Ran*_*ngy 5 silverlight xna windows-phone-7 windows-phone-7.1
我在Mango中有一个XNA + Silverlight游戏:主要是XNA,顶部有一些Silverlight UI.我遇到的问题是当你点击按钮或与Silverlight控件交互时,触摸信息仍会传递给XNA游戏循环.你怎么压抑这个?
写了一个课程来为我进行跟踪。页面加载后(在 Loaded 处理程序中),创建它并为其提供根元素(以便它可以附加到 LayoutUpdated 事件)。注册在游戏过程中可能覆盖游戏表面的任何控件。然后只需调用 TouchesControl 并传入触摸位置即可确定是否应该忽略该点。它缓存控件的区域并在布局更新时更新它们。
应该适用于移动、改变大小或折叠/展开的矩形元素。
public class ControlTouchTracker
{
private List<FrameworkElement> controls = new List<FrameworkElement>();
private Dictionary<FrameworkElement, ControlRegion> controlBounds = new Dictionary<FrameworkElement, ControlRegion>();
public ControlTouchTracker(FrameworkElement rootElement)
{
rootElement.LayoutUpdated += this.OnLayoutUpdated;
}
public void RegisterControl(FrameworkElement control)
{
controls.Add(control);
}
public void RemoveControl(FrameworkElement control)
{
controls.Remove(control);
controlBounds.Remove(control);
}
private void OnLayoutUpdated(object sender, EventArgs e)
{
foreach (Control control in this.controls)
{
this.RefreshControlBounds(control);
}
}
private void RefreshControlBounds(FrameworkElement control)
{
if (this.ControlIsVisible(control))
{
try
{
GeneralTransform controlTransform = control.TransformToVisual(Application.Current.RootVisual);
Point offset = controlTransform.Transform(new Point(0, 0));
this.controlBounds[control] = new ControlRegion
{
Left = (float)offset.X,
Right = (float)(offset.X + control.ActualWidth),
Top = (float)offset.Y,
Bottom = (float)(offset.Y + control.ActualHeight)
};
}
catch (ArgumentException)
{
}
}
else
{
if (this.controlBounds.ContainsKey(control))
{
this.controlBounds.Remove(control);
}
}
}
private bool ControlIsVisible(FrameworkElement control)
{
// End case
if (control == null)
{
return true;
}
if (control.Visibility == Visibility.Collapsed)
{
return false;
}
return this.ControlIsVisible(control.Parent as FrameworkElement);
}
public bool TouchesControl(Vector2 touchPosition)
{
foreach (ControlRegion region in this.controlBounds.Values)
{
if (touchPosition.X >= region.Left && touchPosition.X <= region.Right &&
touchPosition.Y >= region.Top && touchPosition.Y <= region.Bottom)
{
return true;
}
}
return false;
}
public class ControlRegion
{
public float Left { get; set; }
public float Right { get; set; }
public float Top { get; set; }
public float Bottom { get; set; }
}
}
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(编辑)更新了示例以处理父元素的更改Visibility。
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