泛型与接口的实际优势

Asi*_*sik 42 c# generics polymorphism

在这种情况下,使用泛型与接口有什么实际优势:

void MyMethod(IFoo f) 
{
}

void MyMethod<T>(T f) : where T : IFoo
{
}
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即你能做什么MyMethod<T>,你不能在非通用版本?我正在寻找一个实际的例子,我知道理论上的差异是什么.

我知道,在MyMethod<T>T 中,T将是具体的类型,但是我只能在方法体内将它用作IFoo.那么什么才是真正的优势呢?

Tho*_*que 22

  • 通过接口调用方法比直接在具体类型上调用方法要慢
  • 如果实现的类型IFoo是值类型,非泛型版本将填充参数的值,而装箱可能会对性能产生负面影响(特别是如果您经常调用此方法)
  • 如果你的方法返回一个值,那么泛型版本可以返回a T而不是a IFoo,如果你需要在结果上调用T的方法,这很方便

  • @Branko,通过接口调用方法实际上比"正常"虚拟方法调用慢...这是一个简单的基准:http://pastebin.com/jx3W5zWb (3认同)
  • @ThomasLevesque 参加派对太晚了,但在 dot net fiddle 上运行的相同基准测试给了我相反的结果:https://dotnetfiddle.net/Fb12Si。在多次运行中,大多数时候通过接口调用方法比通过直接调用有更好的性能。也许这些年来 .Net 的实现发生了一些变化。当然,.Net fiddle 不是一个合适的基准测试工具,但可以作为一个起点 (2认同)

she*_*fly 20

好吧,其他地方提到的一个优点是,如果返回一个值,就能返回特定类型的IFoo类型.但是,由于你的问题是具体的void MyMethod(IFoo f),我想给出一个至少一种情况的现实例子,其中使用泛型方法比对接口更有意义(对我而言).(是的,我花了一些时间在这上面,但我想尝试一些不同的想法.:D)

有两个代码块,第一个是泛型​​方法本身和一些上下文,第二个是示例的完整代码,包括许多注释,范围从关于此与等效非泛型实现之间可能存在差异的注释,如以及我在实施过程中尝试过的各种不起作用的东西,以及我做出的各种选择的注释,等等...... TL; DR等等.

概念

    public class FooChains : Dictionary<IFoo, IEnumerable<IFoo>> { }

    // to manage our foos and their chains. very important foo chains.
    public class FooManager
    {
        private FooChains myChainList = new FooChains();

        // void MyMethod<T>(T f) where T : IFoo
        void CopyAndChainFoo<TFoo>(TFoo fromFoo) where TFoo : IFoo
        {
            TFoo toFoo;

            try {
                // create a foo from the same type of foo
                toFoo = (TFoo)fromFoo.MakeTyped<TFoo>(EFooOpts.ForChain);
            }
            catch (Exception Ex) {
                // hey! that wasn't the same type of foo!
                throw new FooChainTypeMismatch(typeof(TFoo), fromFoo, Ex);
            }

            // a list of a specific type of foos chained to fromFoo
            List<TFoo> typedFoos;

            if (!myChainList.Keys.Contains(fromFoo))
            {
                // no foos there! make a list and connect them to fromFoo
                typedChain = new List<TFoo>();
                myChainList.Add(fromFoo, (IEnumerable<IFoo>)typedChain);
            }
            else
                // oh good, the chain exists, phew!
                typedChain = (List<TFoo>)myChainList[fromFoo];

            // add the new foo to the connected chain of foos
            typedChain.Add(toFoo);

            // and we're done!
        }
    }
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血腥细节

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace IFooedYouOnce
{
    // IFoo
    //
    // It's personality is so magnetic, it's erased hard drives.
    // It can debug other code... by actually debugging other code.
    // It can speak Haskell... in C. 
    //
    // It *is* the most interesting interface in the world.
    public interface IFoo
    {       
        // didn't end up using this but it's still there because some
        // of the supporting derived classes look silly without it.
        bool CanChain { get; }
        string FooIdentifier { get; }

        // would like to place constraints on this in derived methods
        // to ensure type safety, but had to use exceptions instead.
        // Liskov yada yada yada...
        IFoo MakeTyped<TFoo>(EFooOpts fooOpts);
    }

    // using IEnumerable<IFoo> here to take advantage of covariance;
    // we can have lists of derived foos and just cast back and 
    // forth for adding or if we need to use the derived interfaces.

    // made it into a separate class because probably there will be
    // specific operations you can do on the chain collection as a
    // whole so this way there's a spot for it instead of, say, 
    // implementing it all in the FooManager
    public class FooChains : Dictionary<IFoo, IEnumerable<IFoo>> { }

    // manages the foos. very highly important foos.
    public class FooManager
    {
        private FooChains myChainList = new FooChains();

        // would perhaps add a new() constraint here to make the 
        // creation a little easier; could drop the whole MakeTyped
        // method.  but was trying to stick with the interface from
        // the question.
        void CopyAndChainFoo<TFoo>(TFoo fromFoo) where TFoo : IFoo
        // void MyMethod<T>(T f) where T : IFoo
        {
            TFoo toFoo;

            // without generics, I would probably create a factory
            // method on one of the base classes that could return
            // any type, and pass in a type. other ways are possible,
            // for instance, having a method which took two IFoos, 
            // fromFoo and toFoo, and handling the Copy elsewhere.

            // could have bypassed this try/catch altogether because
            // MakeTyped functions throw if the types are not equal,
            // but wanted to make it explicit here. also, this gives
            // a more descriptive error which, in general, I prefer
            try
            {
                // MakeTyped<TFoo> was a solution to allowing each TFoo
                // to be in charge of creating its own objects
                toFoo = 
                    (TFoo)fromFoo.MakeTyped<TFoo>(EFooOpts.ForChain);
            }
            catch (Exception Ex) {
                // tried to eliminate the need for this try/catch, but
                // didn't manage. can't constrain the derived classes'
                // MakeTyped functions on their own types, and didn't
                // want to change the constraints to new() as mentioned
                throw 
                    new FooChainTypeMismatch(typeof(TFoo), fromFoo, Ex);
            }

            // a list of specific type foos to hold the chain
            List<TFoo> typedFoos;

            if (!myChainList.Keys.Contains(fromFoo))
            {
                // we just create a new one and link it to the fromFoo
                // if none already exists
                typedFoos = new List<TFoo>();
                myChainList.Add(fromFoo, (IEnumerable<IFoo>)typedFoos);
            }
            else
                // otherwise get the existing one; we are using the 
                // IEnumerable to hold actual List<TFoos> so we can just
                // cast here.
                typedFoos = (List<TFoo>)myChainList[fromFoo];

            // add it in!
            typedFoos.Add(toFoo);
        }
    }

    [Flags]
    public enum EFooOpts
    {
        ForChain   = 0x01,
        FullDup    = 0x02,
        RawCopy    = 0x04,
        Specialize = 0x08
    }

    // base class, originally so we could have the chainable/
    // non chainable distinction but that turned out to be 
    // fairly pointless since I didn't use it. so, just left
    // it like it was anyway so I didn't have to rework all 
    // the classes again.
    public abstract class FooBase : IFoo
    {
        public string FooIdentifier { get; protected set; }
        public abstract bool CanChain { get; }
        public abstract IFoo MakeTyped<TFoo>(EFooOpts parOpts);
    }

    public abstract class NonChainableFoo : FooBase
    {
        public override bool CanChain { get { return false; } }
    }

    public abstract class ChainableFoo : FooBase
    {
        public override bool CanChain { get { return true; } }
    }

    // not much more interesting to see here; the MakeTyped would
    // have been nicer not to exist, but that would have required
    // a new() constraint on the chains function.  
    //
    // or would have added "where TFoo : MarkIFoo" type constraint
    // on the derived classes' implementation of it, but that's not 
    // allowed due to the fact that the constraints have to derive
    // from the base method, which had to exist on the abstract 
    // classes to implement IFoo.
    public class MarkIFoo : NonChainableFoo
    {
        public MarkIFoo()
            { FooIdentifier = "MI_-" + Guid.NewGuid().ToString(); }

        public override IFoo MakeTyped<TFoo>(EFooOpts fooOpts) 
        {
            if (typeof(TFoo) != typeof(MarkIFoo))
                throw new FooCopyTypeMismatch(typeof(TFoo), this, null);

            return new MarkIFoo(this, fooOpts);
        }

        private MarkIFoo(MarkIFoo fromFoo, EFooOpts parOpts) :
            this() { /* copy MarkOne foo here */ }
    }

    public class MarkIIFoo : ChainableFoo
    {
        public MarkIIFoo()
            { FooIdentifier = "MII-" + Guid.NewGuid().ToString(); }

        public override IFoo MakeTyped<TFoo>(EFooOpts fooOpts)
        {
            if (typeof(TFoo) != typeof(MarkIIFoo))
                throw new FooCopyTypeMismatch(typeof(TFoo), this, null);

            return new MarkIIFoo(this, fooOpts);
        }

        private MarkIIFoo(MarkIIFoo fromFoo, EFooOpts parOpts) :
            this() { /* copy MarkTwo foo here */ }
    }

    // yep, really, that's about all. 
    public class FooException : Exception
    {
        public Tuple<string, object>[] itemDetail { get; private set; }

        public FooException(
            string message, Exception inner,
            params Tuple<string, object>[] parItemDetail
        ) : base(message, inner)
        {
            itemDetail = parItemDetail;
        }

        public FooException(
            string msg, object srcItem, object destType, Exception inner
        ) : this(msg, inner,
            Tuple.Create("src", srcItem), Tuple.Create("dtype", destType)
        ) { }
    }

    public class FooCopyTypeMismatch : FooException
    {
        public FooCopyTypeMismatch(
            Type reqDestType, IFoo reqFromFoo, Exception inner
        ) : base("copy type mismatch", reqFromFoo, reqDestType, inner)
        { }
    }

    public class FooChainTypeMismatch : FooException
    {
        public FooChainTypeMismatch(
            Type reqDestType, IFoo reqFromFoo, Exception inner
        ) : base("chain type mismatch", reqFromFoo, reqDestType, inner)
        { }
    }
}

// I(Foo) shot J.R.!
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Bra*_*vic 18

做这样的事情更容易:

void MyMethod<T>(T f) where T : IFoo, new() {
    var t1 = new T();
    var t2 = default(T);
    // Etc...
}
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此外,当您引入更多接口时,泛型可能对呼叫者更"温和".例如,您可以从2个接口继承一个类并直接传递它,就像这样......

interface IFoo {
}

interface IBar {
}

class FooBar : IFoo, IBar {
}

void MyMethod<T>(T f) where T : IFoo, IBar {
}

void Test() {
    FooBar fb = new FooBar();
    MyMethod(fb);
}
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...而"仅接口"方法需要"中间"接口(IFooBar)...

interface IFoo {
}

interface IBar {
}

interface IFooBar : IFoo, IBar {
}

class FooBar : IFooBar {
}

void MyMethod(IFooBar f) {
}

void Test() {
    FooBar fb = new FooBar();
    MyMethod(fb);
}
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Asi*_*sik 9

2年后,我发现了一个非常简单而有用的案例.考虑这种常见模式:

class MyClass : IDisposable {

     public void Dispose() {
         if (m_field1 != null) {
             m_field1.Dispose();
             m_field1 = null;
         }
         if (m_field2 != null) {
             m_field2.Dispose();
             m_field2 = null;
         }
         // etc
     }
}
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我一直想编写一个帮助方法,以避免为每个字段编写所有这些样板:

class MyClass : IDisposable {

    static void IfNotNullDispose(ref IDisposable disposable) {
        if (disposable != null) {
            disposable.Dispose();
            disposable = null;
        }
    }

    public void Dispose() {
         IfNotNullDispose(ref m_field1);
         IfNotNullDispose(ref m_field2);
         // etc
    }
}
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不幸的是,这在C#中是非法的,因为你不能使用参数的接口,你必须使用你传入的具体类型而不是其他.因此,您必须为要处理的每种类型的字段编写不同的方法.哦等等,这正是泛型为你做的:

static void IfNotNullDispose<T>(ref T disposable) where T: class, IDisposable {
    if (disposable != null) {
        disposable.Dispose();
        disposable = null;
    }
}
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现在一切都按预期工作!