sta*_*ikc 5 javascript resourcebundle game-engine node.js vite
在使用图像资产捆绑Vanilla JSnpm run build项目时,有一个图像未捆绑。
未捆绑的图像是要粘贴到我的项目中的最后一个图像
\n
我已使用同一个文件中的语法以相同的方式导入了所有import ... from "filename.png"图像。\n
npm run build这是\n注意的输出,显然,ash.png不包含在内,而player.png包含在同一文件夹中。两者都以与上面所示相同的方式导入到同一文件中。
\xe2\x9d\xaf npm run build\n\n> clean-rpg@0.0.0 build D:\\Sattwik\\code\\web\\js\\game-dev\\clean-rpg\n> tsc && vite build\n\nvite v2.5.6 building for production...\n\xe2\x9c\x93 22 modules transformed.\ndist/assets/favicon.17e50649.svg 1.49 KiB\ndist/assets/room-builder.325bbcfc.png 20.98 KiB\ndist/assets/things.5fe02e3d.png 27.07 KiB\ndist/assets/player.c5281145.png 7.15 KiB\ndist/assets/ground.8651476d.png 69.11 KiB\ndist/assets/interior.294e2488.png 203.12 KiB\ndist/index.html 0.78 KiB\ndist/assets/index.cc5b3aa7.css 2.35 KiB / brotli: 1.40 KiB\ndist/assets/index.f94427a3.js 137.68 KiB / brotli: 8.73 KiB\ndist/assets/vendor.354f1e58.js 1305.08 KiB / brotli: skipped (large chunk)\n\n(!) Some chunks are larger than 500 KiB after minification. Consider:\n- Using dynamic import() to code-split the application\n- Use build.rollupOptions.output.manualChunks to improve chunking: https://rollupjs.org/guide/en/#outputmanualchunks\n- Adjust chunk size limit for this warning via build.chunkSizeWarningLimit.\nRun Code Online (Sandbox Code Playgroud)\nnpm run dev,所有图像都会加载并且一切正常npm run serve,ash.png无法加载并vendor.354f1e58.js:105 Local data URIs are not supported: ash-spritesheet在控制台中显示警告请参阅此处的存储库,其中包含所有文件和资产
\nnpm run dev,项目应该可以工作(游戏应该加载图像 -player.png和ash.png)npm run buildthen进行预览npm run serve并重现错误\xe2\x9d\xaf npm run build\n\n> clean-rpg@0.0.0 build D:\\Sattwik\\code\\web\\js\\game-dev\\clean-rpg\n> tsc && vite build\n\nvite v2.5.6 building for production...\n\xe2\x9c\x93 22 modules transformed.\ndist/assets/favicon.17e50649.svg 1.49 KiB\ndist/assets/room-builder.325bbcfc.png 20.98 KiB\ndist/assets/things.5fe02e3d.png 27.07 KiB\ndist/assets/player.c5281145.png 7.15 KiB\ndist/assets/ground.8651476d.png 69.11 KiB\ndist/assets/interior.294e2488.png 203.12 KiB\ndist/index.html 0.78 KiB\ndist/assets/index.cc5b3aa7.css 2.35 KiB / brotli: 1.40 KiB\ndist/assets/index.f94427a3.js 137.68 KiB / brotli: 8.73 KiB\ndist/assets/vendor.354f1e58.js 1305.08 KiB / brotli: skipped (large chunk)\n\n(!) Some chunks are larger than 500 KiB after minification. Consider:\n- Using dynamic import() to code-split the application\n- Use build.rollupOptions.output.manualChunks to improve chunking: https://rollupjs.org/guide/en/#outputmanualchunks\n- Adjust chunk size limit for this warning via build.chunkSizeWarningLimit.\nRun Code Online (Sandbox Code Playgroud)\n新项目管理
\n\xe2\x9d\xaf npx envinfo --system --npmPackages vite,@vitejs/plugin-vue --binaries --browsers\nnpx: installed 1 in 6.14s\n\n System:\n OS: Windows 7 6.1.7601\n CPU: (2) x64 Pentium(R) Dual-Core CPU E5300 @ 2.60GHz\n Memory: 1.10 GB / 2.99 GB\n Binaries:\n Node: 12.21.0 - C:\\Program Files\\nodejs\\node.EXE\n npm: 6.14.11 - C:\\Program Files\\nodejs\\npm.CMD\n Browsers:\n Internet Explorer: 8.0.7601.17514\n npmPackages:\n vite: ^2.5.4 => 2.5.6\nRun Code Online (Sandbox Code Playgroud)\n这个问题已作为Github 问题提出
\nJEd*_*dot 15
这不是bug,而是 vite 的Static Assets Handling行为。
小于该选项的字节数的资源
assetsInlineLimit将被内联为 base64 数据 URL。
这意味着ash.png您data URI可以在输出中读取它,但在您的情况下不支持(这是另一个问题的范围,我现在没有答案)。
vendor.354f1e58.js:105 不支持本地数据 URI:ash-spritesheet 显示在控制台中
如果您进行调试spritesheets,console.log(spritesheets)您应该会看到包含的资产:
{
player: '/assets/player.c5281145.png'
ash: "data:image/png;base64,iVBORw0KGgoA ..."
}
Run Code Online (Sandbox Code Playgroud)
现在,如果您设置assetsInlineLimit的值低于文件大小,ash.png则vite.config.js该文件将作为资产包含在内。
要测试它,请在文件中vite.config.js写入:
import { defineConfig } from "vite";
export default defineConfig({
build: {
assetsInlineLimit: '2048' // 2kb
}
});
Run Code Online (Sandbox Code Playgroud)
yarn build和的输出assetsInlineLimit: '2048':
dist/assets/favicon.17e50649.svg 1.49 KiB
dist/assets/ground.8651476d.png 69.11 KiB
dist/assets/player.c5281145.png 7.15 KiB
dist/assets/things.5fe02e3d.png 27.07 KiB
dist/assets/room-builder.325bbcfc.png 20.98 KiB
dist/assets/interior.294e2488.png 203.12 KiB
dist/assets/ash-walking-fire-red.1de7621c.png 3.76 KiB
Run Code Online (Sandbox Code Playgroud)
更多信息: https: //vitejs.dev/guide/assets.html#importing-asset-as-url
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