Cla*_*ire 9 android android-progressbar android-jetpack-compose jetpack-compose-animation compose-recomposition
如何创建这样的弧形进度条动画
目前我已经使用 Canvas 绘制圆弧并使用 animateFloatAsState API 将动画添加到进度条。但第二张照片不是我的预期。
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// e.g. oldScore = 100f newScore = 350f
// Suppose 250 points are into one level
@Composable
fun ArcProgressbar(
modifier: Modifier = Modifier,
oldScore: Float,
newScore: Float,
level: String,
startAngle: Float = 120f,
limitAngle: Float = 300f,
thickness: Dp = 8.dp
) {
var value by remember { mutableStateOf(oldScore) }
val sweepAngle = animateFloatAsState(
targetValue = (value / 250) * limitAngle, // convert the value to angle
animationSpec = tween(
durationMillis = 1000
)
)
LaunchedEffect(Unit) {
delay(1500)
value = newScore
}
Box(modifier = modifier.fillMaxWidth()) {
Canvas(
modifier = Modifier
.fillMaxWidth(0.45f)
.padding(10.dp)
.aspectRatio(1f)
.align(Alignment.Center),
onDraw = {
// Background Arc
drawArc(
color = Gray100,
startAngle = startAngle,
sweepAngle = limitAngle,
useCenter = false,
style = Stroke(thickness.toPx(), cap = StrokeCap.Square),
size = Size(size.width, size.height)
)
// Foreground Arc
drawArc(
color = Green500,
startAngle = startAngle,
sweepAngle = sweepAngle.value,
useCenter = false,
style = Stroke(thickness.toPx(), cap = StrokeCap.Square),
size = Size(size.width, size.height)
)
}
)
Text(
text = level,
modifier = Modifier
.fillMaxWidth(0.125f)
.align(Alignment.Center)
.offset(y = (-10).dp),
color = Color.White,
fontSize = 82.sp
)
Text(
text = "LEVEL",
modifier = Modifier
.padding(bottom = 8.dp)
.align(Alignment.BottomCenter),
color = Color.White,
fontSize = 20.sp
)
}
}
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如果进度百分比超过 100%,我怎样才能从头开始制作动画,就像 gif 中的那样。有人有一些想法吗?谢谢!
我的第一个答案感觉没有做任何正义,因为它与你发布的显示你想要的 gif 相去甚远。
这是另一个与它非常相似的。然而,我觉得这个实现在调用动画序列方面不是很有效,但就re-composition我合并了一些称为延迟读取的优化策略而言,确保只有观察值的可组合项才是唯一会被重新读取的部分。 -组成。我Log在父进度可组合项中留下了一条语句来验证它,ArcProgressbar当进度动画时,不会进行不必要的更新。
Log.e("ArcProgressBar", "Recomposed")
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您可以毫无问题地复制和粘贴完整的源代码(最好在单独的文件上)。
val maxProgressPerLevel = 200 // you can change this to any max value that you want
val progressLimit = 300f
fun calculate(
score: Float,
level: Int,
) : Float {
return (abs(score - (maxProgressPerLevel * level)) / maxProgressPerLevel) * progressLimit
}
@Composable
fun ArcProgressbar(
modifier: Modifier = Modifier,
score: Float
) {
Log.e("ArcProgressBar", "Recomposed")
var level by remember {
mutableStateOf(score.toInt() / maxProgressPerLevel)
}
var targetAnimatedValue = calculate(score, level)
val progressAnimate = remember { Animatable(targetAnimatedValue) }
val scoreAnimate = remember { Animatable(0f) }
val coroutineScope = rememberCoroutineScope()
LaunchedEffect(level, score) {
if (score > 0f) {
// animate progress
coroutineScope.launch {
progressAnimate.animateTo(
targetValue = targetAnimatedValue,
animationSpec = tween(
durationMillis = 1000
)
) {
if (value >= progressLimit) {
coroutineScope.launch {
level++
progressAnimate.snapTo(0f)
}
}
}
}
// animate score
coroutineScope.launch {
if (scoreAnimate.value > score) {
scoreAnimate.snapTo(0f)
}
scoreAnimate.animateTo(
targetValue = score,
animationSpec = tween(
durationMillis = 1000
)
)
}
}
}
Column(
modifier = modifier.fillMaxWidth(),
horizontalAlignment = Alignment.CenterHorizontally
) {
Box {
PointsProgress(
progress = {
progressAnimate.value // deferred read of progress
}
)
CollectorLevel(
modifier = Modifier.align(Alignment.Center),
level = {
level + 1 // deferred read of level
}
)
}
CollectorScore(
modifier = Modifier.padding(top = 16.dp),
score = {
scoreAnimate.value // deferred read of score
}
)
}
}
@Composable
fun CollectorScore(
modifier : Modifier = Modifier,
score: () -> Float
) {
Column(
modifier = modifier,
horizontalAlignment = Alignment.CenterHorizontally
) {
Text(
text = "Collector Score",
color = Color.White,
fontSize = 16.sp
)
Text(
text = "${score().toInt()} PTS",
color = Color.White,
fontSize = 40.sp
)
}
}
@Composable
fun CollectorLevel(
modifier : Modifier = Modifier,
level: () -> Int
) {
Column(
modifier = modifier,
verticalArrangement = Arrangement.Center,
horizontalAlignment = Alignment.CenterHorizontally
) {
Text(
modifier = Modifier
.padding(top = 16.dp),
text = level().toString(),
color = Color.White,
fontSize = 82.sp
)
Text(
text = "LEVEL",
color = Color.White,
fontSize = 16.sp
)
}
}
@Composable
fun BoxScope.PointsProgress(
progress: () -> Float
) {
val start = 120f
val end = 300f
val thickness = 8.dp
Canvas(
modifier = Modifier
.fillMaxWidth(0.45f)
.padding(10.dp)
.aspectRatio(1f)
.align(Alignment.Center),
onDraw = {
// Background Arc
drawArc(
color = Color.LightGray,
startAngle = start,
sweepAngle = end,
useCenter = false,
style = Stroke(thickness.toPx(), cap = StrokeCap.Square),
size = Size(size.width, size.height)
)
// Foreground Arc
drawArc(
color = Color(0xFF3db39f),
startAngle = start,
sweepAngle = progress(),
useCenter = false,
style = Stroke(thickness.toPx(), cap = StrokeCap.Square),
size = Size(size.width, size.height)
)
}
)
}
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使用示例:
@Composable
fun PrizeProgressScreen() {
var score by remember {
mutableStateOf(0f)
}
var scoreInput by remember {
mutableStateOf("0")
}
Column(
modifier = Modifier
.fillMaxSize()
.background(Color(0xFF6b4cba)),
horizontalAlignment = Alignment.CenterHorizontally
) {
Text(
modifier = Modifier
.padding(vertical = 16.dp),
text = "Progress for every level up: $maxProgressPerLevel",
color = Color.LightGray,
fontSize = 16.sp
)
ArcProgressbar(
score = score,
)
Button(onClick = {
score += scoreInput.toFloat()
}) {
Text("Add Score")
}
TextField(
keyboardOptions = KeyboardOptions(keyboardType = KeyboardType.Number),
value = scoreInput,
onValueChange = {
scoreInput = it
}
)
}
}
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