Swing/JFrame与AWT/Frame在EDT之外渲染

Cha*_*win 6 java swing rendering doublebuffered awt

在实现自己的渲染而不使用标准Java GUI组件时,使用AWT Frame和Swing JFrame有什么主要区别?

这是上一个问题的后续内容:

AWT自定义渲染 - 捕获平滑调整大小并消除调整大小闪烁

关于Swing vs AWT的典型谈话要点似乎并不适用,因为我们只使用框架.例如,重量级和轻量级超出窗口(并且JFrame扩展了Frame).

那么哪种情况最好,JFrame或Frame适用于这种情况?它有什么有意义的区别吗?

注意:这种情况是不希望在EDT中进行渲染的情况.有一个应用程序工作流程没有链接到EDT,渲染是在EDT之外的需要基础上完成的.要使渲染与EDT同步会增加渲染的延迟.除了Frame或JFrame之外,我们不渲染任何Swing或AWT组件(如果最好的话,我们不会渲染封闭的JPanel/Component/etc).

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Insets;
import java.awt.Toolkit;
import java.awt.image.BufferStrategy;
import java.awt.Frame;

public class SmoothResize extends Frame {

public static void main(String[] args) {
    Toolkit.getDefaultToolkit().setDynamicLayout(true);
    System.setProperty("sun.awt.noerasebackground", "true");
    SmoothResize srtest = new SmoothResize();
    //srtest.setIgnoreRepaint(true);
    srtest.setSize(100, 100);
    srtest.setVisible(true);
}

public SmoothResize() {
    render();
}

private Dimension old_size = new Dimension(0, 0);
private Dimension new_size = new Dimension(0, 0);

public void validate() {
    super.validate();
    new_size.width = getWidth();
    new_size.height = getHeight();
    if (old_size.equals(new_size)) {
        return;
    } else {
        render();
    }
}

public void paint(Graphics g) {
    validate();
}

public void update(Graphics g) {
    paint(g);
}

public void addNotify() {
    super.addNotify();
    createBufferStrategy(2);
}

protected synchronized void render() {
    BufferStrategy strategy = getBufferStrategy();
    if (strategy == null) {
        return;
    }
    // Render single frame
    do {
        // The following loop ensures that the contents of the drawing buffer
        // are consistent in case the underlying surface was recreated
        do {
            Graphics draw = strategy.getDrawGraphics();
            Insets i = getInsets();
            int w = (int)(((double)(getWidth() - i.left - i.right))/2+0.5);
            int h = (int)(((double)(getHeight() - i.top - i.bottom))/2+0.5);
            draw.setColor(Color.YELLOW);
            draw.fillRect(i.left, i.top + h, w,h);
            draw.fillRect(i.left + w, i.top, w,h);
            draw.setColor(Color.BLACK);
            draw.fillRect(i.left, i.top, w, h);
            draw.fillRect(i.left + w, i.top + h, w,h);
            draw.dispose();

            // Repeat the rendering if the drawing buffer contents 
            // were restored
        } while (strategy.contentsRestored());

        // Display the buffer
        strategy.show();

        // Repeat the rendering if the drawing buffer was lost
    } while (strategy.contentsLost());
}

}
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tra*_*god 2

扩展@camickr的答案“缺失的细节”JRootPane,它管理contentPane. 请注意,对于JFrameadd及其变体,remove并且setLayout已被覆盖以contentPane根据需要转发到”。JRootPane#createContentPane()“创建一个新的JComponenta[n]d 将 a 设置BorderLayout为其LayoutManager。” 作为一个实现细节,这JComponent恰好是一个new JPanel(). 这对 产生了几个contentPane后果JFrame

  • 默认情况下是contentPane双缓冲的。
  • 尽管通常默认为,但contentPane有一个。BorderLayoutJPanelFlowLayout
  • 具有contentPaneL&F 特定的 UI 委托,通常派生自PanelUI,可能会影响外观和几何形状。