Unity3D XML(-RPC)和C#

use*_*762 7 c# xml unity-game-engine

我其实在这里回答我自己的问题.

我必须是世界上唯一一个试图这样做的人,但考虑到我花了大约一个星期的时间来解决这个问题 - 我想如果有另一个人想在Unity中使用XML(-RPC) - 我会拯救他们几个星期的麻烦.

我想要做的是与我们的一个游戏服务器谈谈排行榜等事情.这台服务器"会谈"XML-RPC,我很快就发现在Unity中这并不容易.

use*_*762 3

构建 XML 以发送到我们的服务器

我无法在 Unity 中找到一个标准函数来执行此操作而不增加大量开销。所以我改为构建以下过程。

public  string buildXMLRPCRequest(Hashtable FieldArray,string MethodName) 
{
    string  ReturnString = "";

    ReturnString    +=         "<?xml version=\"1.0\" encoding=\"iso-8859-1\"?>" +
                        "\n" + "<simpleRPC version=\"0.9\">" +
                        "\n" + "<methodCall>" +
                        "\n" + "<methodName>" + MethodName + "</methodName>" +
                        "\n" + "<vector type=\"struct\">";

    ReturnString    +=  buildNode(FieldArray);

    ReturnString    +=  "\n</vector>" +
                        "\n</methodCall>" +
                        "\n</simpleRPC>";
    return  ReturnString;
}

public  string buildNode(Hashtable FieldArray) 
{
    string  ReturnList = "";

    foreach (DictionaryEntry Item in FieldArray)    {

        string  TypeName    =   "int";
        string  NodeType    =   "scalar";

        Type myType =   Item.Value.GetType();
        string  fieldValue  =   "";

        if (myType == typeof(string) ) {
            TypeName    =   "string";
            fieldValue  =   Item.Value.ToString();
        }

        if (myType == typeof(Hashtable) ) {
            fieldValue  =   buildNode(Item.Value as Hashtable);
            NodeType    =   "vector";
            TypeName    =   "struct";
        }

        if (myType == typeof(int) ) {
            fieldValue  =   Item.Value.ToString();
            TypeName    = "int";
        }

        var ThisNode    =   "\n<" + NodeType + " type=\"" + TypeName + "\" id=\"" + Item.Key + "\">" + fieldValue + "</" + NodeType + ">";
        ReturnList +=   ThisNode;
    }

    return ReturnList;
}
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buildXMLRPCRequest 用于构建 XML。您将一个哈希表交给它,其中包含要编码的字段,其中可能包括以下类型的对象:int、字符串或哈希表。它将返回一个格式精美(简单)的 XML-RPC 字符串,该字符串已准备好发送到我们的服务器。

发送

要将 XML 发送到我们的服务器,您需要发出 POST 请求,并将 mime 类型设置为 text/xml。任何标准 C# 方法都不能在 Unity 中使用,但将其与 buildXMLRPCRequest 逻辑的输出一起使用可以完美地工作。它能做什么:

统一发送

我使用了这段代码:

    private     void UnityPostXML(  int Staging,
                                        string WebServer,
                                        string MethodName,
                                        Hashtable   FieldArray)
    {
        string  WebServiceURL   =   "http://LIVESERVER/";
        if (Staging == 1) {
            WebServiceURL       =   "http://TESTSERVER";
        }

        // Encode the text to a UTF8 byte arrray

        string XMLRequest   =   buildXMLRPCRequest(FieldArray,MethodName);

        System.Text.Encoding enc = System.Text.Encoding.UTF8;
        byte[] myByteArray = enc.GetBytes(XMLRequest);


         // Get the Unity WWWForm object (a post version)


        var form = new WWWForm();
        var url = WebServiceURL;

        //  Add a custom header to the request.
        //  Change the content type to xml and set the character set
        var headers = form.headers;
        headers["Content-Type"]="text/xml;charset=UTF-8";

        // Post a request to an URL with our rawXMLData and custom headers
        var www = new WWW(WebServiceURL, myByteArray, headers);

        //  Start a co-routine which will wait until our servers comes back

        StartCoroutine(WaitForRequest(www));
}

IEnumerator WaitForRequest(WWW www)
{
    yield return www;

    // check for errors
    if (www.error == null)
    {
        Debug.Log("WWW Ok!: " + www.text);
    } else {
        Debug.Log("WWW Error: "+ www.error);
    }    
}
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  • 使用 UTF8 将 XML 编码为 ByteArray
  • 创建一个新的Unity WWWForm
  • 创建一个HashTable,存储当前的http headers(如果有)并将内容类型覆盖为text/xml
  • 将该批次发送到服务器
  • 设置一个等待回复的协程

不统一发送

我发现用 C# 开发一个库(我使用 MonoDevelop 的标准版本)比使用 Unity 来完成所有事情要简单得多,因此如果 wnat 执行相同的操作,则 C# 中的等效发送逻辑如下。

    private     string NormalXMLCall(int Staging,
                                         string WebServer,
                                         string MethodName,
                                         Hashtable Fields)
    {
        //  Figure out who to call
        string  WebServiceURL   =   "http://LIVSERVER";
        if (Staging == 1) {
            WebServiceURL       =   "http://TESTSERVER";
        }

        WebServiceURL           +=  WebServer;

        //  Build the request

        XmlRpcParser    parser  =   new XmlRpcParser();
        string XMLRequest       = parser.buildXMLRPCRequest(Fields,MethodName);

        //  Fire it off

        HttpWebRequest httpRequest =(HttpWebRequest)WebRequest.Create(WebServiceURL);

        httpRequest.Method = "POST";

        //Defining the type of the posted data as XML
        httpRequest.ContentType = "text/xml";

        // string data = xmlDoc.InnerXml;
        byte[] bytedata = Encoding.UTF8.GetBytes(XMLRequest);

        // Get the request stream.
        Stream requestStream = httpRequest.GetRequestStream();

        // Write the data to the request stream.
        requestStream.Write(bytedata, 0, bytedata.Length);
        requestStream.Close();

        //Get Response
        HttpWebResponse httpResponse = (HttpWebResponse)httpRequest.GetResponse();

        // Get the stream associated with the response.
        Stream receiveStream = httpResponse.GetResponseStream ();

        // Pipes the stream to a higher level stream reader with the required encoding format. 
        StreamReader readStream = new StreamReader (receiveStream, Encoding.UTF8);

        string  ReceivedData    =   readStream.ReadToEnd ();
        httpResponse.Close ();
        readStream.Close ();

        return  ReceivedData;
    }
}
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从 XML 中提取数据

我写了一个简单的解析器。应为下面的 findNode 函数的构造函数提供原始 XML 数据和要查找的子节点对象。如果可以在 XML 字符串的最高级别找到该节点,它将返回该节点的值(作为字符串);如果找不到它,则返回 null。该解析器特定于“Simple XML-RPC”,需要一些工作来解码编码字符,但这应该很容易添加。

public string findNode(string Xml,string SearchForTag) {

    int     NestCounter     =   0;
    bool    FoundTag        =   false;
    int     FoundTagLevel   =   0;
    string  ReturnValue     =   null;

    //  Break it down by "<"
    string  []  TagArray    =   Xml.Split('<');

    for (int i=0;i<TagArray.Length;i++) {

        if (i>175 && i<180) {
            int Hello=1;
        }

        string  ThisLine    =   "<" + TagArray[i];
        if (ThisLine.Length <= 1)                                           continue;
        if ((ThisLine.Length >= 2) && (ThisLine.Substring(0,2) == "<?"))    continue;
        if ((ThisLine.Length >= 3) && (ThisLine.Substring(0,3) == "<--"))   continue;

        //  It can be a vector or a scalar - vectors are full of scalars so we'll

        ThisLine                =   ThisLine.Replace("  "," ");
        ThisLine                =   ThisLine.Replace("</","</");
        string  []  FieldArray  =   ThisLine.Split(' ');
        bool    AddLineToResult =   FoundTag;

        //  Nest counter is the level we are operating on. We only check the first
        //  Level. When a vector is found we increase the NestCount and we won't
        //  search for the ID

        if (NestCounter <= 1) { //  Initial array we are looking on level 1
            for (int a=0;a<FieldArray.Length;a++) {
                string  ThisTag =   FieldArray[a];
                string  []  TagValue    =   ThisTag.Split("=\"".ToCharArray(),5);

                //  Every TagValue is xx=yy pair... we want "ID=\"xxx\" 

                if (TagValue.Length >= 3) {
                    string  TagName =   TagValue[2];
                    if (TagName == SearchForTag) {
                        FoundTag        =   true;
                        FoundTagLevel   =   NestCounter;
                        //  This could be a vector or Scalar so find the ">" in this string
                        //  and start adding from there
                        int TerminatePos    =   ThisLine.IndexOf(">");
                        if ((TerminatePos >= 0) && (TerminatePos < ThisLine.Length))  {
                            ReturnValue =   ThisLine.Substring(TerminatePos+1);
                        }
                        break;
                    }
                }
            }
        }

        if (FieldArray.Length > 0) {
            string  ThisField   =   FieldArray[0].ToLower();

            /*
             * If we are in the loop where we have found the tag,
             * we haven't changed level and this is the end of a scalar it must
             * mean that the tag was a scalar so we can safely leave now.
             */
            if ((FoundTag) && (FoundTagLevel == NestCounter) && (ThisField == "</scalar>")) {
                break;
                // return ReturnValue;
            }
            //  If we end or leave a vector we change the NestCounter
            if (ThisField.IndexOf("<vector") >= 0) {
                NestCounter++;
            }
            else if (ThisField.IndexOf("</vector>") >= 0) {
                NestCounter--;
            }
        }

        //  If we have found our tag and the nest counte goes below the level 
        //  we where looking at - it's time to leave

        if (FoundTag) {
            if (NestCounter <= FoundTagLevel) {
                break;
                //return    ReturnValue;
            }
        }

        if (AddLineToResult) {
            ReturnValue +=  ThisLine;
        }

    }

    //  You may wanna do some url decoding here....

    return ReturnValue;
}
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