如何将 DispatchQueue debounce 转换为 Swift Concurrency 任务?

Tru*_*an1 9 grand-central-dispatch debouncing swift swift-concurrency

我有一个现有的防抖实用程序,使用DispatchQueue. 它接受一个闭包并在达到时间阈值之前执行它。它可以这样使用:

let limiter = Debouncer(limit: 5)
var value = ""

func sendToServer() {
    limiter.execute {
        print("\(Date.now.timeIntervalSince1970): Fire! \(value)")
    }
}

value.append("h")
sendToServer() // Waits until 5 seconds
value.append("e")
sendToServer() // Waits until 5 seconds
value.append("l")
sendToServer() // Waits until 5 seconds
value.append("l")
sendToServer() // Waits until 5 seconds
value.append("o")
sendToServer() // Waits until 5 seconds
print("\(Date.now.timeIntervalSince1970): Last operation called")

// 1635691696.482115: Last operation called
// 1635691701.859087: Fire! hello
Run Code Online (Sandbox Code Playgroud)

请注意,它不是Fire!多次调用,而是在最后一次使用上一个任务的值后仅 5 秒调用。该Debouncer实例配置为将队列中的最后一个任务保留 5 秒,无论调用多少次。闭包被传递到execute(block:)方法中:

final class Debouncer {
    private let limit: TimeInterval
    private let queue: DispatchQueue
    private var workItem: DispatchWorkItem?
    private let syncQueue = DispatchQueue(label: "Debouncer", attributes: [])
   
    init(limit: TimeInterval, queue: DispatchQueue = .main) {
        self.limit = limit
        self.queue = queue
    }
    
    @objc func execute(block: @escaping () -> Void) {
        syncQueue.async { [weak self] in
            if let workItem = self?.workItem {
                workItem.cancel()
                self?.workItem = nil
            }
            
            guard let queue = self?.queue, let limit = self?.limit else { return }
            
            let workItem = DispatchWorkItem(block: block)
            queue.asyncAfter(deadline: .now() + limit, execute: workItem)
            
            self?.workItem = workItem
        }
    }
}
Run Code Online (Sandbox Code Playgroud)

我怎样才能将其转换为并发操作,以便可以像下面这样调用它:

let limit = Debouncer(limit: 5)

func sendToServer() {
    await limiter.waitUntilFinished
    print("\(Date.now.timeIntervalSince1970): Fire! \(value)")
}

sendToServer()
sendToServer()
sendToServer()
Run Code Online (Sandbox Code Playgroud)

但是,这不会使任务反跳,而是将其挂起,直到调用下一个任务为止。相反,它应该取消先前的任务并保留当前任务直到去抖时间。这可以通过Swift Concurrency来完成吗?还是有更好的方法来做到这一点?

Rob*_*Rob 16

任务可以使用isCancelledor checkCancellation,但是为了防反跳例程,您想要等待一段时间,您可能只使用 的抛出再现Task.sleep(nanoseconds:),其文档说:

\n
\n

如果任务在时间结束之前被取消,该函数将抛出CancellationError

\n
\n

因此,这有效地消除了 2 秒的抖动。

\n
var task: Task<(), Never>?\n\nfunc debounced(_ string: String) {\n    task?.cancel()\n\n    task = Task {\n        do {\n            try await Task.sleep(nanoseconds: 2_000_000_000)\n            logger.log("result \\(string)")\n        } catch {\n            logger.log("canceled \\(string)")\n        }\n    }\n}\n
Run Code Online (Sandbox Code Playgroud)\n
\n

注意,Apple\xe2\x80\x99sswift-async-algorithms有一个debouncefor 异步序列。

\n