Jam*_*nay 4 iphone cocoa-touch objective-c ios
我从一个类似的问题中选择了以下代码,但是我没有运气好.
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
NSLog(@"Check #1");
UITouch* touch = [touches anyObject];
self.currentPath = [UIBezierPath bezierPath];
currentPath.lineWidth = 3.0;
[currentPath moveToPoint:[touch locationInView:self.view]];
[paths addObject:self.currentPath];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
[self.currentPath addLineToPoint:[touch locationInView:self.view]];
[self.view setNeedsDisplay];
}
- (void)drawRect:(CGRect)rect {
[[UIColor redColor] set];
for (UIBezierPath *path in paths) {
NSLog(@"Check #2?");
[path stroke];
}
}
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我从中获得的是我需要使用,UIBezierPath
但我不知道如何让它跟随我的手指.我只想绘制一条线,在用户触摸时启动它并在它们拿起手指的地方结束它.
如何使用UIBezierPath实现此线条图?
#import <UIKit/UIKit.h>
@interface Canvas : UIImageView
@property (nonatomic, assign) CGPoint location;
@end
#import "Canvas.h"
@implementation Canvas
- (void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
self.location = [touch locationInView:self];
}
- (void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
CGPoint currentLocation = [touch locationInView:self];
UIGraphicsBeginImageContext(self.frame.size);
CGContextRef ctx = UIGraphicsGetCurrentContext();
[self.image drawInRect:CGRectMake(0, 0, self.frame.size.width, self.frame.size.height)];
CGContextSetLineCap(ctx, kCGLineCapRound);
CGContextSetLineWidth(ctx, 5.0);
CGContextSetRGBStrokeColor(ctx, 1.0, 0.0, 0.0, 1.0);
CGContextBeginPath(ctx);
CGContextMoveToPoint(ctx, self.location.x, self.location.y);
CGContextAddLineToPoint(ctx, currentLocation.x, currentLocation.y);
CGContextStrokePath(ctx);
self.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
self.location = currentLocation;
}
- (void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
CGPoint currentLocation = [touch locationInView:self];
UIGraphicsBeginImageContext(self.frame.size);
CGContextRef ctx = UIGraphicsGetCurrentContext();
[self.image drawInRect:CGRectMake(0, 0, self.frame.size.width, self.frame.size.height)];
CGContextSetLineCap(ctx, kCGLineCapRound);
CGContextSetLineWidth(ctx, 5.0);
CGContextSetRGBStrokeColor(ctx, 1.0, 0.0, 0.0, 1.0);
CGContextBeginPath(ctx);
CGContextMoveToPoint(ctx, self.location.x, self.location.y);
CGContextAddLineToPoint(ctx, currentLocation.x, currentLocation.y);
CGContextStrokePath(ctx);
self.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
self.location = currentLocation;
}
@end
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