dev*_*ium 15 .net f# functional-programming type-inference duck-typing
假设我在F#中定义了以下两种类型:
type Dog = { DogName:string; Age:int }
type Cat = { CatName:string; Age:int }
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我期待以下方法适用于猫和狗:
let isOld x = x.Age >= 65
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实际上,似乎isOld
只会接受猫:
let dog = { DogName = "Jackie"; Age = 4 }
let cat = { CatName = "Micky"; Age = 80 }
let isDogOld = isOld dog //error
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我希望F#足够聪明,可以X
为猫和狗定义某种"虚拟"界面,这样就isOld
可以接受X作为参数,而不是a Cat
.
这不是F#在任何情况下处理的事情,我是对的吗?似乎F#类型的推理系统不会做任何比C#对var
类型变量做的更多的事情.
Dan*_*iel 16
您可以inline
使用成员约束定义函数,或者使用经典路径并使用接口(在这种情况下可能是首选).
let inline isOld (x:^T) = (^T : (member Age : int) x) >= 65
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我记得这对记录类型不起作用.从技术上讲,他们的成员都是字段,但您可以使用成员修改它们with member ...
.无论如何,你必须这样做才能满足界面.
作为参考,以下是如何实现具有记录类型的接口:
type IAging =
abstract Age : int
type Dog =
{ DogName : string
Age : int }
interface IAging with
member this.Age = //could also be `this.Age = this.Age`
let { DogName = _; Age = age } = this
age
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通常F#duck-typing的含义是编译时多态.语法有点奇怪,但你应该能够从以下例子中解决它 -
module DuckTyping
// Demonstrates F#'s compile-time duck-typing.
type RedDuck =
{ Name : string }
member this.Quack () = "Red"
type BlueDuck =
{ Name : string }
member this.Quack () = "Blue"
let inline name this =
(^a : (member Name : string) this)
let inline quack this =
(^a : (member Quack : unit -> string) this)
let howard = name { RedDuck.Name = "Howard" }
let bob = name { BlueDuck.Name = "Bob" }
let red = quack { RedDuck.Name = "Jim" }
let blue = quack { BlueDuck.Name = "Fred" }
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请记住,这种多态性仅适用于编译时!