我最近开始学习Qt.
我不清楚如何使用QPainter课程画画.假设我只想在窗口中放几个点:
class PointDrawer: public QWidget {
Q_OBJECT
private:
QPainter p;
public:
PointDrawer(QWidget* obj=0): QWidget(obj), p(this) {}
virtual void paintEvent(QPaintEvent*) {
p.setPen(QPen(Qt::black, 3));
int n = 8;
while(...) {
qreal fAngle = 2 * 3.14 * i / n;
qreal x = 50 + cos(fAngle) * 40;
qreal y = 50 + sin(fAngle) * 40;
p.drawPoint(QPointF(x, y));
i++;
}
}
}
int main(int argc, char *argv[]) {
QApplication app(argc, argv);
PointDrawer drawer;
drawer.resize(200, 200);
drawer.show();
return app.exec();
}
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在那之后,我什么都没得到!
你能告诉我我哪里错了吗?
void SimpleExampleWidget::paintEvent(QPaintEvent *)
{
QPainter painter(this);
painter.setPen(Qt::blue);
painter.setFont(QFont("Arial", 30));
painter.drawText(rect(), Qt::AlignCenter, "Qt");
}
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http://doc.qt.digia.com/4.4/qpainter.html
小智 7
我认为问题是你的QPainter初始化.
你可以QPainter在hydroes的回答中创建类似的东西,它看起来像这样:
class PointDrawer: public QWidget {
Q_OBJECT
public:
PointDrawer(QWidget* obj=0): QWidget(obj) {}
virtual void paintEvent(QPaintEvent*) {
QPainter p(this)
p.setPen(QPen(Qt::black, 3));
int n = 8;
while(...) {
qreal fAngle = 2 * 3.14 * i / n;
qreal x = 50 + cos(fAngle) * 40;
qreal y = 50 + sin(fAngle) * 40;
p.drawPoint(QPointF(x, y));
i++;
}
}
}
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它也可以使用这样的东西,但我不推荐它(我只是喜欢其他解决方案):
class PointDrawer: public QWidget {
Q_OBJECT
private:
QPainter p;
public:
PointDrawer(QWidget* obj=0): QWidget(obj) {}
virtual void paintEvent(QPaintEvent*) {
p.begin(this);
p.setPen(QPen(Qt::black, 3));
int n = 8;
while(...) {
qreal fAngle = 2 * 3.14 * i / n;
qreal x = 50 + cos(fAngle) * 40;
qreal y = 50 + sin(fAngle) * 40;
p.drawPoint(QPointF(x, y));
i++;
}
p.end();
}
}
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在第二个例子中,QPainter::begin(this)和QPainter::end()调用是必不可少的.在第一个示例中,您可以考虑QPainter::begin(this)在构造函数和QPainter::end()析构函数中调用
出于这个原因,我猜测:由于QPaintDevices在QT4中通常是双缓冲的,因此QPainter::end()可能是图像传输到图形内存的地方.