计算 2 个 CLLocation 之间角度的有效方法?

Dav*_*vid 4 angle core-location coordinates augmented-reality

这是计算从一个 CLLocation 到另一个 CLLocation 的角度(以弧度为单位)的有效方法吗?

-(float)angleFromLocation:(CLLocationCoordinate2D)start toLocation:(CLLocationCoordinate2D)end {
float deltaX = start.latitude - end.latitude;
float deltaY = start.longitude - end.longitude;
float ang = atan2(deltaY, deltaX);

return ang;}
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请指教!

任何帮助都感激不尽。

col*_*ire 5

斯威夫特 5 版本:

extension FloatingPoint {

    var degreesToRadians: Self { return self * .pi / 180 }
    var radiansToDegrees: Self { return self * 180 / .pi }
}

extension CLLocationCoordinate2D {
       
    func heading(to: CLLocationCoordinate2D) -> Double {
        let lat1 = self.latitude.degreesToRadians
        let lon1 = self.longitude.degreesToRadians

        let lat2 = to.latitude.degreesToRadians
        let lon2 = to.longitude.degreesToRadians

        let dLon = lon2 - lon1
        let y = sin(dLon) * cos(lat2)
        let x = cos(lat1) * sin(lat2) - sin(lat1) * cos(lat2) * cos(dLon)

        let headingDegrees = atan2(y, x).radiansToDegrees
        if headingDegrees >= 0 {
            return headingDegrees
        } else {
            return headingDegrees + 360
        }
    }
}
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