nna*_*man 5 graphics ios scenekit swift roomplan
我对 swift 比较陌生,并尝试使用 Apple 的 RoomPlan API 来创建内部没有任何对象的房间的渲染。为此,我获取 给出的墙列表,CapturedRoom.walls并使用给出的信息创建一系列 SCNNode。这样我就可以在应用程序中随意修改房间了。然而,墙壁出现在随机的地方?不知道我哪里出错了:
//roomScan is a CapturedRoom object, scene is an SCNScene
for i in 0...(roomScan.walls.endIndex-1) {
//Generate new wall geometry
let scannedWall = roomScan.walls[i]
let length = scannedWall.dimensions.x
let width = 0.2
let height = scannedWall.dimensions.y
let newWall = SCNBox(
width: CGFloat(width),
height: CGFloat(height),
length: CGFloat(length),
chamferRadius: 0
)
newWall.firstMaterial?.diffuse.contents = UIColor.white
newWall.firstMaterial?.transparency = 0.5
//Generate new SCNNode
let newNode = SCNNode(geometry: newWall)
newNode.simdTransform = scannedWall.transform
scene.rootNode.addChildNode(newNode)
}
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应该是下面这样吗?
let length = 0.2
let width = scannedWall.dimensions.x
let height = scannedWall.dimensions.y
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