c ++多重继承转换

And*_*rew 15 c++ inheritance casting multiple-inheritance

我有一节课:

class Base;
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我也有一个界面

class Interface;
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接下来我正在创建一个课程

class Derived : public Base, public Interface;
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如果我有 Base *object = new Derived;

我怎么能投objectInterface?(当然,如果我知道对象实际上是派生类)

编辑:

我尝试过dynamic_cast和static_cast(未编译).那么让我解释一下这个问题:

我有:

class Object {...}

class ITouchResponder
{
public:
    virtual bool onTouchBegan(XTouch *touch) = 0;
    virtual void onTouchMoved(XTouch *touch) = 0;
    virtual void onTouchEnded(XTouch *touch) = 0;
};

class Ball : public Object, public ITouchResponder {...};

class TentacleSensor : public Object, public ITouchResponder {...}
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对象有一个bool touchable_属性.如果它是真的那么对象正在实现ITouchResponder接口.

当我使用它时:

bool Level::onTouchBegan(XTouch *touch)
{
    ...
    ITouchResponder *responder = callback.nearestTouchable();
    if (responder)
    {
        if (responder->onTouchBegan(touch))
        {
            if (responder != ball_)
            {
                touch->setUserData(responder);
            }
        }
    }

    return true;
}

ITouchResponder *QueryCallback::nearestTouchable() const
{
    for (list<Object*>::const_iterator it = objects_.begin(); it != objects_.end(); ++it)
    {
        if ( (*it)->isTouchable() ) return (*it)->asTouchResponder();
    }
    return 0;
}
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asTouchResponder是一种方法Object:

    ITouchResponder * Object::asTouchResponder()
    {
        assert(touchable_);
        ITouchResponder *res = dynamic_cast<ITouchResponder*>(this);
        assert(res);
        return res;
    }
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我在xcode中有过多的错误.

但如果我让Object : public ITouchResponder一切正常.我究竟做错了什么 ?

完整对象类:

class Object// : public ITouchResponder
{
public:
    struct Def
    {
        Def()
        {
            level = 0;
            world = 0;
            touchable = false;
            acceptsContacts = false;
            body = 0;
            node = 0;
        }
        Level *level;
        b2World *world;
        bool touchable;
        bool acceptsContacts;
        b2Body *body;
        XNode *node;
    };

    Object(const Def &def);
    virtual ~Object();

    virtual void update(float dt);
    bool isTouchable() const {return touchable_;}

    void addDependantObject(Object *object);
    void removeDependantObject(Object *object);

    virtual void objectWillBeRemoved(Object *object) {} //this function is automatically called to every dependant object when object is removed

    virtual XVec2 position() const;
    virtual float rotation() const;

    bool acceptsContacts() const {return acceptsContacts_;}

    b2Body *body() const {return body_;}

    Level *level() const {return level_;}
    b2World *world() const {return world_;}

    ITouchResponder *asTouchResponder();
    /*
    virtual bool onTouchBegan(XTouch *touch) {
        return false;
    }
    virtual void onTouchMoved(XTouch *touch)
    {
    }
    virtual void onTouchEnded(XTouch *touch) 
    {
    }*/

protected:
    Level *level_;
    b2World *world_;
    bool touchable_;
    bool acceptsContacts_;

    XNode *node_;
    b2Body *body_;

    list<Object*> dependantObjects_;
};
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Naw*_*waz 9

如果Basevirtual函数(甚至是virtual析构函数),那么:

Derived *pDerived = dynamic_cast<Derived *>(object);
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否则,使用

Derived *pDerived = static_cast<Derived *>(object);
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注意,如果Base没有虚函数,那么dynamic_cast就不会编译.在dynamic_cast,只有源必须是一个多态对象,为了编译,如果目标不是多态的,那么dynamic_cast将返回空指针:

假设A并且B是多态类型,并且C是非多态的

A *pA = dynamic_cast<A*>(new C()); //error - source is not polymorphic!

A *pA = dynamic_cast<A*>(new B()); //ok
if ( pA == 0 )
      cout << "pA will be null if B is not derived from A" << endl;

C *pC = dynamic_cast<C*>(new B()); //ok
if ( pC == 0 )
       cout << "pC must be null" << endl;
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sha*_*oth 8

如果你确定该对象是Derived类 - 使用static_cast,否则使用dynamic_cast并检查结果.

  • @Nawaz:是的,但是编译器会发出一个很好的错误信息,但是如果对象的类型错误并且编译器不会说一个单词,static_cast将导致UB.所以这里的关键是没有虚函数但知道对象的类型. (2认同)