nic*_*ng2 4 animation uikit uiview swift swiftui
我注意到,与使用SwiftUI 中的通用动画类UIView.animate相比,它不那么古怪,更“平滑”,延迟也更少。withAnimation { }话虽这么说,我有一些Flashcards正在翻转。问题是,当我使用 时withAnimation { },会出现一些滞后,有时会让卡片看起来甚至没有翻转(看起来只是卡片内的内容立即发生变化)。我在 ScrollView 中同时渲染了 5 个抽认卡。我如何使用UIView.animate()动画来实现变化?
struct Flashcard<Front, Back>: View where Front: View, Back: View {
var front: () -> Front
var back: () -> Back
@State var flipped: Bool = false
@State var flashcardRotation = 0.0
@State var contentRotation = 0.0
init(@ViewBuilder front: @escaping () -> Front, @ViewBuilder back: @escaping () -> Back) {
self.front = front
self.back = back
}
var body: some View {
ZStack {
if flipped {
ZStack {
back()
VStack {
HStack {
Spacer()
Button(action: {
flipFlashcard()
}, label: {
Text("Flipper")
}).padding(5)
}
Spacer()
}
}
} else {
ZStack {
front()
VStack {
HStack {
Spacer()
Button(action: {
flipFlashcard()
}, label: {
Text("Flipper")
}).padding(5)
}
Spacer()
}
}
}
}
.rotation3DEffect(.degrees(contentRotation), axis: (x: 0, y: 1, z: 0))
.frame(height: 150)
.frame(maxWidth: .infinity)
.padding(.horizontal)
.rotation3DEffect(.degrees(flashcardRotation), axis: (x: 0, y: 1, z: 0))
}
func flipFlashcard() {
let animationTime = 0.25
// My attempt at using UIView.animate()
// UIView.animate(withDuration: 5, animations: {
// flashcardRotation += 180
// })
withAnimation(Animation.linear(duration: animationTime)) {
flashcardRotation += 180
}
// My attempt at using UIView.animate()
// UIView.animate(withDuration: 0.001, delay: animationTime / 2, animations: {
// contentRotation += 180
// flipped.toggle()
// }, completion: nil)
withAnimation(Animation.linear(duration: 0.001).delay(animationTime / 2)) {
contentRotation += 180
flipped.toggle()
}
}
}
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您可以使用 aUIViewRepresentable和 a来完成此操作ViewModifier,以使其用户友好。
这是通过影响整个UIViewSwiftUI 的版本来完成的。View您不会更改 SwiftUI 中的变量View。
是UIViewRepresentable为了让 SwiftUI 兼容 UIKit
struct FlipWrapper<Content: View>: UIViewRepresentable{
//The content to be flipped
@ViewBuilder let content: () -> Content
//Triggers the animation
@Binding var flip: Bool
func makeUIView(context: Context) -> UIView {
//Convert SwiftUI View to UIKit UIView
UIHostingController(rootView: content()).view
}
func updateUIView(_ uiView: UIView, context: Context) {
//Variable must be used somewhere or it wont trigger
print(flip)
//Transition is a much easier way to Flip in UIKit
UIView.transition(with: uiView, duration: 0.25, options: .transitionFlipFromRight, animations: nil, completion: nil)
}
}
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然后为了使其易于使用,将包装器放在 a 中ViewModifier,以便可以像所有其他修饰符一样访问它
extension View {
func flipAnimation( flipped: Binding<Bool>) -> some View {
modifier(FlipAnimationViewModifier(flipped: flipped))
}
}
struct FlipAnimationViewModifier: ViewModifier {
@Binding var flipped: Bool
func body(content: Content) -> some View {
FlipWrapper(content: {
content
}, flip: $flipped)
}
}
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https://developer.apple.com/documentation/swiftui/viewmodifier
现在使用它只需访问
.flipAnimation(flipped: Binding<Bool>)
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附加到View你想要在变量改变时翻转。
示例使用如下。在Flashcard你会flipped.toggle()而不是打电话flipFlashcard()
struct Flashcard<Front, Back>: View where Front: View, Back: View {
@ViewBuilder var front: () -> Front
@ViewBuilder var back: () -> Back
@State var flipped: Bool = false
var body: some View {
ZStack {
if flipped{
back()
}else{
front()
}
VStack {
HStack {
Spacer()
Button(action: {
flipped.toggle()
}, label: {
Text("Flipper")
}).padding(5)
}
Spacer()
}
}.flipAnimation(flipped: $flipped)
.frame(height: 150)
.frame(maxWidth: .infinity)
.padding(.horizontal)
}
}
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如果你想更“花哨”一点,你可以将过渡/动画参数传递给 SwiftUI 来获取值。
extension View {
func flipAnimation(flipped: Binding<Bool>, duration: TimeInterval = 0.25, options: UIView.AnimationOptions = .transitionFlipFromRight, animationConfiguration: ((UIView) -> Void)? = nil, onComplete: ((Bool) -> Void)? = nil)-> some View {
modifier(FlipAnimationViewModifier(flipped: flipped, duration: duration, options: options, animationConfiguration: animationConfiguration, onComplete: onComplete))
}
}
struct FlipAnimationViewModifier: ViewModifier {
@Binding var flipped: Bool
var duration: TimeInterval
var options: UIView.AnimationOptions
var animationConfiguration: ((UIView) -> Void)?
var onComplete: ((Bool) -> Void)?
func body(content: Content) -> some View {
FlipWrapper(content: {
content
}, flip: $flipped, duration: duration, options: options, animationConfiguration: animationConfiguration, onComplete: onComplete)
}
}
struct FlipWrapper<Content: View>: UIViewRepresentable{
//The content to be flipped
@ViewBuilder let content: () -> Content
//Triggers the animation
@Binding var flip: Bool
var duration: TimeInterval
var options: UIView.AnimationOptions
var animationConfiguration: ((UIView) -> Void)?
var onComplete: ((Bool) -> Void)?
func makeCoordinator() -> Coordinator {
Coordinator(self)
}
func makeUIView(context: Context) -> UIView {
//Convert SwiftUI View to UIKit UIView
UIHostingController(rootView: content()).view
}
func updateUIView(_ uiView: UIView, context: Context) {
//Vaariable must be used somewhere or it wont trigger
print(flip)
//update gets called after make, if you only want to trigger the animation when you change flip you have to lock it for the first time
//using the corrdinator to store the state makes it easy
if !context.coordinator.initAnim{
//Transition is a much simpler way to flip using UIKit
UIView.transition(with: uiView, duration: duration, options: options, animations: {
if animationConfiguration != nil{
animationConfiguration!(uiView)
}
}, completion: onComplete)
}else{
context.coordinator.initAnim = false
}
}
class Coordinator{
//Variable to lock animation for initial run
var initAnim: Bool = true
var parent: FlipWrapper
init(_ parent:FlipWrapper){
self.parent = parent
}
}
}
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然后你可以添加不同的配置更改,UIView这样它们就可以完成animations
.flipAnimation(flipped: $flipped, animationConfiguration: {
view in
view.alpha = Double.random(in: 0.25...1)
view.backgroundColor = [.red,.gray,.green].randomElement()!
})
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