我已经被这个问题困扰了好几天了。我似乎无法为 Three.js 导入 OBJLoader。这显然很重要,因为我想在我的游戏中使用自定义 3D 模型。
我有两个错误消息:
未捕获的类型错误:无法解析模块说明符“三对象加载器”。相对引用必须以“/”、“./”或“../”开头。
和
无法加载资源:服务器响应状态为 404(未找到)
import {OBJLoader} from 'three-obj-loader'
// load a resource
loader.load(
// resource URL
'/Users/dmitri/Desktop/flame/models/fresh_fire_01 (1).obj',
// called when resource is loaded
function ( object ) {
scene.add( object );
},
// called when loading is in progresses
function ( xhr ) {
console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
},
// called when loading has errors
function ( error ) {
console.log( 'An error happened' );
}
);
// const loader = new OBJLoader()
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000)
const renderer = new THREE.WebGLRenderer();
renderer.setClearColor(0xffffff)
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// loader.load("/Users/dmitri/Desktop/flame/models/fresh_fire_01
(1).obj",
function(object){
// scene.add(object)
// })
var run = function() {
requestAnimationFrame(run);
renderer.render(scene, camera)
}
run()
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这是我的 HTML 代码:
import {OBJLoader} from 'three-obj-loader'
// load a resource
loader.load(
// resource URL
'/Users/dmitri/Desktop/flame/models/fresh_fire_01 (1).obj',
// called when resource is loaded
function ( object ) {
scene.add( object );
},
// called when loading is in progresses
function ( xhr ) {
console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
},
// called when loading has errors
function ( error ) {
console.log( 'An error happened' );
}
);
// const loader = new OBJLoader()
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000)
const renderer = new THREE.WebGLRenderer();
renderer.setClearColor(0xffffff)
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// loader.load("/Users/dmitri/Desktop/flame/models/fresh_fire_01
(1).obj",
function(object){
// scene.add(object)
// })
var run = function() {
requestAnimationFrame(run);
renderer.render(scene, camera)
}
run()
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这是我的app.js源代码:
const express = require("express");
var app = express();
app.set("port", process.env.PORT || 8080)
app.use(express.static("public"))
app.listen(app.get("port"), function() {
return
})
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这是我的文件结构:
楷模
--fresh-fire-01 (1).obj
民众
--index.html
--script.js
应用程序.py
我已经尝试了所有我能想到的解决方案。我将 OBJLoader 的源代码放在我的目录中。我需要它。我什至将 OBJLoader 源代码放入script.js源代码中。似乎什么都不起作用。
Three.js 有自己的 OBJLoader。最好使用本机加载器而不是第三方。如果您查看“三个对象加载器”,您会发现它已经过时了。上次更新是 4 年前。因此,尝试从 Three.js 库导入 OBJLoader
改变:
import {OBJLoader} from 'three-obj-loader'
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到:
import {OBJLoader} from 'three/examples/jsm/loaders/OBJLoader.js'
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