Raj*_*ddy 26 android text image save
我想在图像上绘制文本(用于保存带有文本的图像).我有图像视图我将位图设置为该图像我想在图像上绘制文本(用户输入的文本).我在保存之前试过这个.....
void saveImage() {
File myDir=new File("/sdcard/saved_images");
myDir.mkdirs();
Random generator = new Random();
int n = 10000;
n = generator.nextInt(n);
String fname = "Image-"+ n +".jpg";
File file = new File (myDir, fname);
if (file.exists ()) file.delete ();
try {
FileOutputStream out = new FileOutputStream(file);
originalBitmap.compress(Bitmap.CompressFormat.JPEG, 90, out);
out.flush();
out.close();
} catch (Exception e) {
e.printStackTrace();
}
}
Run Code Online (Sandbox Code Playgroud)
Xml代码是..
<FrameLayout
android:id="@+id/framelayout"
android:layout_marginTop="30dip"
android:layout_height="fill_parent"
android:layout_width="fill_parent">
<ImageView
android:id="@+id/ImageView01"
android:layout_alignParentTop="true"
android:layout_height="wrap_content"
android:layout_width="wrap_content"/>
<TextView android:id="@+id/text_view2"
android:layout_marginTop="20dip"
android:layout_width="wrap_content"
android:text="SampleText"
android:textSize="12pt"
android:layout_alignTop="@+id/ImageView01"
android:layout_height="wrap_content"/>
</FrameLayout>
Run Code Online (Sandbox Code Playgroud)
Dwi*_* Ji 51
正如Vladislav Skoumal所建议的那样,尝试这种方法:
public Bitmap drawTextToBitmap(Context mContext, int resourceId, String mText) {
try {
Resources resources = mContext.getResources();
float scale = resources.getDisplayMetrics().density;
Bitmap bitmap = BitmapFactory.decodeResource(resources, resourceId);
android.graphics.Bitmap.Config bitmapConfig = bitmap.getConfig();
// set default bitmap config if none
if(bitmapConfig == null) {
bitmapConfig = android.graphics.Bitmap.Config.ARGB_8888;
}
// resource bitmaps are imutable,
// so we need to convert it to mutable one
bitmap = bitmap.copy(bitmapConfig, true);
Canvas canvas = new Canvas(bitmap);
// new antialised Paint
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
// text color - #3D3D3D
paint.setColor(Color.rgb(110,110, 110));
// text size in pixels
paint.setTextSize((int) (12 * scale));
// text shadow
paint.setShadowLayer(1f, 0f, 1f, Color.DKGRAY);
// draw text to the Canvas center
Rect bounds = new Rect();
paint.getTextBounds(mText, 0, mText.length(), bounds);
int x = (bitmap.getWidth() - bounds.width())/6;
int y = (bitmap.getHeight() + bounds.height())/5;
canvas.drawText(mText, x * scale, y * scale, paint);
return bitmap;
} catch (Exception e) {
// TODO: handle exception
return null;
}
}
Run Code Online (Sandbox Code Playgroud)
叫这个方法
Bitmap bmp =drawTextToBitmap(this,R.drawable.aa,"Hello Android");
img.setImageBitmap(bmp);
Run Code Online (Sandbox Code Playgroud)
输出

Sha*_*316 25
更新了SaveImage()方法,以支持文本绘制.
void saveImage() {
File myDir=new File("/sdcard/saved_images");
myDir.mkdirs();
Random generator = new Random();
int n = 10000;
n = generator.nextInt(n);
String fname = "Image-"+ n +".jpg";
File file = new File (myDir, fname);
if (file.exists ()) file.delete ();
try {
FileOutputStream out = new FileOutputStream(file);
// NEWLY ADDED CODE STARTS HERE [
Canvas canvas = new Canvas(originalBitmap);
Paint paint = new Paint();
paint.setColor(Color.WHITE); // Text Color
paint.setTextSize(12); // Text Size
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_OVER)); // Text Overlapping Pattern
// some more settings...
canvas.drawBitmap(originalBitmap, 0, 0, paint);
canvas.drawText("Testing...", 10, 10, paint);
// NEWLY ADDED CODE ENDS HERE ]
originalBitmap.compress(Bitmap.CompressFormat.JPEG, 90, out);
out.flush();
out.close();
} catch (Exception e) {
e.printStackTrace();
}
}
Run Code Online (Sandbox Code Playgroud)
如果这对您有用,请告诉我.
词shash