:
Terminating app due to uncaught exception 'NSInternalInconsistencyException',
reason: 'Could not load NIB in bundle:
'NSBundle </Users/danieldekkers/Library/Application Support/iPhone Simulator/4.3.2/Applications/1C29638B-7593-4311-8F94-C8051AF90AD7/Discs.app>
(loaded)' with name 'MainWindow''
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捆绑包中缺少 NIB 文件。一个示例 (http://www.vtk.org/Wiki/CMake:OSX_InterfaceBuilderFiles) 显示,对于 OSX,您必须将 xib 文件编译为 nib 文件,并将这些文件作为构建后步骤添加到捆绑包中。所以我的猜测是 iOS 也有类似的情况。但我的问题是,...我在哪里添加编译好的 nib 文件?
我现在在 CMakeLists.txt 中执行此操作:
# We need to compile the interface builder *.xib files to *.nib files to add to the bundle
# Make sure we can find the 'ibtool' program. If we can NOT find it we skip generation of this project
FIND_PROGRAM( IBTOOL ibtool HINTS "/usr/bin" "${OSX_DEVELOPER_ROOT}/usr/bin" )
if ( ${IBTOOL} STREQUAL "IBTOOL-NOTFOUND" )
MESSAGE( SEND_ERROR "ibtool can not be found" )
ENDIF()
# Compile the .xib files using the 'ibtool' program with the destination being the app package
FOREACH( xib ${RSRC_IOS_XIB_FILES} )
ADD_CUSTOM_COMMAND( TARGET ${RT_APP_NAME} POST_BUILD
COMMAND ${IBTOOL} --errors --warnings --notices --output-format human-readable-text
--compile
${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/${RT_APP_NAME}.app/Contents/Resources/${xib}.nib
${RT_APP_ROOT}/rsrc/apple/ios/${xib}.xib
COMMENT "Compiling ${RT_APP_ROOT}/rsrc/apple/ios/${xib}.xib")
ENDFOREACH()
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但我并不真正信任编译步骤的“目的地”,尤其是对于模拟器而言。
有谁能做到这一点或者看看我做错了什么?
它应该与 CMake Xcode 生成器“正常工作”,将 *.xib 文件作为源添加到add_executable,然后将RESOURCE目标属性设置为 *.xib 文件列表。
如CMake/Tests/iOSNavApp/CMakeLists.txt文件中所示。
此技术应适用于 CMake 2.8.5 及更高版本以及 Xcode 4 及更高版本。
编辑
链接中的代码复制/粘贴到此处,以防链接将来损坏:
cmake_minimum_required(VERSION 2.8.5)
project(NavApp3)
set(CMAKE_OSX_SYSROOT iphoneos4.3)
set(CMAKE_OSX_ARCHITECTURES "armv6;armv7;i386")
set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos;-iphonesimulator")
include_directories(
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/Classes
)
add_library(Functions STATIC TotalFunction.c TotalFunction.h)
set(M_SRCS main.m Classes/NavApp3AppDelegate.m Classes/RootViewController.m)
set(HEADERS Classes/NavApp3AppDelegate.h Classes/RootViewController.h)
set(RESOURCES MainWindow.xib RootViewController.xib)
add_executable(NavApp3 MACOSX_BUNDLE ${M_SRCS} ${HEADERS} ${RESOURCES})
target_link_libraries(NavApp3
Functions
"-framework CoreGraphics"
"-framework Foundation"
"-framework UIKit"
)
set_target_properties(NavApp3 PROPERTIES
MACOSX_BUNDLE_GUI_IDENTIFIER "com.yourcompany.NavApp3"
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist.in
RESOURCE "${RESOURCES}"
XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "iPhone Developer"
XCODE_ATTRIBUTE_DEBUG_INFORMATION_FORMAT "dwarf-with-dsym"
XCODE_ATTRIBUTE_GCC_PRECOMPILE_PREFIX_HEADER YES
XCODE_ATTRIBUTE_GCC_PREFIX_HEADER ${CMAKE_CURRENT_LIST_DIR}/NavApp3_Prefix.pch
XCODE_ATTRIBUTE_INFOPLIST_PREPROCESS YES
XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET 3.0
)
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