VMA*_*Atm 8 c# windows cpu pinvoke
我想通过c#/ PInvoke调用GetLogicalProcessorInformation函数,但是我坚持使用SYSTEM_LOGICAL_PROCESSOR_INFORMATIONstruct和CACHE_DESCRIPTORstruct.
我该如何定义这些结构以便正确使用?
主要表现在:
1.SYSTEM_LOGICAL_PROCESSOR_INFORMATION有工会在其定义
2. SYSTEM_LOGICAL_PROCESSOR_INFORMATION具有ULONGLONG在其定义
3. CACHE_DESCRIPTOR具有WORD与DWORD在它的定义.
你能帮我解决这些问题吗?
Dav*_*nan 14
更新:修复了必须手动完成的结构编组.
这是一个非常混乱的P/invoke.即使你定义了结构和联合,调用函数也是非常重要的,因为你必须手动编组结构.
[StructLayout(LayoutKind.Sequential)]
public struct PROCESSORCORE
{
public byte Flags;
};
[StructLayout(LayoutKind.Sequential)]
public struct NUMANODE
{
public uint NodeNumber;
}
public enum PROCESSOR_CACHE_TYPE
{
CacheUnified,
CacheInstruction,
CacheData,
CacheTrace
}
[StructLayout(LayoutKind.Sequential)]
public struct CACHE_DESCRIPTOR
{
public byte Level;
public byte Associativity;
public ushort LineSize;
public uint Size;
public PROCESSOR_CACHE_TYPE Type;
}
[StructLayout(LayoutKind.Explicit)]
public struct SYSTEM_LOGICAL_PROCESSOR_INFORMATION_UNION
{
[FieldOffset(0)]
public PROCESSORCORE ProcessorCore;
[FieldOffset(0)]
public NUMANODE NumaNode;
[FieldOffset(0)]
public CACHE_DESCRIPTOR Cache;
[FieldOffset(0)]
private UInt64 Reserved1;
[FieldOffset(8)]
private UInt64 Reserved2;
}
public enum LOGICAL_PROCESSOR_RELATIONSHIP
{
RelationProcessorCore,
RelationNumaNode,
RelationCache,
RelationProcessorPackage,
RelationGroup,
RelationAll = 0xffff
}
public struct SYSTEM_LOGICAL_PROCESSOR_INFORMATION
{
public UIntPtr ProcessorMask;
public LOGICAL_PROCESSOR_RELATIONSHIP Relationship;
public SYSTEM_LOGICAL_PROCESSOR_INFORMATION_UNION ProcessorInformation;
}
[DllImport(@"kernel32.dll", SetLastError=true)]
public static extern bool GetLogicalProcessorInformation(
IntPtr Buffer,
ref uint ReturnLength
);
private const int ERROR_INSUFFICIENT_BUFFER = 122;
public static SYSTEM_LOGICAL_PROCESSOR_INFORMATION[] MyGetLogicalProcessorInformation()
{
uint ReturnLength = 0;
GetLogicalProcessorInformation(IntPtr.Zero, ref ReturnLength);
if (Marshal.GetLastWin32Error() == ERROR_INSUFFICIENT_BUFFER)
{
IntPtr Ptr = Marshal.AllocHGlobal((int)ReturnLength);
try
{
if (GetLogicalProcessorInformation(Ptr, ref ReturnLength))
{
int size = Marshal.SizeOf(typeof(SYSTEM_LOGICAL_PROCESSOR_INFORMATION));
int len = (int)ReturnLength / size;
SYSTEM_LOGICAL_PROCESSOR_INFORMATION[] Buffer = new SYSTEM_LOGICAL_PROCESSOR_INFORMATION[len];
IntPtr Item = Ptr;
for (int i = 0; i < len; i++)
{
Buffer[i] = (SYSTEM_LOGICAL_PROCESSOR_INFORMATION)Marshal.PtrToStructure(Item, typeof(SYSTEM_LOGICAL_PROCESSOR_INFORMATION));
Item += size;
}
return Buffer;
}
}
finally
{
Marshal.FreeHGlobal(Ptr);
}
}
return null;
}
static void Main(string[] args)
{
SYSTEM_LOGICAL_PROCESSOR_INFORMATION[] Buffer = MyGetLogicalProcessorInformation();
for (int i=0; i<Buffer.Length; i++)
{
Console.WriteLine(Buffer[i].ProcessorMask);
}
}
Run Code Online (Sandbox Code Playgroud)
ADWORD是 auint并且WORD是ushort。
[StructLayout(LayoutKind.Sequential)]
struct CACHE_DESCRIPTOR
{
public byte Level;
public byte Associativity;
public ushort LineSize;
public uint Size;
public PROCESSOR_CACHE_TYPE Type;
}
enum PROCESSOR_CACHE_TYPE
{
Unified = 0,
Instruction = 1,
Data = 2,
Trace = 3,
}
Run Code Online (Sandbox Code Playgroud)
Aunion是具有Explicit布局和的结构FieldOffset。
[StructLayout(LayoutKind.Sequential)]
struct SYSTEM_LOGICAL_PROCESSOR_INFORMATION
{
public UIntPtr ProcessorMask;
public LOGICAL_PROCESSOR_RELATIONSHIP Relationship;
public ProcessorRelationUnion RelationUnion;
}
[StructLayout(LayoutKind.Explicit)]
struct ProcessorRelationUnion
{
[FieldOffset(0)] public CACHE_DESCRIPTOR Cache;
[FieldOffset(0)] public uint NumaNodeNumber;
[FieldOffset(0)] public byte ProcessorCoreFlags;
[FieldOffset(0)] private UInt64 Reserved1;
[FieldOffset(8)] private UInt64 Reserved2;
}
[StructLayout(LayoutKind.Sequential)]
struct CACHE_DESCRIPTOR
{
public byte Level;
public byte Associativity;
public ushort LineSize;
public uint Size;
public PROCESSOR_CACHE_TYPE Type;
}
enum LOGICAL_PROCESSOR_RELATIONSHIP : uint
{
ProcessorCore = 0,
NumaNode = 1,
RelationCache = 2,
}
Run Code Online (Sandbox Code Playgroud)
AULONGLONG是一个UInt64。将结构对齐到 8 字节边界(24 字节)。正如大卫在评论中指出的那样,它是必需的,并且由于某种原因它从 Microsoft Interop 库中丢失了。
更新:添加了缺失的结构和来自 Microsoft Research 的 Windows 互操作库的链接。
来源:WindowsInteropLib/Kernel32.cs
| 归档时间: |
|
| 查看次数: |
3693 次 |
| 最近记录: |