mar*_*adi 16 .net c# sockets networking tcp
我有tcpclient对象,我想确定它是否已连接.我使用tcpclient的连接属性,但它返回上一次操作的状态.所以它没用.
那我用这个代码:
bool flag;
flag = (tcp.Client.Poll(10000, SelectMode.SelectWrite));
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和
if( tcp.Client.Poll( 0, SelectMode.SelectRead ) )
{
byte[] buff = new byte[1];
if( tcp.Client.Receive( buff, SocketFlags.Peek ) == 0 )
{
flag = false;
}
}
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但它无法正常工作.
任何的想法?
这是我在服务器端的代码:
private ArrayList _ClientList = new ArrayList();
public ClsServer(int port)
{
_TCPListener = new TcpListener(IPAddress.Any, port);
_TCPListener.Start();
Thread ListenThread = new Thread(new ThreadStart(ListenForClients));
ListenThread.IsBackground = true;
ListenThread.Start();
}
private void ListenForClients()
{
while (true)
{
//blocks until a client has connected to the server
TcpClient client = this._TCPListener.AcceptTcpClient();
client.ReceiveTimeout = 0;
//create a thread to handle communication with connected client
Thread clientThread = new Thread(new ParameterizedThreadStart(HandleClientComm));
clientThread.IsBackground = true;
clientThread.Start(client);
}
}
private void HandleClientComm(object client)
{
try
{
TcpClient tcpClient = (TcpClient)client;
AddObject(tcpclient);
int bytesRead;
string message = "";
byte[] RecievedPack = new byte[1024 * 1000];
NetworkStream clientStream = tcpClient.GetStream();
while (true)
{
bytesRead = 0;
try
{
////blocks until a client sends a message
bytesRead = clientStream.Read(RecievedPack, 0, RecievedPack.Length);
int Len = BitConverter.ToInt32(RecievedPack, 0);
message = UTF8Encoding.UTF8.GetString(RecievedPack, 0, Len);
}
catch (Exception er)
{
//When Client is disconnected
if (er.GetType() == typeof(IOException))
{
RemoveObject(client);
break;
}
}
//message has successfully been received
// do something
}
RemoveObject(client);
}
catch(Exception e)
{
// RemoveObject(client);
}
}
private void AddObject(object obj)
{
int totalcount, index;
totalcount = _ClientList.Count;
index = 0;
while (index < totalcount)
{
TcpClient alcobj = (TcpClient)_ClientList[index];
try
{
if (IPAddress.Equals(((IPEndPoint)alcobj.Client.RemoteEndPoint).Address,
((IPEndPoint)tcpClient.Client.RemoteEndPoint).Address))
{
_ClientList.Remove(alcobj);
break;
}
index++;
}
catch (Exception er)
{
if (er.GetType() == typeof(ObjectDisposedException))
RemoveObject(alcobj);
}
finally
{
totalcount = _ClientList.Count;
}
}
_ClientList.Add(obj);
}
private void RemoveObject(object obj)
{
if (_ClientList.IndexOf(obj) > -1)
{
_ClientList.Remove(obj);
SendClientState(IP, false);
}
}
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这是客户端:
public bool IsConnected
{
try
{
if (_TcpClient != null && _TcpClient.Client != null && _TcpClient.Client.Connected)
{
// Detect if client disconnected
if (_TcpClient.Client.Poll(0, SelectMode.SelectRead))
{
byte[] buff = new byte[1];
if (_TcpClient.Client.Receive(buff, SocketFlags.Peek) == 0)
{
// Client disconnected
return false;
}
else
{
return true;
}
}
return true;
}
else
{
return false;
}
}
catch
{
return false;
}
}
private void clsClient()
{
if(!IsConnected())
{
Connecttoserver()
}
}
private void ConnectToServer()
{
try
{
NetworkStream _NetworkStream = _TcpClient.GetStream();
byte[] _RecievedPack = new byte[1024 * 1000];
string _Message = string.Empty;
int _BytesRead;
int _Length;
while (true)
{
_BytesRead = _NetworkStream.Read(_RecievedPack, 0, _RecievedPack.Length);
_Length = BitConverter.ToInt32(_RecievedPack, 0);
_Message = UTF8Encoding.UTF8.GetString(_RecievedPack, 4, _Length);
if (_BytesRead != 0)
{
if (OnReceive != null)
// do something
_NetworkStream.Flush();
}
}
}
catch (Exception exp)
{
// do something
}
}
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在客户端,IsConnected()始终返回false并尝试connecttoserver,因此服务器侦听器总是尝试在列表中添加客户端
Jal*_*aid 22
使用此代码,我已测试并在实际生产软件中使用它:
public bool IsConnected
{
get
{
try
{
if (_tcpClient != null && _tcpClient.Client != null && _tcpClient.Client.Connected)
{
/* pear to the documentation on Poll:
* When passing SelectMode.SelectRead as a parameter to the Poll method it will return
* -either- true if Socket.Listen(Int32) has been called and a connection is pending;
* -or- true if data is available for reading;
* -or- true if the connection has been closed, reset, or terminated;
* otherwise, returns false
*/
// Detect if client disconnected
if (_tcpClient.Client.Poll(0, SelectMode.SelectRead))
{
byte[] buff = new byte[1];
if (_tcpClient.Client.Receive(buff, SocketFlags.Peek) == 0)
{
// Client disconnected
return false;
}
else
{
return true;
}
}
return true;
}
else
{
return false;
}
}
catch
{
return false;
}
}
}
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编辑:但是你不能只依赖于检查连接,如果是,则继续执行,因为它在执行此属性时返回连接状态,例如在您检查IsConnected并返回true之后,当您处于通信中间时,连接可能会丢失!我们首先使用它来降低失败的可能性,所以你必须将整个通信包装在try/catch中,并期望连接随时丢失!