我有一个名为ImageMatrix的类,它以递归方式实现C++映射; 最终结果是我有一个3维数组.
typedef uint32_t VUInt32;
typedef int32_t VInt32;
class ImageMatrix
{
public:
ImageMatrixRow operator[](VInt32 rowIndex)
private:
ImageMatrixRowMap rows;
};
typedef std::map <VUInt32, VInt32> ImageMatrixChannelMap;
class ImageMatrixColumn
{
public:
VInt32 &operator[](VUInt32 channelIndex);
private:
ImageMatrixChannelMap channels;
};
typedef std::map<VUInt32, ImageMatrixColumn> ImageMatrixColumnMap;
class ImageMatrixRow
{
public:
ImageMatrixColumn operator[](VUInt32 columnIndex);
private:
ImageMatrixColumnMap columns;
};
typedef std::map<VUInt32, ImageMatrixRow> ImageMatrixRowMap;
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每个运算符只返回一个map-wrapper类,如下所示:
ImageMatrixRow ImageMatrix::operator[](VInt32 rowIndex)
{
return rows[rowIndex];
}
ImageMatrixColumn ImageMatrixRow::operator[](VUInt32 columnIndex)
{
return columns[columnIndex];
}
VInt32 &ImageMatrixColumn::operator[](VUInt32 channelIndex)
{
return channels[channelIndex];
}
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基本上,当我将值设置为100,并将值测试为cout时,它显示为0,而不是我设置它的数字.
for (VUInt32 a = 0; a < GetRowCount(); a++)
{
for (VUInt32 b = 0; b < GetColumnCount(); b++)
{
for (VUInt32 c = 0; c < GetChannelCount(); c++)
{
VInt32 value = 100;
matrix[a][b][c] = value;
VInt32 test = matrix[a][b][c];
// pixel = 100, test = 0 - why?
cout << pixel << "/" << test << endl;
}
}
}
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注意:我已经更改了此示例的原始代码,因此占用的空间更少,因此可能会出现一些语法错误(请不要指出它们).
以下运算符按值返回,没有写入修改实际数据.
ImageMatrixRow ImageMatrix::operator[](VInt32 rowIndex);
ImageMatrixColumn ImageMatrixRow::operator[](VUInt32 columnIndex);
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使用:
ImageMatrixRow& ImageMatrix::operator[](VInt32 rowIndex)
ImageMatrixColumn& ImageMatrixRow::operator[](VUInt32 columnIndex)
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