And*_*rew 15 c++ inheritance casting multiple-inheritance
我有一节课:
class Base;
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我也有一个界面
class Interface;
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接下来我正在创建一个课程
class Derived : public Base, public Interface;
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如果我有 Base *object = new Derived;
我怎么能投object给Interface?(当然,如果我知道对象实际上是派生类)
编辑:
我尝试过dynamic_cast和static_cast(未编译).那么让我解释一下这个问题:
我有:
class Object {...}
class ITouchResponder
{
public:
virtual bool onTouchBegan(XTouch *touch) = 0;
virtual void onTouchMoved(XTouch *touch) = 0;
virtual void onTouchEnded(XTouch *touch) = 0;
};
class Ball : public Object, public ITouchResponder {...};
class TentacleSensor : public Object, public ITouchResponder {...}
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对象有一个bool touchable_属性.如果它是真的那么对象正在实现ITouchResponder接口.
当我使用它时:
bool Level::onTouchBegan(XTouch *touch)
{
...
ITouchResponder *responder = callback.nearestTouchable();
if (responder)
{
if (responder->onTouchBegan(touch))
{
if (responder != ball_)
{
touch->setUserData(responder);
}
}
}
return true;
}
ITouchResponder *QueryCallback::nearestTouchable() const
{
for (list<Object*>::const_iterator it = objects_.begin(); it != objects_.end(); ++it)
{
if ( (*it)->isTouchable() ) return (*it)->asTouchResponder();
}
return 0;
}
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asTouchResponder是一种方法Object:
ITouchResponder * Object::asTouchResponder()
{
assert(touchable_);
ITouchResponder *res = dynamic_cast<ITouchResponder*>(this);
assert(res);
return res;
}
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我在xcode中有过多的错误.
但如果我让Object : public ITouchResponder一切正常.我究竟做错了什么 ?
完整对象类:
class Object// : public ITouchResponder
{
public:
struct Def
{
Def()
{
level = 0;
world = 0;
touchable = false;
acceptsContacts = false;
body = 0;
node = 0;
}
Level *level;
b2World *world;
bool touchable;
bool acceptsContacts;
b2Body *body;
XNode *node;
};
Object(const Def &def);
virtual ~Object();
virtual void update(float dt);
bool isTouchable() const {return touchable_;}
void addDependantObject(Object *object);
void removeDependantObject(Object *object);
virtual void objectWillBeRemoved(Object *object) {} //this function is automatically called to every dependant object when object is removed
virtual XVec2 position() const;
virtual float rotation() const;
bool acceptsContacts() const {return acceptsContacts_;}
b2Body *body() const {return body_;}
Level *level() const {return level_;}
b2World *world() const {return world_;}
ITouchResponder *asTouchResponder();
/*
virtual bool onTouchBegan(XTouch *touch) {
return false;
}
virtual void onTouchMoved(XTouch *touch)
{
}
virtual void onTouchEnded(XTouch *touch)
{
}*/
protected:
Level *level_;
b2World *world_;
bool touchable_;
bool acceptsContacts_;
XNode *node_;
b2Body *body_;
list<Object*> dependantObjects_;
};
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如果Base有virtual函数(甚至是virtual析构函数),那么:
Derived *pDerived = dynamic_cast<Derived *>(object);
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否则,使用
Derived *pDerived = static_cast<Derived *>(object);
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注意,如果Base没有虚函数,那么dynamic_cast就不会编译.在dynamic_cast,只有源必须是一个多态对象,为了编译,如果目标不是多态的,那么dynamic_cast将返回空指针:
假设A并且B是多态类型,并且C是非多态的
A *pA = dynamic_cast<A*>(new C()); //error - source is not polymorphic!
A *pA = dynamic_cast<A*>(new B()); //ok
if ( pA == 0 )
cout << "pA will be null if B is not derived from A" << endl;
C *pC = dynamic_cast<C*>(new B()); //ok
if ( pC == 0 )
cout << "pC must be null" << endl;
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如果你确定该对象是Derived类 - 使用static_cast,否则使用dynamic_cast并检查结果.