Phi*_*hil 4 c++ winapi winsock
我已经看到了很多其他类似的问题,但我无法在他们的帮助下解决这个问题.我知道这是一个链接问题,但从我所看到的,我已经把连接理顺了.
我正在写一个聊天服务器/客户端(在本文的帮助下).
我已经定义了一个类来保存服务器函数,并有一个处理所有包含的头文件.
这是头文件:
#include <windows.h>
#include <winsock.h>
#include <stdio.h>
#include <tchar.h>
#include <strsafe.h>
#include "resource1.h"
class ChatServer
{
public: int InitServer(HINSTANCE hInst);
public: void ReportError(int errorCode, const char *whichFunc);
};
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这是实际的服务器"类":
#include "server.h"
#define NETWORK_ERROR -1
#define NETWORK_OK 0
//Keeps stuff for the server
int ChatServer::InitServer(HINSTANCE hInst)
{
WORD sockVersion;
WSADATA wsaData;
int nret;
sockVersion = MAKEWORD(1,1); //Version 1.1
//Init winsock
WSAStartup(sockVersion, &wsaData);
//Create listening socket
SOCKET listeningSocket;
//AFINET - Go over TCP
//SOCK_STREAM - Stream oriented socket
//IPPROTO_TCP - Use tcp rather than udp
listeningSocket = socket( AF_INET, SOCK_STREAM, IPPROTO_TCP);
if(listeningSocket == INVALID_SOCKET)
{
nret = WSAGetLastError(); //Get error detail
ReportError(nret, "socket()");
WSACleanup();
return NETWORK_ERROR;
}
SOCKADDR_IN serverInfo;
serverInfo.sin_family = AF_INET;
serverInfo.sin_addr.s_addr = INADDR_ANY;
serverInfo.sin_port = htons(1337);
//Bind the socket to local server address.
nret = bind(listeningSocket, (LPSOCKADDR)&serverInfo, sizeof(struct sockaddr));
if(nret == SOCKET_ERROR)
{
nret = WSAGetLastError();
ReportError(nret, "bind()");
WSACleanup();
return NETWORK_ERROR;
}
//Make socket listen
nret = listen(listeningSocket, 10); //Up to 10 connections at the same time.
if(nret = SOCKET_ERROR)
{
nret = WSAGetLastError();
ReportError(nret, "listen()");
WSACleanup();
return NETWORK_ERROR;
}
//Wait for client
SOCKET theClient;
theClient = accept(listeningSocket, NULL, NULL);
if(theClient == INVALID_SOCKET)
{
nret = WSAGetLastError();
ReportError(nret, "accept()");
WSACleanup();
return NETWORK_ERROR;
}
//Send and receive from the client, and finally,
closesocket(theClient);
closesocket(listeningSocket);
//shutdown
WSACleanup();
return NETWORK_OK;
}
void ChatServer::ReportError(int errorCode, const char *whichFunc)
{
char errorMsg[92]; // Declare a buffer to hold
// the generated error message
ZeroMemory(errorMsg, 92); // Automatically NULL-terminate the string
// The following line copies the phrase, whichFunc string, and integer errorCode into the buffer
sprintf(errorMsg, "Call to %s returned error %d!", (char *)whichFunc, errorCode);
MessageBox(NULL, errorMsg, "socketIndication", MB_OK);
}
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最后,带有程序入口方法的main.cpp文件调用"ChatServer :: InitServer(g_hInst)".它很大,所以我省略了它,但是如果它需要我也会发布它.
我得到的错误消息如下所示,但它们都表明与winsockets API相关的api函数存在问题:
Error 3 error LNK2019: unresolved external symbol _closesocket@4 referenced in function "public: int __thiscall ChatServer::InitServer(struct HINSTANCE__ *)" (?InitServer@ChatServer@@QAEHPAUHINSTANCE__@@@Z)
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正如我之前所说的,我认为这个问题与编译器误解如何处理应该链接到winsock.h的"closesocket"等功能有关.
感谢任何建议,感谢阅读所有这些乱码:)
这些链接器错误始终相同:您使用链接器无法找到的符号.您需要告诉链接器链接包含这些符号的库.
正如我之前所说的,我认为这个问题与编译器误解如何处理应该链接到winsock.h的"closesocket"等功能有关.
不,closesocket没有链接到winsock.h.winsock.h是头文件,而不是库.它可能包含一个声明,closesocket并且对编译器来说没问题,但链接器确实需要知道该函数的代码在哪里,以便它可以将程序链接到它.
但是你可能应该使用winsock2.h而不是winsock.h.Windows Sockets API 2.0的历史可以追溯到1994年,版本1已经过时了.
您可以在此函数的文档底部看到它所在的库是ws2_32.lib.
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