Sum*_*nan 8 android center surface android-jetpack-compose
如何在jet pack compose中将项目置于表面中心
@Composable
fun RoundedShapeWithIconCenter(
modifier: Modifier = Modifier,
parentSize : Dp,
parentBackgroundColor : Color,
childPadding : Dp,
icon : Painter,
iconSize : Dp,
iconTint : Color,
elevation : Dp = 0.dp,
isTextOrIcon : Boolean = false,
insideText : String = "",
insideTextColor : Color = colorResource(id = R.color.black),
fontSize: TextUnit = 16.sp
) {
Surface(
modifier = modifier.size(parentSize),
shape = RoundedCornerShape(50),
color = parentBackgroundColor,
elevation = elevation,
) {
if (isTextOrIcon) {
CommonText(value = insideText, fontSize = fontSize, color = insideTextColor, textAlign = TextAlign.Center)
} else {
Icon(painter = icon, contentDescription = "Back Arrow", modifier = Modifier
.size(iconSize)
.padding(childPadding), tint = iconTint)
}
}
}
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在图像中,圆形黑色形状是 Surface,Go 是 Surface 内的文本。我想将 Go 文本置于 Surface 的中心。如果我用图标替换文本,它会完美居中
提前致谢
为此,我们将可组合文本对齐到中心,并且不能在 Surface 内使用对齐修饰符。因此,我们将把 CommonText 包裹在 Box 周围,并对接受修饰符的 CommonText 进行一些更改。
带图标中心的圆形
....
if (isTextOrIcon) {
Box(modifier = Modifier
.fillMaxSize(1.0f) // it will fill parent box
.padding(8.dp)) { // padding will help us to give some margin between our text and parent if text greater then our parent size
CommonText(
value = insideText,
fontSize = fontSize,
color = insideTextColor,
modifier = Modifier.align(Alignment.Center) // this will help it to align it to box center
)
}
}
....
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修改后的通用文本
因为我不知道 CommonText Composable 是如何创建的,所以我假设它类似于以下内容并根据它进行更改。
@Composable
fun CommonText(modifier: Modifier = Modifier, .... ) {
Text(modifier = modifier, .... )
}
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....
if (isTextOrIcon) {
Box(modifier = Modifier
.fillMaxSize(1.0f) // it will fill parent box
.padding(8.dp),// padding will help us to give some margin between our text and parent if text greater then our parent size
contentAlignment = Center) { // contentAlignment will align its content as provided Alignment in our case it's Center
CommonText(
value = insideText,
fontSize = fontSize,
color = insideTextColor
)
}
}
....
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