voi*_*oul 7 python loops raw-input asyncore
我正在尝试学习asyncore模块.所以我决定开发一个聊天程序.我必须同时听网络和广播udp包.但问题是当用户键入消息时,用户无法看到其他用户发送的其他消息.我该怎么办?我的代码:
#!/usr/bin/python
# -*- coding: utf-8 -*-
import asyncore
import socket
class Listener(asyncore.dispatcher):
def __init__(self, port):
asyncore.dispatcher.__init__(self)
self.port = port
self.create_socket(socket.AF_INET, socket.SOCK_DGRAM)
self.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
self.bind(('', self.port))
def handle_connect(self):
print "CONNECTED."
def handle_read(self):
data, addr = self.recvfrom(1024)
print str(addr) + " > " + data
def handle_write(self):
pass
class Sender(asyncore.dispatcher):
def __init__(self, port):
asyncore.dispatcher.__init__(self)
self.buffer = ""
self.port = port
self.create_socket(socket.AF_INET, socket.SOCK_DGRAM)
self.setsockopt(socket.SOL_SOCKET, socket.SO_BROADCAST, 1)
self.bind(('',0))
def handle_connect(self):
print "CONNECTED."
def handle_read(self):
pass
def handle_write(self):
if self.buffer != "":
sent = self.sendto(self.buffer, ('<broadcast>', self.port))
self.buffer = self.buffer[sent:]
def handle_close(self):
self.close()
def serve_forever(self):
asyncore.loop(count = 10)
if __name__ == "__main__":
Listener(50000)
sender = Sender(50000)
while True:
sender.serve_forever()
sender.buffer += raw_input("Message:")
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该raw_input呼叫是阻止的,但您也可以使用asyncore.你需要添加第三个玩家,如下所示:
class CmdlineClient(asyncore.file_dispatcher):
def __init__(self, sender, file):
asyncore.file_dispatcher.__init__(self, file)
self.sender = sender
def handle_read(self):
self.sender.buffer += self.recv(1024)
import sys
sender = Sender(50000)
cmdline = CmdlineClient(sender, sys.stdin)
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