Sha*_*mad 36 iphone xcode objective-c uiimageview uiimage
我一直试图将UIImage掩盖成一个圆圈.我现在正在使用其他答案中流行的代码,但是虽然我得到一个圆形,但它的边缘非常锯齿状而且不平滑.有人可以帮忙吗?我能得到一个完美,流畅的圆圈吗?
我用来创建掩码的代码是:
(UIImage*) maskImage:(UIImage *)image withMask:(UIImage *)maskImage {
CGImageRef imageNoAlpha = image.CGImage;
CGColorSpaceRef cs = CGColorSpaceCreateDeviceRGB();
CGFloat width = CGImageGetWidth(imageNoAlpha);
CGFloat height = CGImageGetWidth(imageNoAlpha);
CGContextRef ctxWithAlpha = CGBitmapContextCreate(nil, width, height, 8, 4*width, cs, kCGImageAlphaPremultipliedFirst);
CGContextDrawImage(ctxWithAlpha, CGRectMake(0, 0, width, height), imageNoAlpha);
CGImageRef imageWithAlpha = CGBitmapContextCreateImage(ctxWithAlpha);
CGImageRef maskRef = maskImage.CGImage;
CGImageRef mask = CGImageMaskCreate(CGImageGetWidth(maskRef),
CGImageGetHeight(maskRef),
CGImageGetBitsPerComponent(maskRef),
CGImageGetBitsPerPixel(maskRef),
CGImageGetBytesPerRow(maskRef),
CGImageGetDataProvider(maskRef), NULL, false);
CGImageRef masked = CGImageCreateWithMask(imageWithAlpha, mask);
UIImage* retImage= [UIImage imageWithCGImage:masked];
UIImage* retImageFixed = [retImage transparentBorderImage:1];
CGImageRelease(mask);
CGImageRelease(masked);
CGImageRelease(imageWithAlpha);
CGContextRelease(ctxWithAlpha);
CGColorSpaceRelease(cs);
return retImageFixed;
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提前致谢...
Was*_*hah 50
试试这段代码
yourImageView.layer.cornerRadius = yourImageView.frame.size.height /2;
yourImageView.layer.masksToBounds = YES;
yourImageView.layer.borderWidth = 0;
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这个显示图像像ios 7圈图像谢谢
aTo*_*Toz 26
这可能对您有所帮助,将角半径作为参考视图的一半传递到要显示图像的位置,或者您可以设置自定义矩形,
例如.在我的情况下,我想在"imageView"上显示图像,因此在这种情况下,角半径将是imageView.frame.size.width/2
- (void)displayImage
{
imageView.image = [self getRoundedRectImageFromImage:@"Test.png" onReferenceView:imageView withCornerRadius: imageView.frame.size.width/2];
}
- (UIImage *)getRoundedRectImageFromImage :(UIImage *)image onReferenceView :(UIImageView*)imageView withCornerRadius :(float)cornerRadius
{
UIGraphicsBeginImageContextWithOptions(imageView.bounds.size, NO, 1.0);
[[UIBezierPath bezierPathWithRoundedRect:imageView.bounds
cornerRadius:cornerRadius] addClip];
[image drawInRect:imageView.bounds];
UIImage *finalImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return finalImage;
}
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fnc*_*c12 16
抱歉丑陋的格式化.更好的版本的aToz的答案.
@interface UIImage (CircleMask)
+ (UIImage *)roundedRectImageFromImage :(UIImage *)image
size :(CGSize)imageSize
withCornerRadius :(float)cornerRadius;
@end
@implementation UIImage(CircleMask)
+(UIImage*)roundedRectImageFromImage:(UIImage *)image
size:(CGSize)imageSize
withCornerRadius:(float)cornerRadius
{
UIGraphicsBeginImageContextWithOptions(imageSize, NO, 0.0); // <= notice 0.0 as third scale parameter. It is important cause default draw scale ? 1.0. Try 1.0 - it will draw an ugly image..
CGRect bounds=(CGRect){CGPointZero,imageSize};
[[UIBezierPath bezierPathWithRoundedRect:bounds
cornerRadius:cornerRadius] addClip];
[image drawInRect:bounds];
UIImage *finalImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return finalImage;
}
@end
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Swift中的同样的事情:
extension UIImage{
class func roundedRectImageFromImage(image:UIImage,imageSize:CGSize,cornerRadius:CGFloat)->UIImage{
UIGraphicsBeginImageContextWithOptions(imageSize,false,0.0)
let bounds=CGRect(origin: CGPointZero, size: imageSize)
UIBezierPath(roundedRect: bounds, cornerRadius: cornerRadius).addClip()
image.drawInRect(bounds)
let finalImage=UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return finalImage
}
}
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Sun*_*kas 13
一个更好的版本的aToz和fnc12的答案(在Swift中):
extension UIImage
{
func roundImage() -> UIImage
{
let newImage = self.copy() as! UIImage
let cornerRadius = self.size.height/2
UIGraphicsBeginImageContextWithOptions(self.size, false, 1.0)
let bounds = CGRect(origin: CGPointZero, size: self.size)
UIBezierPath(roundedRect: bounds, cornerRadius: cornerRadius).addClip()
newImage.drawInRect(bounds)
let finalImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return finalImage
}
}
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用法:
self.userImageView.image = image.roundedImage()
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